Start of month update.

As we start December I figured it is time for an update of my goings on and thoughts on some things.

Kill Team

My group of friends and I began drafting up our Kill Team campaign so we can get it started in a couple of weeks here. So far the factions we got are Adeptus Mechanicus, Adeptus Astartes (Space Wolves), Thousand Sons, Heretic Astartes (Night Lords) and Harlequins. So a mostly typical Imperium versus Chaos narrative by the looks of things, with a splash of clown troupe. Can’t say the direction the narrative will take is necessarily set in stone, but with two newer players I don’t foresee it being any too crazy. Those newer players will probably be more scared to set out on their own, and likely try to do alliances/teamwork where they can. We have highlighted that people can do this within the narrative as long as it makes sense, IE; no chaos and Imperium alliances. We isolated the kind of worlds that made sense, then did a vote out of those most ideal ones, and ended on a Forge World. I voted to do a Shrine World, but I am honestly more than happy with doing . The idea that was floating around is that it is an abandoned Forge World that has ancient knowledge and tech to offer the teams that have come to the world.

So the next thing, why Thousand Sons? Why not my favorite Deathguard? Well there are a couple answers to that question. For anyone who follows my posts have decently will see that I have quite a few options at my disposal for Kill Team, Blood Angels, Eldar, Dark Eldar, Grey Knights, Death Watch, Thousand Sons, Death Guard, and soon to be Genestealer Cults. Safe to say I have an issue, but point is I have a lot of choice. I really like the lore behind the Thousand Sons and I feel like playing Deathguard with a bunch of new players would be kind of mean. They are strong, hard to kill, have incredible weapon versatility, and their tactics are really good. I think the only option that would be less kind is the Deathwatch, Frag Cannon spam in particular. It would be an easy way to frustrate everyone at the table, especially when we have a couple people who aren’t as experienced. Besides the opportunity to do a narrative around Thousand Sons fighting Space Wolves is very intriguing to me. Now that is all I got for my thoughts on my Narrative Campaign that is in the works. Once there is more progress I will have more to talk about for sure.

Mechanicus and Inquisitor

I recently have finished Warhammer 40,000 Mechanicus and officially started playing Warhammer 40,000 Inquisitor: Martyr. I had planned write a small review about Mechanicus, but I am for now sticking with me saying that I did enjoy it and I would recommend it. Now about Inquisitor I originally decided to not get it on release as it sounded all over the place and not entirely worth the full price point. Though after some time, some patches, new content and the recent 25% off sale, I figured it was time to give it a shot. Now one thing I understood going into it is that it is at a slower pace when compared to other ARPGs like Diablo or Torchlight. I have played Diablo 2, Diablo 3, Torchlight, Torchlight 2, Path of Exile, Titan Quest, and now Inquisitor; so I have experience in the genre and understand that their faster pacing. I am okay with Inquisitor being slower and aiming to be more tactical than others of its genre. Just have to go into it with that understanding that it will be slower. I am having fun with it so far and will have something to write about that in the future.

That is all I had planned for this post, just some rambling about my Kill Team plans and my gaming endeavours. Will definitely have more to write about Mechanicus next weekend and get a proper review of it written up as I feel it definitely deserves that. Until next time everyone!

Pillars of Eternity and Warhammer!

Been a little quiet as of late, what with finals for University finishing up and getting into full time work.  So what I had in mind for this post here was a quick round-up of what has been going on and a couple things I wanted to talk about.

Pillars of Eternity 2

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Now if you haven’t played either this one or the first one, and are a fan of RPGs, then you are missing out. The Pillars of Eternity games both are magnificent, and manage to tell a great story that, you the player are a key definer of the events. There are sadly lots of games that boast giving you choice and big world to play around in, but fail to deliver, *cough* Fallout 4 *cough*. That isn’t an issue here though, as you can do quests in many different ways that have an impact on how the game will end, as well as seeing your actions from the first game coming back around. The amount of character options is also rather staggering as the many classes have so many options within themselves, with the added ability to multi-class you can set yourself up in any number of ways to try many different builds. The story and writing is also top-notch as expected, so it is very unlikely to get boring for any RPG fan at any point. In conclusion it is a fantastic game that is more than worth the price.

Wrath & Glory

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Some exciting news from the Warhammer universe this week. Starting off with Wrath & Glory, I have wrote about this topic before as I am very keen to see how it comes along. Now it seems the release is in site as they are putting up pre order dates for their two starter bundles. Both of these are very appealing, especially the “All-in” bundle that comes with everything you would every need to run a game, and the price certainly reflects that. I have high hopes as I am very obviously a huge Warhammer 40K fan, and love tabletop RPGs, so to have both in one is ideal for me. With the loss of the Fantasy Flight Games tabletops, it is imperative that Wrath & Glory be good. Huge bonus is the implementation of Xeno characters that the FFG games really ignored, as well as the various “power levels” of different character archetypes that can allow you to tailor a game to have characters of the same strength. All of this makes me optimistic for the options that the game can offer.

Also here is a link to the official post about it: Wrath and Glory: A New Way to Experience the Dark Imperium.

Kill Team

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People have been wanting new Kill Team rules for a while here, and now that we are getting them, I am very excited. It is the perfect setup for small scale battles not unlike Shadespire, that allows you to use some of the minis you already own for the full-scale game, and vice-versa. The customization of your units for Kill Team is very cool sounding, as well as the potential narrative stuff you can create with your friends. The rules are also different enough from the regular game that allows you to have a similar, but different enough experience to warrant playing it. The faction options they outline are quite encouraging as the list is rather varied with not many being left out.

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I will 100% be getting Kill Team, and it is said to be coming out in the near future as well, so I will definitely have more to say about it moving forward. I can’t wait to use my Death Guard and Dark Eldar on these smaller scale battles!

Link to their post here: Kill Team: The Game You’ve Been Waiting For.

Conclusion

There have been lots of cool things going on, and I haven’t failed to notice them. Now that University is done for the summer I will have more time for posting things, especially will all the new stuff coming up there will be lots to post about. Also had the craziest idea of starting an Age of Sigmar army at some point, any recommendations that people have? Was thinking Maggotkin, Fyreslayers, Kharadron Overlords, or Khorne Bloodbound.

Dragon Ball FighterZ is Amazing

Well I finally got around to finishing the story for Dragon Ball FighterZ and oh my what a treat that game is. We were blessed last month to be given two fantastic releases in both Dragon Ball FighterZ and Monster Hunter World, which is rare to have such gems at once. Both of these two games have provided me with exactly the experience I sought after. As I have previously stated fighting games have long been a staple in my gaming life and I am always happy to find one as quality as DBFZ (as it will henceforth be referred to as.) Made by the company Arc System Works, who brought us the ever popular Guilty Gear franchise as well as other gems like Persona 4 Arena. This game brought the spirit of the 2D anime style fighter with it to be one of the best.

Arc System Works the best of the best.

The combat is fast paced surprisingly deep. I say it is surprising because it has the 3v3 style popularized by the Marvel vs Capcom series and those games (In my opinion) don’t have alot of character depth to them, like they feel really button-mashy more than skillful. This isn’t the case with DBFZ as each one of the characters is really good in their own right, but have distinct styles to bring to the table. You want someone with high mobility? Bam throw Trunks in there. Want to compliment that with a grappler? Android 16 is the one for you. Want someone who can mix-up and keep someone guessing? Android 18 suits the task. The thing is the variety and the usefulness of all the characters can make forming your ideal team tough as everyone is good. What I am trying to say is the combat is a great mix of fast pace and technical skill, with a great cast of characters. The art style is also incredible with an equally incredible soundtrack to match.

Now I mentioned the story before and normally in the past the Dragon Ball games follow the story of the show more or less, sometimes with some side stories (looking at you Budokai.) DBFZ has it’s own story written by Akira Toriyama that makes it feel authentic and like it could have been an actual arc in the show. With the introduction of Android 21 who is cool, fun to play, and has a unique design is also a treat for the game. All of these qualities has made her really popular which tells you they must have been doing something right. The story also rewards you with opportunities to see conversations/dialogues that would never take place in the show. How would Vegeta and Nappa interact? What would Cell and Adult Gohan have to say? Just things like that indulge a fan of the series, which is just strengthened by the returning of the original voice cast for all these characters. Hilarious to see some cutscenes with Yamcha or the Ginyu Force, and it is a real treat. The story mode also has a neat leveling system that gives you a bit of extra drive to play your favorite characters as well as a harder difficulty I can’t wait to jump into.

Also inherent to fighting games there is the unmatched pleasure of crushing fools online and this is something that isn’t lose with DBFZ. So for instance here are some ranked matches I had recorded earlier today just to show off some of the game-play.

All in all this is an incredible game-play experience for fighting game and Dragon Ball Z fans alike, likely I am both those things so it is even sweeter, and I could go on and on about how great it is, but I will end with this; I highly, highly, highly recommend this game to anyone, doubly so for those who enjoy fighting games as this is for sure the best one for a long time.