Happy New Year Everyone!

Happy New Year everyone! As we leave behind 2018 it leaves us a chance to look back at the things we have done and what we have seen. It has been a great year for 40K players and fans as we have seen the game get expanded in so many ways. I wanted to take a look back at some of these releases and my personal favorites of them.

Kill Team

Kill Team is by far the release of the year that has meant the most to me personally, especially since I have had so much fun with it. Not only has it given increased value to the forces I already had, but it has inspired me to get my foot into forces that I would otherwise never go anywhere near.

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My Blood Angels, Death Guard, Eldar, and Dark Eldar were forces that I had already assembled prior to the release of Kill Team, but the release had caused me to examine my models closer than ever before. Now I was picking out my favorites, giving them more backstory, and putting more emphasis on getting models painted. This also meant that my Grey Knights, who I had only a squad of, were given extra purpose as they could be used to their full capacity now. It wasn’t just the ones I already owned that were given extra value, but it opened my eyes to new forces that I could sink my teeth into on this smaller front. This would lead to me collecting Genestealer Cult, Thousand Sons, Death Watch and Tempestus Scion teams. It serves as an excellent entry into other armies that I otherwise would have never gotten into at all, without this smaller stepping stone. This is why to me Kill Team was the greatest release we would see in 2018.

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The release of Kill Team would also bring us the Rogue Trader box set which gave us access to two new forces to play with the Elucidian Star Striders and the Gellerpox Infected. I appreciate these two new forces, as well as the suite of new play options the box gives us.

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Commanders allowed us to use some of our old favorite HQ and Elites slot units in the smaller scale field of Kill Team games. I relished the opportunity to take my Foul Blightspawn or Archons to this smaller field of battle that gave them more characterization than ever. Commanders also did highlight some concerning things, like the complete lack of regular Space Marine commanders, perhaps signaling the complete distancing from anything non-Primaris for the Space Marines. Though it is just conjecture, it is something interesting to really thing on. Overall Kill Team gave us many things and for me is the best thing that 2018 brought us.

Box Sets

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Tooth and Claw, Forgebane and Wake the Dead are the big box sets we saw some out in 2018 for Warhammer 40,000. These kinds of sets are always really nice to see as they bring with them great monetary value as well as a different kind of value. They serve as great entry points into the game allowing you to be able to get a great start on one or both of the forces in a box set. Dark Imperium is what got me back into 40K and 8th edition in full force, so to me these kinds of sets are always a treat to see. Seeing the Necrons and Adeptus Mechanicus paired together for Forgebane was my favorite of these sets to come out.

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Wake the Dead does hold some real importance to me as an Eldar player, and serves as another great example of a great way to enter the hobby. Tooth and Claw allowed for people who were fans of the Genestealer Cults to find their way into the game fairly easily, as well as providing a new way to obtain Aberrants for the Cults. These two boxes again presented to me the issue of how the Primaris were being put in the limelight a little too much, as it would have been nice to see other armies take their place. However, I am hopeful that 2019 will bring us many more box sets that put well deserving armies center stage.

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Battle Forces

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Speaking of box sets these Battle Force sets provide an incredible method to acquire units for the forces featured in these boxes.  Again seeing the Eldar having one of these box sets is quite appreciated by me and again the value of these boxes cannot be denied. I really wish the Deathguard Battle Force was around when I was assembling my Deathguard army, because being able to access all these units for the price is too hard to pass up. The biggest and best surprise was the Imperial Fists specific battle force as it pays homage to a chapter that was due to have some recognition. I know I go on about having too much Primaris being around, after all two of the six battle force boxes are Primaris, but it is nice to see the Imperial Fists get some love at least. Because let’s face it there are way too much Ultramarine representation lately, and Space Wolves are starting to get there in their own right.

Blackstone Fortress

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Blackstone Fortress is a hell of a lot of fun and after having played it a good deal I can say it is definitely worth getting. The game itself isn’t a direct adaptation of the full game, but could be seen as a light version that lets someone start getting into the world itself. The game allows up to five people, having rules that even let a person play alone, and is something I could easily recommend to any fan of board games as well. Simply put Blackstone Fortress is a really fun game, that also has some really cool models that any fan of 40K should consider picking up.

I will have some more of my own hobby progress to share in the next week or two as I have many models I have been working on over this holiday. I am very much looking forward to the things 2019 will bring us and am very excited to talk about them in the future. I have resolved to better manage my time for posts to be more consistent with them, and to actually get painting my models that need it. Anyways I hope everyone has enjoyed their holidays as they come to an end and wish everyone the best!

Start of month update.

As we start December I figured it is time for an update of my goings on and thoughts on some things.

Kill Team

My group of friends and I began drafting up our Kill Team campaign so we can get it started in a couple of weeks here. So far the factions we got are Adeptus Mechanicus, Adeptus Astartes (Space Wolves), Thousand Sons, Heretic Astartes (Night Lords) and Harlequins. So a mostly typical Imperium versus Chaos narrative by the looks of things, with a splash of clown troupe. Can’t say the direction the narrative will take is necessarily set in stone, but with two newer players I don’t foresee it being any too crazy. Those newer players will probably be more scared to set out on their own, and likely try to do alliances/teamwork where they can. We have highlighted that people can do this within the narrative as long as it makes sense, IE; no chaos and Imperium alliances. We isolated the kind of worlds that made sense, then did a vote out of those most ideal ones, and ended on a Forge World. I voted to do a Shrine World, but I am honestly more than happy with doing . The idea that was floating around is that it is an abandoned Forge World that has ancient knowledge and tech to offer the teams that have come to the world.

So the next thing, why Thousand Sons? Why not my favorite Deathguard? Well there are a couple answers to that question. For anyone who follows my posts have decently will see that I have quite a few options at my disposal for Kill Team, Blood Angels, Eldar, Dark Eldar, Grey Knights, Death Watch, Thousand Sons, Death Guard, and soon to be Genestealer Cults. Safe to say I have an issue, but point is I have a lot of choice. I really like the lore behind the Thousand Sons and I feel like playing Deathguard with a bunch of new players would be kind of mean. They are strong, hard to kill, have incredible weapon versatility, and their tactics are really good. I think the only option that would be less kind is the Deathwatch, Frag Cannon spam in particular. It would be an easy way to frustrate everyone at the table, especially when we have a couple people who aren’t as experienced. Besides the opportunity to do a narrative around Thousand Sons fighting Space Wolves is very intriguing to me. Now that is all I got for my thoughts on my Narrative Campaign that is in the works. Once there is more progress I will have more to talk about for sure.

Mechanicus and Inquisitor

I recently have finished Warhammer 40,000 Mechanicus and officially started playing Warhammer 40,000 Inquisitor: Martyr. I had planned write a small review about Mechanicus, but I am for now sticking with me saying that I did enjoy it and I would recommend it. Now about Inquisitor I originally decided to not get it on release as it sounded all over the place and not entirely worth the full price point. Though after some time, some patches, new content and the recent 25% off sale, I figured it was time to give it a shot. Now one thing I understood going into it is that it is at a slower pace when compared to other ARPGs like Diablo or Torchlight. I have played Diablo 2, Diablo 3, Torchlight, Torchlight 2, Path of Exile, Titan Quest, and now Inquisitor; so I have experience in the genre and understand that their faster pacing. I am okay with Inquisitor being slower and aiming to be more tactical than others of its genre. Just have to go into it with that understanding that it will be slower. I am having fun with it so far and will have something to write about that in the future.

That is all I had planned for this post, just some rambling about my Kill Team plans and my gaming endeavours. Will definitely have more to write about Mechanicus next weekend and get a proper review of it written up as I feel it definitely deserves that. Until next time everyone!

Happy Halloween! Have an update!

Happy Halloween! It has been a rather busy last half of October for me; I’ve had exams, papers due, had Soul Calibur 6 come out, and so it has been a little crazy for me. There are a good number of things to talk about now though, and I will work through some of those.

Soul Calibur 6

First I want to touch on Soul Calibur 6, and it has been fantastic so far, it reminds me much of the older games in the series. It is quite the departure from Soul Calibur 5 which sucked quite a bit in my opinion. They did that whole thing where they tried to replace most the characters you love with crappy younger replicas of them that make you wonder why bother replacing them at all? The sixth entry does not do that kind of thing and takes it back to its roots, which it does so amazingly. I wanted to say that I love this game and it is fantastic, I highly recommend it. I even broke down and bought a fancy edition which I haven’t done in a long time, I know I shouldn’t have but I did anyhow :/

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I do really like the talking steel book though…

Kill Team Commanders

I picked up the Commanders expansion to Kill Team and I like everything that is has to offer, especially since one can think of it as just an expansion to Kill Team. There are many who prefer the sanctity of keeping it just at the troop level and leaving the HQ/Elites at home, which I definitely understand. However, I do appreciate the narrative campaign opportunity to include some of these harder hitting models and do some cool stuff with them. The ones I am most excited to use are the Deathwatch Watch Master, Deathguard Plague Surgeon and the Dark Eldar Archon. Speaking of Deathwatch Watch Master that guy comes in at a whopping 125 points! That really makes taking a Primaris option actually attractive (and practical) despite my thoughts on having Primaris guys in any sort of command of veterans like the Deathwatch. Commanders comes stock with all new specialisms to give your Commanders, the Strategist and Strength ones making a return from Rogue Trader, with many of them being reminiscent of ones that the other troops can take. For example, the Melee specialism at base gives an extra attack to the model similar to the Combat specialism at a glance, but has different stratagems and better abilities the higher the level. Overall the types of commander specialists you can make are pretty cool and can probably fulfill whatever role you could think of.

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Definitely one of the cooler specialties.

On top of all the stats, specialisms, and stratagems, you have new missions in the book that sound pretty fun. This one Heroic Stand sounds like a lot of fun, and could be really awesome to play.

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The defending Commander is the only heroic one on their side.

Apart from Commanders I continued to fill my ranks of models and think I am done assembling various kinds of Kill Teams for now, save for maybe Necrons in the near future. Anyhow here have been my projects as of late:

 

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This guy is my converted Archon. Had a vision of an Archon who would serve in the Kabal, but is more militaristic liking to get into the thick of things. Lacks the cunning to make it as the Warlord, but is nonetheless quite the melee fighter.
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Finally got some Thousand Sons like I always wanted to, this is essentially all I would ever need for a Kill Team of theirs. Well maybe a Tzaangor or two as well…
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Finally converted a couple Storm Guardians for potential use in Kill Team, I got my hands on some really cheap Guardian bits and had the Storm Guardian conversion stuff lying around from when I converted my Autarch. Two is all I really need.
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Got my Deathwatch guys base coated and this Watch Sergeant started. Need to clean up the shoulder a bit, but a good start considering I lost my fine tip brush.

 

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My assembled Deathwatch Watch Master for a Kill Team commander, as expensive as he is (points wise) I really want to field the model in the near future. Gave him a helmet because Space Marines should always have helmets IMO.

 

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And my Primaris Chaplain who I love the model of. I decided that for all the Space Marine Commander options this was one that I liked, especially since Chaplains are very important to the Blood Angels. I also love the look of the Absolver Bolt Pistol.

Well that is all I have really been up to in the past couple weeks besides work and school, so that is all I really had to talk about for now. The Blackstone Fortress stuff that has been coming out will certainly give me more to talk about once it has all been revealed. I have also been slowly working on a post talking about Warhammer 40K video games after I played Space Hulk Tactics. Then finally I will definitely have more to say about Wrath & Glory as I finally sink my teeth into it. Anyhow that is all for now, until next time!

 

Kill Team Commanders

Alright now that we have gotten the previews for all the kinds of Kill Team Commanders there are some things that I wanted to point out about some of them and what I think in general. I don’t plan on going over all of the factions Commanders, but just the ones I play and actually have something to say about.  Mostly plan on talking about the options for the Commanders, but will touch on some tactics and the like.

Commanders of the Imperium

Adeptus Astartes Commanders

The Commanders:

  • Primaris Captain
  • Primaris Lieutenant
  • Primaris Chaplain
  • Primaris Librarian

Now I as well as many other people have an issue with this list of options, there is a certain something missing from it, the actual Space Marines? The so called “old type” they seem so eager to be rid of. Why no Techmarines? Captains? Apothecaries? Librarians? And I don’t mean the Primaris they love so damned much. Seriously this is really dumb that it is just Primaris, and the amount they attempt to shove them in your face is getting nuts. I find myself taking the Gabriel Seth anti-Primaris stance more and more as time goes on. Story wise they are cool in the sense they represent a new hope and a chance to produce a stronger soldier, but them trying to replace the older guys completely is crazy. Rant over.

They also showed off the Chaplain tactic which mirrors their passive in the full game, which I do like and the Chaplain is probably the one I would end up fielding with my Blood Angels.

It is of course awesome and will be very useful, especially for close combat oriented teams, which to be honest against most things any basic Space Marine will function well in close combat. Also got a look at the use of Might of Heroes and it would definitely be helpful especially put on a fighter or zealot specialism.

Deathwatch Commanders

  • Watchmaster
  • Primaris Captain
  • Primaris Chaplain
  • Primaris Librarian

Now again trying to force that Primaris on us, but thankfully the Watch Master is a quite nice option, admittedly the Librarion is always a nice option, but I would go Watch Master every time. I admit the Watch Captain lacks any sort of customization options, I still prefer him over Primaris choices for sure. I mean the Deathwatch are THE veterans and shouldn’t be commanded by the new blood Primaris guys, I am just happy to have the Watch Master though. The Master of Battle aura tactic the Watch Master gets is pretty sweet, so I do like that quite a bit, especially since it applies to all failed hit rolls period.

Grey Knights

  • Brotherhood Champion

Just the one option, but at least this wasn’t their big reveal of Primaris Grey Knights or something (felt like it might be). The champion looks like a very solid choice and has the Hammerhand psychic power.

Solid psychic power with a low charge value, tossed on a combat or zealot specialist will allow you to dish our some real damage.

Xenos Commanders

Eldar (Aeldari) Commanders

  • Autarch
  • Farseer
  • Warlock

There is nothing to complain about these options, especislly considering the Autarch can be geared out in many different ways via the Index. The codex Autarch is pretty solid with those swooping hawk wings, giving you some good battle field mobility. The aura tactic for the Autarch looks pretty good too, letting you re-roll hit rolls of one, so that is pretty nice.

Warlocks and Farseers mirror their functions on the full tabletop which is nice to see. Having the choice of some psykers to add to you Eldar Kill Team is always welcome, and I for sure would be likely to throw my Farseer into the mix as a Commander.

Dark Eldar (Drukhari) Commanders

  • Archon
  • Succubus
  • Haemonculus

Again all with great customization, having basically any option you could ever want. The Archon with Huskblade and Blast Pistol would be a deadly combination in any game, as well as being a personal favorite of mine. I would also love to see how the Shadow Field functions, because that 2++ could be incredible, if they did it the same way that is. The Succubus with those combat drugs will be a force to be reckoned with, and sure to slice up most enemies. Finally the Haemonculus with his host of deadly tools and the aura ability to boost toughness will be a god send to save our squishier units. These Commander units are top notch choices for sure.

Necron Commanders

  • Overlord
  • Cryptek

Okay let me start by saying I was going to skip over these guys since I don’t play them (despite wanting to), but I just couldn’t after seeing those abilities. First off Overlords are tough as nails with a good deal of survivability, so they already are awesome. Then you add the My Will Be Done aura which makes them better at shooting and charging, so regardless of how you play your Necrons it is a boon. On top of that the Resurrection Orb allowing you to bring a model back on a 2+ with 1 wound and no flesh wounds is super good, even if you can only use it once that is all you need. Maybe it is time to get some of these guys.

Chaos Commanders

Heretic Astartes

  • Exalted Champion
  • Chaos Sorcerer

 

Originally I thought these options weren’t the greatest, but then after some thought I changed my mind. Not only do both of these guys have a host of wargear options, but they can fit with any kind of Kill Team you got set up. The Champion (if keeping with full game stats) will be better at fighting than shooting with a 2+ WS and a 3+ BS, which are both really good. The aura tactic lets you re-roll wound rolls of one which is pretty decent honestly. The Sorcerer is the stand out here in my opinion, Death Hex and Diabolic Strength both will make him a force to be reckoned with. Overall I think these options are awesome. Though to be honest I would totally go for the Exalted Champion just because he is more choppy and has some cool gear options.

Deathguard Commanders

  • Biologus Putrifier
  • Plague Surgeon
  • Tallyman
  • Foul Blightspawn

So where to start? Well these Commanders don’t have a lot of customization, but are fantastic in their own right for what they bring to the table. The Putrifier brings those Hyper Blight Grenades with the extra damage and strength, as well as the added mortal wounds could deal some real damage. The Injector Pistols are also pretty good at bringing tougher guys down with the -1 AP and the D6 damage. The Plague Surgeon brings a Balesword to the mix, being able to re-roll DR rolls of 1 and being better at killing those pesky Adeptus in general. The Tainted Narthecium is an aura tactic that the Surgeon gets that will further increase the survivability of your already hard to kill Deathguard units, though they got to be within three inches. I think he is my favorite choice of all, plus what amounts to dank apothecaries is cool to me. The Tallyman is able to potentially refund any tactical points spent on the small chance you get a 7 on a 2d6 roll, though getting that back would be really sweet. A Tallyman also comes stock with a Plasma pistol so you can get some real work done with it, and the Festering Zealot aura tactic lets you re-roll failed hit rolls in the fight phase, so pretty good. Finally the foul Blightspawn has the incredible Plague Sprayer which is an Assault d6, with 2d6 Strength, -3 Ap, 3 Damage, auto-hitting, plague weapon? Yes please. This guy will shred so many units it isn’t even funny, and I will have a hard time choosing which Commander to take in games. All in all I love these choices for Commanders, and look forward to using them.

 

Anyway we have some really cool stuff coming out for Kill Team and I hope to see more in the near future! Until next time!

Drukhari additions and other things!

Since I am at the end of my Blood Angels army building it is officially time to start piecing together the rest of my Dark Eldar (Drukhari) force, so I have some progress outline down below here.

Dark Eldar

I picked up the full Court of the Archon and have put them together in all their resin glory. On top of getting the court, I also got myself another box of Kabalite Warriors since I will be needing about three more units of them (or more even). It is a small addition to my force, but I told myself I would only get a few things at any given time so I didn’t over do it.

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I want to take this opportunity to point out how cool I think the Court of the Archon models are (despite them being resin) and how fun I think they will be on the battle field. They are interesting models that occupy a myriad of roles between them, but definitely will supplement my main Archon well. Out of all of them I think the Sslyth is my favorite of all, I mean he looks cool and sounds very strong. Just look at this picture of a Sslyth, it is so awesome.

Sslyth art aside, I hope it won’t be too much of a pain to paint (whenever I finally get around to that). So the end goal aim is a Kabal based Drukhari force, that isn’t just Kabalite/transport spam, so we will see how that goes I suppose.

Blood Angels

To be fair I said I was at the end of my Blood Angel building, not done yet. Though this will be the last Space Marine stuff I pick up for a while I think, save for some divinely inspired conversion, which probably won’t happen. Anyhow some Devastators and some more Death Company to round out my options. Next and last Imperium oriented thing I get will be some Deathwatch guys, but then that will be it for the Imperium

Now the Big Faq 2 dropped and there were some major hits to FLY units, as far as charging is concerned. I am part of a Blood Angels group on Facebook and everyone went nuts for a couple days there. I only play for fun, and can barely get my stuff painted, so for me the changes while slightly regrettable aren’t the end of the world. I still love my Blood Angels, their lore is awesome, their models are cool, and they are fun to play. So as far as any nerfs to Upon Wings of Fire and to jump pack units go, it doesn’t really affect me all that much. Just might need to start fielding units like terminators more, or be more careful with your fast attack units. Ah well.

Speaking of playing Blood Angels, I had a Kill Team game with them against my friend’s Elucidian Starstriders, that was rather sweet. It took place on the Ministorum Shrine mat, using the “Free Prisoners” mission out of the Rogue Trader book. I even wrote a little narrative out for it that was pretty enjoyable to do, so maybe some of those will show up in the near future. The end result was a resounding victory for the Blood Angels, though sadly my Tactical Sergeant with Power Fist wasn’t able to do too much, ah well next time. Thinking the next Kill Team game I do will be utilizing my Dark Eldar, so that’ll be fun and might even write a report on the battle. Though I find battle reports rather tedious and they might even take away the fun of the game for me. Either way it will make for some more stuff to talk about.

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Other than the Warhammer happenings I don’t have too much to say about other things, I did play the Soul Calibur 6 network test though, and I got to say I was having a lot of fun with it. Thinking it will be what replaces the Street Fighter V shaped hole in my gaming retinue. I mean they got Geralt in it, whats not to love? Other than Reversal Edges, but that is neither here nor there.

Anyway that is all I had in mind for this post, until next time!

Rogue Trader and Blood Angels Updates

It has taken me far longer to get around to this post than I would have liked, but it happens I suppose. What with school, work, and social life, I have been rather busy. Story of everyone’s life right? Well I am coming here to discuss some of my Warhammer progress as of late.

Rogue Trader

I picked up the Rogue Trader box for Kill Team earlier in the week, and oh man I love everything it has to offer. There are quite a few things to talk about with this set, but nothing that I doubt others haven’t talked about yet. What I will say is that I love the Gellerpox Infected, and in the one Kill Team game I used them they were lots of fun. I very much look forwad to using them in the future, for Kill Team and full 40K both. One thing I will say is that I feel the whole ‘Commander’ role needs a little more clarification on if it can take the place of the required Leader position or not. Because it would seem a little silly to have your Commander not be THE Leader, and it doesn’t have anything to say about that what-so-ever. Other than that I think everything is pretty solid, between the missions and terrain there is some sweet stuff. Hope we can get more Gellerpox units separate from the set down the road, because I can definitely see some sweet conversions coming out of them, as well as their use in existing armies. Anyhow below I got some pictures of the Gellerpox guys and the game I had with them.

Blood Angels Army… Assembled!

That is right I got all my Blood Angels units fully assembled, and ready to be painted. It was quite the long road for these guys, and I never quite imagined I would get them done before my Dark Eldar or Deathguard (If Plagueburst Crawlers weren’t so expensive..) But yeah something about Space Marine models in general are just so fun to work with to me, just the sheer levels of customization, or just how cool they look (Blood Angels in particular) drove me to continue picking them up where I could. I had lots of fun with these guys, and can’t wait to start getting them painted in the near future. Here are some of my recent assemblies:

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First off a unit of Death Company marines, equipped with Jump Pack, Bolter and Chainsword. I got to say I love the concept of Death Company, and being able to take Bolters with Chainswords, but it does take a bit of extra work to make it happen.
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Some Space Marine Bikes to fill out Fast Attack slots, decided to go for the in-between of Scout and Attack bikes. I like these models and am somewhat excited to paint them down the road.
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A chaplain who I liberated the Jump Pack from, and gave him a regular backpack, because I figured why not? Already have the model and somewhat hard to use the rest of it for conversions, so may as well have a chaplain on foot.
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Then here we have a regular Captain with master-crafted Bolter and Lightning claw, I originally picked up the set for conversion use, but found that nothing in it was useful to me, so I figured may as well make a Captain I can use for the re-rolls. Figured I could have him be along side Intercessors, and Tactical Marines.
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Some good old Assault Marines for that Fast Attack slot, I’ve always liked them, and have fun assembling them. Too bad the Eviscerator isn’t good in this edition. They just seem really expensive for what they do.
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Then we got some Aggressors who I think generally people have a lot of fun assembling/painting, myself included. These guys have some good weapons at their disposal so I figured they would be a good fit, especially with Red Thirst on those Power Fists.
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Finally my very own Captain Slam. Took me a while to get this conversion done, but I am very happy with how it turned out.

Next?

I have a checklist of models for me to be getting down the road here to get my Deathguard and Dark Eldar collections completed..

Deathguard

– Poxwalkers x 2

– Plagueburst Crawler x 2

Dark Eldar

– Archon

– Kabalite Warriors x 3

– Sslyth

– Ur-Ghul

– Medusae

– Lhamean

– Mandrakes

– Scourges x 2

– Ravager x 3

– Haemonculus

– Wracks x 3

– Raider

Oh yeah also some of my desired Kill Team additions:

Harlequins

– Harlequin Troupe

Thousand Sons

– Rubric Marines

– Tzaangors

Deathwatch

– Deathwatch Kill Team

Eldar

– Guardians (For conversion into Storm Guardians)

I just like the idea of being able to dip a bit into these cool armies without having a massive investment. Anyhow that is all I had in mind for this post, will be having another one up next mind. Until next time!

Drukhari Kill Team stuff incoming!

So Games Workshop announced the new set of pre-orders for Kill Team, and oh boy am I excited.

First thing of note are the two new Kill Team starter sets that we got coming, that is the Drukhari (Dark Eldar,) and the Deathwatch. A fitting pair of starter sets to come out together, and I must admit I find it surprising that the dark kin get one before the Craftworlders. As cool as the Deathwatch is I am mostly focusing on the Drukhari here, as they are without a doubt one of my favorites. Though it is highly likely that I will be getting a Deathwatch Kill Team in the near future, but I digress. I am pretty stoked to pick up The Slicing Noose box, even though I already have some Wyches that I picked up beforehand, regardless lets take a look at the set:

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So like I said it is a Wych Cult theme Kill Team with plenty of melee killing power, with some pistols to add some shooting capability. The Drukhari specific data cards will for sure be useful, having their stratagems on hand in the most convenient way possible. Also get some dank looking Death World scenery that goes perfectly with the next Kill Zone. Then next got a look at the Drukhari specific dice which are picture just below.

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I am a sucker for things like this, getting the specific dice for a faction. Just an added bonus to the stuff that has been announced and I know for sure I will be getting this set of dice as well. Then we got the next Kill Zone;

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So here we got a really cool looking Death World forest that is a nice break from the urban Kill Zone that came with the starter set. No more roofs and higher floors that people can try to post snipers up on, it is just a straight slog and dirty fight in a crowded environment. They also showed off one of the environmental effects that you can get in the Kill Zone.

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This will make things even dicier for troops to traverse the dense forest, and could make some interesting scenarios. Also I feel like Harlequins would thrive in this kind of scenario due to their flip-belts allowing them to move through regular terrain, honestly they would thrive in the forest in general.

Just a short post from me getting hyped up about the up-coming Drukhari (Dark Eldar) stuff, while also being happy about the upcoming Kill Zone. If you wanted to check the community post out yourself I have the link here. Until next time!

Kill Team Ready

So just a quick post here as we come to the release of Kill Team. I worked for the past four days to get a Kill Team all painted up and ready to go, because no way I was going to tarnish Kill Team with unpainted models.

I decided to go with an Eldar Kill Team for the team I painted, because Eldar are one of my two favorite factions, and their options for Kill Team are really good. The only thing I lacked for their options were any Storm Guardians, as I didn’t see much point in them when I could have Howling Banshees or Striking Scorpions for a melee unit. However, now there is a purpose in me getting Storm Guardians, so I will be getting some with my next paycheque for sure.

Anyhow without further ado, the units I have ready for Kill Team;

Five Dire Avengers (one Exarch), a Ranger, and two Guardians with a Shuriken Cannon platform. I am no paint master, but I am happy with how they turned out (the Dire Avengers in particular.) With some minor touch-ups they will only get better, but that is something for another time.

Anyhow that is all I really wanted to share for now, but lots more to come in the near future. After I get some Storm Guardians done, was thinking time to get the Dark Eldar or Death Guard teams painted. Then a Harlequin Kill Team to get the Eldar trifecta!

Until next time!

Kill Team Talk

Going to start by saying I am extremely excited for Kill Team, and cannot wait to get my hands on the rule book when it comes out. I even already have some games planned out with my friends that should be super awesome, and am having a hard time deciding who I want to play with first. The way I see it I already got Death Guard, Eldar, Dark Eldar, Space Marine, and Grey Knight Kill Teams ready to go, so it is just a matter of choosing who to go with. Anyhow I decided that I would just do some talk about Kill Team this time around, and high-light some of the stuff I find coolest about Kill Team:

Fast Paced

The play model of Kill Team allows for quick games that are nowhere as time consuming as regular 40K games, and this allows you to be able to get more games in with less hassle. Have a bad game? Well you don’t have to sit through it for a while and see it to the very bitter end, with Kill Team you are moving through it so quickly that it means you can get into another no problem. Overall the ability to get your Warhammer 40K fix in a shorter time span is quite appealing to me, and many others, as full games are harder to setup with full work schedules and school.

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Character Elements

More than the full game, Kill Team allows you to exercise more control with your individual units than ever before, especially since each one is important to your Kill Team. With many specializations, ways to level characters, and equipment choices, there are so many options that lend such weight to units that would be blurred into their squad otherwise. The amount of customization makes each character different from one another in more ways than one, lending them true individuality from a unit that is similar than them, e.g.; Two specialist Tactical Space Marines are quite different from one another.

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Narrative Options

The kind of narrative options that are presented with Kill Team are so exciting to me, putting such emphasis on each character allows you to name them and mold them into their own character that stands out in your Kill Team. True you can do this for the full game, and people like myself, might have some characters named, but it doesn’t lend the same effect as the fully named Kill Team. The opportunities to level up and progress throughout narrative campaigns allows for so many options that the Warhammer nerd in all of us will definitely enjoy. Tell those stories, create a truly unique Kill Team, and take them to greater heights in campaigns or even take your cherished team into a full scale game!

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A Good Entry Point

The biggest gripe I hear when I try to get people into 40K is that it is too expensive, or that it requires more work than they are willing to put in, with Kill Team this isn’t an issue. The smaller amount of units not only allows for quick games, but also means you don’t need nearly as many units to play a full game. You can be at full strength purchasing a single box of units, whether they be things like Eldar Guardians or Dark Eldar Wyches, making it all the more appealing to people who may have been on the fence before. This could lead to people enjoying Kill Team and deciding to get into the full game as a result. Another great thing about Kill Team is that it also allows people to play factions that they didn’t want to heavily invest into like they would others. An example  for me would be the Necrons, always wanted to try them, but didn’t feel like fully investing just yet for a full army. Now I could get a simple Necron Kill Team set up and take it from there, or just leave it as just a Necron Kill Team ready to go. How easy it is to get into is so delightful, and makes me excited to get people into it.

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Conclusion

Basically I am very very excited for Kill Team and will be doing lots more posting about it in the near future, especially after the weekend. Once I have played it for a few times I will have my earnest opinions ready to go and some games to talk about. Any comments about what you are excited about for Kill Team? Who you are looking forward to playing? What narrative elements you have setup? Comment here or email me!

Thoughts on Drukhari Kill Teams and prep.

So among all the Kill Team previews the one I was actually most excited for was the Drukhari (Dark Eldar) preview to see what our dark angst-y boys and girls would be able to take in their teams.

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Honestly I wasn’t as terribly disappointed as most people were upon seeing just Kabalites and Wyches being able to take the field, considering the amount of equipment options that you got, there is more than enough to compensate. Between the two groups Kabalites and Wyches, there’s a lot of cool equipment options between them, for ranged or melee combat respectively. Dark Eldar excel at killing infantry with their Splinter weaponry so it will be fun to see how that translates into Kill Team, but I imagine it will translate well. This also goes for weapons like Agonisers, Impalers/Shardnets or Hydra Gauntlets, that would be devastating in smaller scale combat. Wyches make for great melee units in the full game able to fight things like terminators pending the right strategies and drug usage, so them being up against other lighter units is easy by comparison. So all in all I believe the Dark Eldar will be strong in Kill Team due to their fast high damage nature.

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Overall Drukhari have me extremely excited for Kill Team and I am hopeful to see what my other two crews, the Death Guard and Eldar have in store, though I suspect that Death Guard will just be Plague Marines with Poxwalkers. The regular Eldar I am sure will have Dire Avengers, Storm Guardians, and Guardian Defenders, giving some actual purpose to having some Storm Guardians other than their few uses, with some leeway to remove Dire Avengers for just Guardians.

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In my own preparations I had zero reason to wait on picking up a Wyche Squad any longer as I will need them in Kill Team. Got them assembled and ready to go, while I was at it I also purchased a new Archon to do a slight conversion on him, to be rid of the self hug pose.

Anyway that is all for this post, until next time!