So just a quick post here as we come to the release of Kill Team. I worked for the past four days to get a Kill Team all painted up and ready to go, because no way I was going to tarnish Kill Team with unpainted models.
I decided to go with an Eldar Kill Team for the team I painted, because Eldar are one of my two favorite factions, and their options for Kill Team are really good. The only thing I lacked for their options were any Storm Guardians, as I didn’t see much point in them when I could have Howling Banshees or Striking Scorpions for a melee unit. However, now there is a purpose in me getting Storm Guardians, so I will be getting some with my next paycheque for sure.
Anyhow without further ado, the units I have ready for Kill Team;
Five Dire Avengers (one Exarch), a Ranger, and two Guardians with a Shuriken Cannon platform. I am no paint master, but I am happy with how they turned out (the Dire Avengers in particular.) With some minor touch-ups they will only get better, but that is something for another time.
Anyhow that is all I really wanted to share for now, but lots more to come in the near future. After I get some Storm Guardians done, was thinking time to get the Dark Eldar or Death Guard teams painted. Then a Harlequin Kill Team to get the Eldar trifecta!
Crappy pun work aside, I just wanted to take a moment to talk about how much I enjoy using Eldar Fire Dragons and the particular tale of a certain Exarch.
I had a game the other night with a couple of my friends, and it was a 1500 point game that had a 2 on 1 scheme to it. So the one guy with an Adeptus Mechanicus force had 1500 points, while I was teamed up with my other friend with us splitting 750/750. My teammate had a Militarum Tempestus force that was hard focused on deep striking with some snipers and a Leman Russ for support. I will spare the details of the full game, since I just wanted to call attention to the first couple rounds.
So we had decided that a building in the center was a key structure to be had both for strategic value and it was the best terrain we had (it was primed unlike other things.) On the Admech side close to the building were many Skitarii and worst of all an Onager Dunecrawler.
Yeah one of those. Scary things they are and those Neutron Lasers with S10 can be a scary proposition (not to mention other setups,) but yet we set about the task of destroying it right away. Tempestus Scions were on that middle building like gold on Custodes, and my Fire Dragons webway assaulted in as well with some Warlock support. So the combined deep strike force went straight into our favourite building, so that we could benefit from the cover and attempt to erase that Dunecrawler.
This is the purpose of Fire Dragons, this is why I brought them so when the time came I knew what I had to do. Throw Jinx on it from my Warlock and blow it up with the Dragons. Well sadly Jinx failed and so my Fire Dragons had to go at it without the psychic assistance. So it came time for them to fire, and sadly only two of them hit, the Exarch with his Fire Pike and one of the regular Dragons with a fusion gun. Saves were failed, and the damage was going out. I needed 11 damage from the two of them to erase the Onager Dunecrawler, and I got 10 damage on it. It was a little disappointing that a meltagun from my ally had to finish the job, but the best part comes next.
So when it was the Admech turn I knew the Fire Dragons (henceforth FDs) were going to get mowed down, and so it was. Now the FDs have a solid save with a 3+ and the cover taking that to an HQ level of 2+, but all hope went out the window when the shots started coming. A dragoon and another Dunecrawler made short work of the FDs accompanying the Exarch, then it came time for the two squads of Skitarii Vanguard to open fire. Now Radium Carbines are Assault 3, and with some Arc Rifles of Rapid Fire 1, spread out amongst a combined 20 Skitarii Rangers that is a lot of shots going out. Obviously if it wasn’t necessary it would never take that many shots for a single FD Exarch, but it was a different occurrence this time. So it was that the Exarch saved/dodged/survived over 30 shots of combined carbine and rifle fire, which understandably the Admech player wasn’t too thrilled about meaning one thing… He had to kill the Exarch out of principle now. Three Tech-Priest Domini, Two Dragoons, one unit of Skitarii Rangers, and a third Onager Dunecrawler later, the Exarch still stood triumphantly.
This would only last until the next Admech shooting phase, when halfway through he fell to more Skitarii Vanguard fire… So it would be that his legacy was ended and the Tempestus Scions who had stood around him would surely tell tales of the Exarch until the end of their days. After the game I had boasted that he deserved to be commemorated getting a unique name and backstory, with the potential Autarch conversion in the future… to which my friends had agreed was a neat idea. So for now until I think of a good name for him, this will be his legacy because lets face it, Fire Dragons are just awesome and none are hotter 😉 .
Also below is a picture of his stand because I wanted to honour him forever, don’t mind the table and terrain as our collective Warhammer area is a work in progress.. also don’t judge me for him (the Exarch) being unpainted still…
Anyhow that’s all for now, just wanted to recount the tale of the Exarch, also if anyone has any neat or interesting name ideas let me know!
Now as I have been attempting to gather an army of Ultramarines as I had decided a little while back, I got to thinking about the other Space Marine Chapters out there. Now while the Ultramarines are and always will be my first 40K love, sporting a shade of my favourite colour, I found myself considering other chapters. After I looked over my plotted Ultramarines force I realized that it wasn’t exactly something that vibe’d with me or something that exactly made much sense when compared to my other forces.
I got a Death Guard force for a good foot-slog force with enough firepower to hold people down until their hard hitters can get into combo and wreck in the fight phase. These guys are just survivability incarnate as they can shrug off damage like it is nobody’s business and outlast just about any who come up to them. Naturally they are slow moving, but if they manage to tough it out they will bring the win.
Then the Eldar for a ranged heavy power force to mow foes down in a Biel-Tan themed flurry of shuriken weapons with a few specialist melee forces to ambush weak units who cannot defend themselves in melee. Even got some Dark Eldar to reinforce these Eldar in a potential Ynnari force if they ever decide to separate the Triumvirate of Ynnead, So that I can actually acquire tow out of three of them without spending for the whole thing. Eldar as opposed to the Death Guard are squishy, and hit fast from a range reducing enemies to rubbish.
Those two forces occupy different styles, so it required that a third force be something different, otherwise what was the point? So I needed something melee oriented and fast, the first thing that came to mind? Blood Angels.
Ahhh yes the Blood Angels, my other Space Marine love. Ultramarines being the first and Blood Angels being the favorite for the majority of my adult life. There is something about their cursed bloodline that makes them all so very close to becoming blood-thirsty beasts that so very closely resemble their Khornite worshipping lost brothers. This not only makes for awesome story telling, but also makes for great melee rules for them. The aptly named Red Thirst makes their charges even more effective than their brethren, and with a lot of their specialist units focused on close combat this makes it all the sweeter.
So with that melee focus and the use of quick strikes, makes for a good third force to find itself between my other two. Apart from the statistical and rules basis on choosing the Blood Angels, their models look so awesome.
Not that I am any sort of painter of great skill, but these models look amazing and would be a treat to paint.
So all in all I am very excited to start myself a Blood Angels force, as opposed to my original plan of starting an Ultramarines force, which thankfully I didn’t get too done much with before I had a change of heart, I mean other than the Macragge Blue Reivers… even then it is just three of them who If I really wanted to could prime over ’em. Either way I am happy and excited to move forward with a Blood Angels force. As a final note look at my Sanguinary Priest I did a very minor conversion on.
Today was a somewhat productive day for my Warhammer life, got fifteen Dire Avengers, Asurmen, and three Primaris reivers primed with that oh so lovely Macragge Blue.
I have been waiting the better part of two weeks for an ample opportunity to spray my Dire Avengers/Asurmen because the weather where I love isn’t the most favorable conditions for spraying models this time of year. Finally it came to today where it was only -8° C and it wasn’t snowing, so as soon as I got back from the University I was blue-ing those bad boys up. Honestly I love the look of Macragge Blue and is a far better colour to paint with than the Corax White I was using for just about everything else. Plus the best part is for those Dire Avengers there isn’t too much else to do on them after (unless I decide to get fancy) since they are mostly blue. Asurmen is the one that scares me to fully paint as he is pretty detailed and as a linchpin to my force he better be looking his best. Either way the first step for them is done.
Now we come to the aforementioned Reivers which I picked up this past weekend after I broke down and decided to start up my Ultramarines in glorious fashion once more. So I decided to start real cheap, picking up the Reivers easy to assemble kit with the three models, and after assembling those I wanted more. I was able to barter with my roommate for some of his unused Intercessors from the Dark Vengeance kit he and I split, him with Space Marines and me getting Deathguard. At the time I had no interest in the Primaris marines or Space Marines in general, but in hindsight I wish I kept both. Ah well live and learn, anyhow after assembling the Intercessors with their standard Bolt Rifle setup I definitely fell in love with the look and feel of the Primaris Marines. I set about acquiring the Dark Vengeance Captain in Gravis armour and found a cheap deal on EBay; 20 (USD) with shipping, which is a great deal. Only downside is it’ll take a long time as it ships from Russia. Ah well better than paying 45+ dollars in other places if you could find one even. Back to the painting tales though, as I was finishing the Reivers and getting to the Intercessors it began to snow rather heavily which is most unfortunate. Anyhow have some pictures of the models mentioned above.
That is the tale of my army progress as I paint my Eldar and acquire some more Space Marines. Only issue left is coming up with a decent Primaris Ultramarine list. If anyone has any thoughts to add to help me figure it out, just comment or email me at; firstname.lastname@example.org
So I have been meaning to get a lot of progress on my Eldar painting, as I have been very slack in the past as I was more about collecting than painting, but I got incredibly distracted by the release of both Monster Hunter World and Dragonball FighterZ on Friday. Both of these games are incredible and exactly what I wanted them to be, which is something that is rare nowadays considering the very scummy practices we have seen as of late, but that is something I will write about at a later date.
What I really wanted to talk about was more Warhammer miniatures, more specifically some of the progress I have been making on my Biel-Tan Eldar. As I am rather happy with progress so far and the Warhammer community has always been fantastic about the sharing of paint jobs as it is ultimately a friendly community, I figured why not? On the note of painting I always found it hard to decide where to start in a specific army, like for example for my Eldar, do I paint the Guardians to start? The Aspect Warriors? The HQs I have? Always found it kind of hard to decide where to begin. For this I decided to start with the simpler of models.
So there is the start of my Guardians which taught me two things; One) I hate priming/undercoating with White as it feels like it only sticks after 2+ coats. Two) I love using Warpstone Glow and love the shade of green it turns out to be. Also as I live in Canada the cold air outside can mess with spray painting them as I don’t dare to do it inside, so that is another thing to be careful of.
Managed to also get a singular Wraithblade done. Love how it turned out, again I don’t claim to be a paint master, but I do love this model.
Lastly got an Eldar Warlock mostly done, could use a little touching up, his base needs to be dealt with and I want to do more with the Witchblade colour wise.
So all in all over last week (with the exception of Friday to now) I made lots of progress in my Eldar force. On a side note I am very excited for the Dark Eldar codex and hope to see some new models come with it to potentially use for an Ynnari force. Which by the way the Triumvirate of Ynnead looks painful to paint.
Anyway that is all for now, just some simple light-hearted paint report. Might show some more later on as I make progress and even post some of the battle reports I have from games I play with my group of Warhammer buddies if that is something that people would be interested in.
Now I have had quite a bit to say about Warhammer in general, but haven’t said anything about my own ventures with miniatures (wouldn’t be much of a Warhammer fan if I didn’t.) So I am big into Eldar, Dark Eldar and Deathguard, with them being my main three forces. I decided I needed to do something a little different for my Eldar force and wanted to go with an Autarch on foot. Now ask most people who are acquainted with the Eldar minis and they will agree that an Autarch on foot is a little difficult to find. Games Workshop has had miniatures for this purpose in the past, but trying to find one now is rather hard. So I decided for the first time I would do my own conversion, which was rather exciting for me.
For starters the Craftworlds codex tells us that we HAVE to have a Star Glaive which is something I have found people to have mixed opinions about for a couple reasons. People aren’t a fan of the stat line with it being x2 str which on an Eldar isn’t much of an upgrade with their base three strengths. Also modeling wise you are more limited too, basically an Dire Avenger exarch power glaive or the Prince Yriel glaive. Speaking of Prince Yriel, he is the closest you get to a foot autarch so he is often the top choice for people’s conversions. With all that aside lets get down to brass tacks.
So I decided I wanted a fusion gun, and reaper launcher on top of the Star Glaive, which getting the Fusion gun was easy enough as I got one from the Storm Guardians conversion pack. The only issue is that it was for the right hand so I had to custom make a left handed glaive. Took a left over spear arm from my Scourge sprue, took the head of the spear off and replaced it with the head of Dire Avenger exarch glaive along with the shaft. Then for the body I took Prince Yriel and took the head off to stick a Dire Avenger helmet on instead (As I very much enjoy that helmet.) Lastly the Prince Yriel flags had the symbol of Iyanden which I didn’t need so I did my best to scrap it off. After I was satisfied with how it was looking I had decided that I needed to get myself some makeshift mandiblasters on my Autarch. I took a couple of Lasguns that were sitting around, cut the barrels off and put those onto the sides of the helmet. Then to finish it off I took some of the classic GW Green Stuff to make the Mandiblasters fit in better and look better all around. Still need to find a reaper launcher, but that is a problem for later.
So without further ado this is how my Autarch looks at this moment after all of this.
I am no master modeller and it still needs work (especially on the banner to the right,) but I am rather happy with it thus far. Also I would like to take this opportunity to say that I would love to be able to do spotlights of models that people show/send me, but for now that could be a bit of the way down the road.
Now if you are like me and love the Warhammer 40,000 universe you will usually take any chance at a video-game using the license. Though within the past few years the amount of games coming out of this license has actually been ludicrous, with the license being whore’d out left, right, and center. Now I realize that the video-game industry as of late turns out cheap garbage more oft than not and I think there is nothing that represents that more than the Warhammer 40K license.
Once upon a time there was a great company called THQ that had the license and made the great Dawn of War series (up until this latest one made by Relic which was formerly THQ Canada and clearly the magic was lost along the way) as well as the Space Marine game which was awesome. Once THQ went bankrupt and was sold off piece by piece that license also found itself adrift. Now this is where the mass production of phone games comes into play; Space Wolf, Regicide, Carnage, and Storm of Vengeance all fall under that gross brand of mobile game pay-to-win where the games more often than not lack any real depth.
Other than those though there are a few stand-outs that are good like Space Hulk: Deathwing or Eternal Crusade, and Gladius – Relics of War looks like it could be fun, but the issue lies with a lack of quality control. Eternal Crusade being a game with fun concept, but a lack of continued support from the developers have led it into a slow and unerring decay that would make Nurgle happy. One of the key issues with this is if you are a fan of things in 40K that aren’t Space Marine oriented then your options are fairly limited as many games just highlight SM happenings. As Eternal Crusade slowly dies, the fan base is all Space Marine or Chaos Space Marine with the games being one-sided stomps as the guilds who play respective sides come and go. Now don’t get me wrong there are good games that aren’t so one sided sometimes, but in my experience it usually isn’t that satisfying. There are brief periods during the day that you can find non-Space Marines playing, but it is a narrow window of time. It was me sitting in queue for about 30 minutes trying to find a game that inspired me to write this and while I have nothing against playing SM varieties it would be nice to play my favorite faction. The devs aren’t doing anything to really support it either, they are seemingly adopting the “release and drop” policy more as time goes on. Further cementing this is the fact that the game once had a price tag, and then went free to play leaving those who bought it with essentially nothing. Just an attempt to get a quick buck and exploit those who want something different than the Space Marine party that most 40K games are. It is just disappointing to see something that is legitimately fun be screwed around by negligent developers.