Happy Halloween! Have an update!

Happy Halloween! It has been a rather busy last half of October for me; I’ve had exams, papers due, had Soul Calibur 6 come out, and so it has been a little crazy for me. There are a good number of things to talk about now though, and I will work through some of those.

Soul Calibur 6

First I want to touch on Soul Calibur 6, and it has been fantastic so far, it reminds me much of the older games in the series. It is quite the departure from Soul Calibur 5 which sucked quite a bit in my opinion. They did that whole thing where they tried to replace most the characters you love with crappy younger replicas of them that make you wonder why bother replacing them at all? The sixth entry does not do that kind of thing and takes it back to its roots, which it does so amazingly. I wanted to say that I love this game and it is fantastic, I highly recommend it. I even broke down and bought a fancy edition which I haven’t done in a long time, I know I shouldn’t have but I did anyhow :/

Soul-Calibur-6-Deluxe-Edition.jpg
I do really like the talking steel book though…

Kill Team Commanders

I picked up the Commanders expansion to Kill Team and I like everything that is has to offer, especially since one can think of it as just an expansion to Kill Team. There are many who prefer the sanctity of keeping it just at the troop level and leaving the HQ/Elites at home, which I definitely understand. However, I do appreciate the narrative campaign opportunity to include some of these harder hitting models and do some cool stuff with them. The ones I am most excited to use are the Deathwatch Watch Master, Deathguard Plague Surgeon and the Dark Eldar Archon. Speaking of Deathwatch Watch Master that guy comes in at a whopping 125 points! That really makes taking a Primaris option actually attractive (and practical) despite my thoughts on having Primaris guys in any sort of command of veterans like the Deathwatch. Commanders comes stock with all new specialisms to give your Commanders, the Strategist and Strength ones making a return from Rogue Trader, with many of them being reminiscent of ones that the other troops can take. For example, the Melee specialism at base gives an extra attack to the model similar to the Combat specialism at a glance, but has different stratagems and better abilities the higher the level. Overall the types of commander specialists you can make are pretty cool and can probably fulfill whatever role you could think of.

20181031_1749316580471205877917347.jpg
Definitely one of the cooler specialties.

On top of all the stats, specialisms, and stratagems, you have new missions in the book that sound pretty fun. This one Heroic Stand sounds like a lot of fun, and could be really awesome to play.

20181031_1746264658526619932638816.jpg
The defending Commander is the only heroic one on their side.

Apart from Commanders I continued to fill my ranks of models and think I am done assembling various kinds of Kill Teams for now, save for maybe Necrons in the near future. Anyhow here have been my projects as of late:

 

20181031_2145243535917035856744304.jpg
This guy is my converted Archon. Had a vision of an Archon who would serve in the Kabal, but is more militaristic liking to get into the thick of things. Lacks the cunning to make it as the Warlord, but is nonetheless quite the melee fighter.
20181031_21443413976877310005842.jpg
Finally got some Thousand Sons like I always wanted to, this is essentially all I would ever need for a Kill Team of theirs. Well maybe a Tzaangor or two as well…
20181031_2143166678261211609129230.jpg
Finally converted a couple Storm Guardians for potential use in Kill Team, I got my hands on some really cheap Guardian bits and had the Storm Guardian conversion stuff lying around from when I converted my Autarch. Two is all I really need.
20181031_1840266243512202482135971.jpg
Got my Deathwatch guys base coated and this Watch Sergeant started. Need to clean up the shoulder a bit, but a good start considering I lost my fine tip brush.

 

20181031_1840053964280536665776427.jpg
My assembled Deathwatch Watch Master for a Kill Team commander, as expensive as he is (points wise) I really want to field the model in the near future. Gave him a helmet because Space Marines should always have helmets IMO.

 

20181031_1839472169089350672790838.jpg
And my Primaris Chaplain who I love the model of. I decided that for all the Space Marine Commander options this was one that I liked, especially since Chaplains are very important to the Blood Angels. I also love the look of the Absolver Bolt Pistol.

Well that is all I have really been up to in the past couple weeks besides work and school, so that is all I really had to talk about for now. The Blackstone Fortress stuff that has been coming out will certainly give me more to talk about once it has all been revealed. I have also been slowly working on a post talking about Warhammer 40K video games after I played Space Hulk Tactics. Then finally I will definitely have more to say about Wrath & Glory as I finally sink my teeth into it. Anyhow that is all for now, until next time!

 

Kill Team Commanders

Alright now that we have gotten the previews for all the kinds of Kill Team Commanders there are some things that I wanted to point out about some of them and what I think in general. I don’t plan on going over all of the factions Commanders, but just the ones I play and actually have something to say about.  Mostly plan on talking about the options for the Commanders, but will touch on some tactics and the like.

Commanders of the Imperium

Adeptus Astartes Commanders

The Commanders:

  • Primaris Captain
  • Primaris Lieutenant
  • Primaris Chaplain
  • Primaris Librarian

Now I as well as many other people have an issue with this list of options, there is a certain something missing from it, the actual Space Marines? The so called “old type” they seem so eager to be rid of. Why no Techmarines? Captains? Apothecaries? Librarians? And I don’t mean the Primaris they love so damned much. Seriously this is really dumb that it is just Primaris, and the amount they attempt to shove them in your face is getting nuts. I find myself taking the Gabriel Seth anti-Primaris stance more and more as time goes on. Story wise they are cool in the sense they represent a new hope and a chance to produce a stronger soldier, but them trying to replace the older guys completely is crazy. Rant over.

They also showed off the Chaplain tactic which mirrors their passive in the full game, which I do like and the Chaplain is probably the one I would end up fielding with my Blood Angels.

It is of course awesome and will be very useful, especially for close combat oriented teams, which to be honest against most things any basic Space Marine will function well in close combat. Also got a look at the use of Might of Heroes and it would definitely be helpful especially put on a fighter or zealot specialism.

Deathwatch Commanders

  • Watchmaster
  • Primaris Captain
  • Primaris Chaplain
  • Primaris Librarian

Now again trying to force that Primaris on us, but thankfully the Watch Master is a quite nice option, admittedly the Librarion is always a nice option, but I would go Watch Master every time. I admit the Watch Captain lacks any sort of customization options, I still prefer him over Primaris choices for sure. I mean the Deathwatch are THE veterans and shouldn’t be commanded by the new blood Primaris guys, I am just happy to have the Watch Master though. The Master of Battle aura tactic the Watch Master gets is pretty sweet, so I do like that quite a bit, especially since it applies to all failed hit rolls period.

Grey Knights

  • Brotherhood Champion

Just the one option, but at least this wasn’t their big reveal of Primaris Grey Knights or something (felt like it might be). The champion looks like a very solid choice and has the Hammerhand psychic power.

Solid psychic power with a low charge value, tossed on a combat or zealot specialist will allow you to dish our some real damage.

Xenos Commanders

Eldar (Aeldari) Commanders

  • Autarch
  • Farseer
  • Warlock

There is nothing to complain about these options, especislly considering the Autarch can be geared out in many different ways via the Index. The codex Autarch is pretty solid with those swooping hawk wings, giving you some good battle field mobility. The aura tactic for the Autarch looks pretty good too, letting you re-roll hit rolls of one, so that is pretty nice.

Warlocks and Farseers mirror their functions on the full tabletop which is nice to see. Having the choice of some psykers to add to you Eldar Kill Team is always welcome, and I for sure would be likely to throw my Farseer into the mix as a Commander.

Dark Eldar (Drukhari) Commanders

  • Archon
  • Succubus
  • Haemonculus

Again all with great customization, having basically any option you could ever want. The Archon with Huskblade and Blast Pistol would be a deadly combination in any game, as well as being a personal favorite of mine. I would also love to see how the Shadow Field functions, because that 2++ could be incredible, if they did it the same way that is. The Succubus with those combat drugs will be a force to be reckoned with, and sure to slice up most enemies. Finally the Haemonculus with his host of deadly tools and the aura ability to boost toughness will be a god send to save our squishier units. These Commander units are top notch choices for sure.

Necron Commanders

  • Overlord
  • Cryptek

Okay let me start by saying I was going to skip over these guys since I don’t play them (despite wanting to), but I just couldn’t after seeing those abilities. First off Overlords are tough as nails with a good deal of survivability, so they already are awesome. Then you add the My Will Be Done aura which makes them better at shooting and charging, so regardless of how you play your Necrons it is a boon. On top of that the Resurrection Orb allowing you to bring a model back on a 2+ with 1 wound and no flesh wounds is super good, even if you can only use it once that is all you need. Maybe it is time to get some of these guys.

Chaos Commanders

Heretic Astartes

  • Exalted Champion
  • Chaos Sorcerer

 

Originally I thought these options weren’t the greatest, but then after some thought I changed my mind. Not only do both of these guys have a host of wargear options, but they can fit with any kind of Kill Team you got set up. The Champion (if keeping with full game stats) will be better at fighting than shooting with a 2+ WS and a 3+ BS, which are both really good. The aura tactic lets you re-roll wound rolls of one which is pretty decent honestly. The Sorcerer is the stand out here in my opinion, Death Hex and Diabolic Strength both will make him a force to be reckoned with. Overall I think these options are awesome. Though to be honest I would totally go for the Exalted Champion just because he is more choppy and has some cool gear options.

Deathguard Commanders

  • Biologus Putrifier
  • Plague Surgeon
  • Tallyman
  • Foul Blightspawn

So where to start? Well these Commanders don’t have a lot of customization, but are fantastic in their own right for what they bring to the table. The Putrifier brings those Hyper Blight Grenades with the extra damage and strength, as well as the added mortal wounds could deal some real damage. The Injector Pistols are also pretty good at bringing tougher guys down with the -1 AP and the D6 damage. The Plague Surgeon brings a Balesword to the mix, being able to re-roll DR rolls of 1 and being better at killing those pesky Adeptus in general. The Tainted Narthecium is an aura tactic that the Surgeon gets that will further increase the survivability of your already hard to kill Deathguard units, though they got to be within three inches. I think he is my favorite choice of all, plus what amounts to dank apothecaries is cool to me. The Tallyman is able to potentially refund any tactical points spent on the small chance you get a 7 on a 2d6 roll, though getting that back would be really sweet. A Tallyman also comes stock with a Plasma pistol so you can get some real work done with it, and the Festering Zealot aura tactic lets you re-roll failed hit rolls in the fight phase, so pretty good. Finally the foul Blightspawn has the incredible Plague Sprayer which is an Assault d6, with 2d6 Strength, -3 Ap, 3 Damage, auto-hitting, plague weapon? Yes please. This guy will shred so many units it isn’t even funny, and I will have a hard time choosing which Commander to take in games. All in all I love these choices for Commanders, and look forward to using them.

 

Anyway we have some really cool stuff coming out for Kill Team and I hope to see more in the near future! Until next time!

Drukhari additions and other things!

Since I am at the end of my Blood Angels army building it is officially time to start piecing together the rest of my Dark Eldar (Drukhari) force, so I have some progress outline down below here.

Dark Eldar

I picked up the full Court of the Archon and have put them together in all their resin glory. On top of getting the court, I also got myself another box of Kabalite Warriors since I will be needing about three more units of them (or more even). It is a small addition to my force, but I told myself I would only get a few things at any given time so I didn’t over do it.

20181003_1809082500719430372800348.jpg

I want to take this opportunity to point out how cool I think the Court of the Archon models are (despite them being resin) and how fun I think they will be on the battle field. They are interesting models that occupy a myriad of roles between them, but definitely will supplement my main Archon well. Out of all of them I think the Sslyth is my favorite of all, I mean he looks cool and sounds very strong. Just look at this picture of a Sslyth, it is so awesome.

Sslyth art aside, I hope it won’t be too much of a pain to paint (whenever I finally get around to that). So the end goal aim is a Kabal based Drukhari force, that isn’t just Kabalite/transport spam, so we will see how that goes I suppose.

Blood Angels

To be fair I said I was at the end of my Blood Angel building, not done yet. Though this will be the last Space Marine stuff I pick up for a while I think, save for some divinely inspired conversion, which probably won’t happen. Anyhow some Devastators and some more Death Company to round out my options. Next and last Imperium oriented thing I get will be some Deathwatch guys, but then that will be it for the Imperium

Now the Big Faq 2 dropped and there were some major hits to FLY units, as far as charging is concerned. I am part of a Blood Angels group on Facebook and everyone went nuts for a couple days there. I only play for fun, and can barely get my stuff painted, so for me the changes while slightly regrettable aren’t the end of the world. I still love my Blood Angels, their lore is awesome, their models are cool, and they are fun to play. So as far as any nerfs to Upon Wings of Fire and to jump pack units go, it doesn’t really affect me all that much. Just might need to start fielding units like terminators more, or be more careful with your fast attack units. Ah well.

Speaking of playing Blood Angels, I had a Kill Team game with them against my friend’s Elucidian Starstriders, that was rather sweet. It took place on the Ministorum Shrine mat, using the “Free Prisoners” mission out of the Rogue Trader book. I even wrote a little narrative out for it that was pretty enjoyable to do, so maybe some of those will show up in the near future. The end result was a resounding victory for the Blood Angels, though sadly my Tactical Sergeant with Power Fist wasn’t able to do too much, ah well next time. Thinking the next Kill Team game I do will be utilizing my Dark Eldar, so that’ll be fun and might even write a report on the battle. Though I find battle reports rather tedious and they might even take away the fun of the game for me. Either way it will make for some more stuff to talk about.

game-logo_97

Other than the Warhammer happenings I don’t have too much to say about other things, I did play the Soul Calibur 6 network test though, and I got to say I was having a lot of fun with it. Thinking it will be what replaces the Street Fighter V shaped hole in my gaming retinue. I mean they got Geralt in it, whats not to love? Other than Reversal Edges, but that is neither here nor there.

Anyway that is all I had in mind for this post, until next time!