There was the unveiling of the new box set “Shadowspear” which came with a showcase video:
Normally more Primaris isn’t something I would be happy about, but they are new models that look so good!
This Vanguard Librarian could be really cool, sporting a real Dark Angels look. Can’t wait to see the details of this model. Masters of shroud and stealth? Sounds good for my Blood Angels.
The Primaris Eliminators looking real good, making me wonder how they look beside the Space Marine Scout profile, and if they will replace them.
Master of Possessions looking pretty cool here, maybe will make Possessed Space Marines better than they currently are, also a sweet model.
Looks like they took a queue from Blackstone Fortress with these guys, because they look absolutely gorgeous. Really makes me want to collect some of them.
Now this is what an Obliterator should look like, looking like it can really lay down the hurt. Seriously look at all those heavy weapons and you know this guy can throw down in melee too. I mean look at those muscles.
Then we got this Venomcrawler which I really hope Death Guard can use too… Because holy crap this thing looks awesome and deadly. Also like a pain to paint, but honestly what awesome thing isn’t?
Then perhaps the most exciting news of all is this little video:
I do love they are aware of the Primaris Lieutenant joke, and sincerely thought this was going to be a release for yet another one, but oh my lord… A new Abaddon model? So far from what you can see in this video he looks so awesome. Gone is that terrible old model, and now can have a REAL terror leading your Heretics into battle.
All in all some really exciting stuff and all I can say it is time to invest into Black Legion.
Now I have been collecting my Dark Eldar or Drukhari force for a while, and have been putting some more thought into the Kabal I was going with. I like many others, know am not the greatest when it actually painting my miniatures, especially in the winter time. Temperatures do get fairly low up here in the north, so I try to spray paint whenever the weather allows. Thankfully the weather was quite great for the other week and I was able to spray paint a lot of minis. In the midst of the spray painting I began thinking about my Dark Eldar Kabal and began rethinking the one I decided to go with. Originally I had planned to go with Kabal of the Obsidian Rose because I really like obsession and warlord traits that they come with. The scheme seems was simple enough to pull off and doesn’t look terrible or anything like that, but just something about it didn’t didn’t excite me.
I believe that’s part of the reason it’s taking me so long to get around to painting them, other than spraying them, just because I wasn’t terribly excited for what I was painting. I think that’s something that’s incredibly important when it actually comes to painting especially when you’re like me and suck at getting it done. So I began to look at some other Kabal paint schemes, I know I can do my own Kabal, but I don’t know I don’t think I’m creative enough for that especially come up with a half decent looking one. Though I did find some other paint schemes that really started to strike a chord with me. For example of the Kabal of the Poisoned Tongue was one I also like, even though it was essentially like like the Kabal of the Obsidian Rose save for blue instead of red, but the traits weren’t something I was as hyped up on as I was for the Obsidian Rose ones so it posed a slight issue for me. I could also just paint them the Poisoned Tongue style and just go with Obsidian Rose traits if I wanted. Something about that doesn’t sit quite right with me, something about proper representation, so I was left at a slight impasse.
Then I began to expand my search a little further to other Kabals and I eventually found one that kind of satisfied what I wanted. The Kabal of the Dying Sun has the look I want as well as also being allowed flexibility with the obsessions and traits. So this is how I decided to go with a Kabal of the Dying Sun and it also fit because I’d already spray painted them black.
I also feel like it’s worth noting that the Kabal of the Last Hatred was also considered, but I honestly had no idea how to do it and all the methods I found were rather annoying to say the least, especially since I already spray painted a bunch of my miniatures black. I do love the purple coloring on the paint scheme, purple is a fantastic color, but like I said I don’t know if I could really pull it off the good effect and didn’t care to try to be honest.
Also as a side note I also want to say that Battlefleet Gothic Armada 2 is a really sweet game and it definitely has a lot of faction representation in there so I recommend checking it out if you haven’t already. Definitely lots of Dark Eldar fun to be had in there that’s for sure!
So the day has come that I finally acquired a physical copy of Wrath & Glory. I have been waiting for this for a very long time and funny how it comes not too long after I write about never getting the opportunity to get the physical copy.
Now that I finally have a physical copy, albeit months later than expected, I can actually start trying to run the game now. This is the book front and back:
My buddy and I were there not one hour after they announced that my local hobby shop had gotten copies of the game and its supplements in, but I was there just in time to get the last one. Sadly I was unable to acquire any of the GM screens, but that can come at a later time I suppose. The person at the counter did tell me most copies went to special orders, but the fact that they had so few after the fact tells me that the game is more popular than anyone was expecting for it to have been. I have already aired my concerns about how unprepared I think Ulisses was, but it shouldn’t matter that much going forward. Regardless I am really happen to have gotten one and can admit I would have been salty if I had been unable to acquire one.
I find myself in a weird spot because I want to play the game, but also would be the one who needs to run it as well. So makes me think I will have to initially start as the GM, but can move on to a player once we all learn the system. Though to be completely honest running Wrath & Glory games won’t be as annoying to me as DMing for Dungeons & Dragons is, just because I feel like I can craft stories that I myself enjoy more in the 40K setting. As a player the first archetype I would go for would a be an Eldar Corsair. I think they are just very cool and regret the fact that I didn’t get in on the Corsair fun while I could have in 40K, it is my great hopes that they will re-launch the Corsairs in the near future.
I think it is a good time to say that the artwork in the book is awesome and wanted to end off by showing off some of the art that can be found in the Wrath & Glory book.
Anyway that is it for this little blurb, until next time everyone!
One thing that I have been looking forward to for a very long time has been the release of Wrath & Glory, the new 40K tabletop RPG. The release has been sloppy at best, with a digital copy being released rather quickly and the physical release being far far far behind when it was supposed to be out. Now I get some people would be fine with just the digital copy, but I personally (like many others) actually like having a hard copy of the book to use. This is a big issue for people who pre-ordered starting sets along with the core rules and other supplements that are coming out on release.
The Digital copy came out on DriveThruRPG.com in August and was available for purchase at a fairly low price, which I have to give props for. However, there was an issue with various inconsistencies, typos and the like, but when I finally got around to purchasing my digital copy it seemed that these were all cleaned up or I just couldn’t find any myself. I will say that the game itself is very cool, and I like the mechanics of it quite a bit so I want an physical copy so we can start running it at my table.
This is where we start having a problem, the physical copy, because I for the life of me can’t find it anywhere at all and my local hobby store has no idea about it either. It has started becoming a frustration for me as the release date has been constantly pushed back and back and back to the point where some people are still having issues getting their copies. Originally it was said that they were aiming for an October release.
Alright cool, October rolled around and still nothing of a release date to be had for Wrath & Glory. November would come by and people would still be scratching their heads wondering what was going on for their orders.
Ah there is that wording again “should be” which just signals a general lack of organization when it came to the physical release. Now there are reports of people starting to get their copies at the end of last month, which is good for them because it has been a long wait for it. The weird thing is that some people have gotten them and some haven’t, if you live in the United States it is probably very likely you have gotten your pre-order already.
It is only the pre-orders that seem to have been sent out though, if you are waiting for a retail copy like me you are shit out of luck.
On their Facebook Page they did make claims about how it would be available in retail as of January 1st.
Now James for Ulisses does make a point about it does depend on the distributers as well and it isn’t wholly on them. Who knows how much of this is due to distribution issues, and not their fault at all? Hard to say. But it does seem like retailers are kept just as much in the dark as everyone else because some of the online retailers that you could find this stuff on have no idea themselves.
So I have no clue what is going on and it doesn’t seem like other people do either. Now don’t get me wrong I really like the game, and I WANT the physical copy which is why this irks me as much as it does. I want to play the damn game and I want to have a hardcover to do so with. I want to give them my money, but the amount of flip-flopping that has been going on with release dates and the general lack of information is incredibly frustrating to me. To me it just seems like they underestimated the amount of demand that this license would generate and were woefully unprepared to fill out the orders. Some people might call it an overreaction as it is only three months past the time they were originally aiming for and yeah I get that stuff happens, but a little more clarity on the release would have been nice. Instead of shoulds, coulds, and woulds, a little more concrete information would have gone a long way. I hopefully get my hands on a hard copy eventually and have some really nice stuff to say about the game itself, but I want the full hard copy and other supplements in my hands first.
Anyway thanks to anyone who read through this post shaped rant, and hopefully I will have some good news about the release in the near future.
Happy New Year everyone! As we leave behind 2018 it leaves us a chance to look back at the things we have done and what we have seen. It has been a great year for 40K players and fans as we have seen the game get expanded in so many ways. I wanted to take a look back at some of these releases and my personal favorites of them.
Kill Team is by far the release of the year that has meant the most to me personally, especially since I have had so much fun with it. Not only has it given increased value to the forces I already had, but it has inspired me to get my foot into forces that I would otherwise never go anywhere near.
My Blood Angels, Death Guard, Eldar, and Dark Eldar were forces that I had already assembled prior to the release of Kill Team, but the release had caused me to examine my models closer than ever before. Now I was picking out my favorites, giving them more backstory, and putting more emphasis on getting models painted. This also meant that my Grey Knights, who I had only a squad of, were given extra purpose as they could be used to their full capacity now. It wasn’t just the ones I already owned that were given extra value, but it opened my eyes to new forces that I could sink my teeth into on this smaller front. This would lead to me collecting Genestealer Cult, Thousand Sons, Death Watch and Tempestus Scion teams. It serves as an excellent entry into other armies that I otherwise would have never gotten into at all, without this smaller stepping stone. This is why to me Kill Team was the greatest release we would see in 2018.
The release of Kill Team would also bring us the Rogue Trader box set which gave us access to two new forces to play with the Elucidian Star Striders and the Gellerpox Infected. I appreciate these two new forces, as well as the suite of new play options the box gives us.
Commanders allowed us to use some of our old favorite HQ and Elites slot units in the smaller scale field of Kill Team games. I relished the opportunity to take my Foul Blightspawn or Archons to this smaller field of battle that gave them more characterization than ever. Commanders also did highlight some concerning things, like the complete lack of regular Space Marine commanders, perhaps signaling the complete distancing from anything non-Primaris for the Space Marines. Though it is just conjecture, it is something interesting to really thing on. Overall Kill Team gave us many things and for me is the best thing that 2018 brought us.
Tooth and Claw, Forgebane and Wake the Dead are the big box sets we saw some out in 2018 for Warhammer 40,000. These kinds of sets are always really nice to see as they bring with them great monetary value as well as a different kind of value. They serve as great entry points into the game allowing you to be able to get a great start on one or both of the forces in a box set. Dark Imperium is what got me back into 40K and 8th edition in full force, so to me these kinds of sets are always a treat to see. Seeing the Necrons and Adeptus Mechanicus paired together for Forgebane was my favorite of these sets to come out.
Wake the Dead does hold some real importance to me as an Eldar player, and serves as another great example of a great way to enter the hobby. Tooth and Claw allowed for people who were fans of the Genestealer Cults to find their way into the game fairly easily, as well as providing a new way to obtain Aberrants for the Cults. These two boxes again presented to me the issue of how the Primaris were being put in the limelight a little too much, as it would have been nice to see other armies take their place. However, I am hopeful that 2019 will bring us many more box sets that put well deserving armies center stage.
Speaking of box sets these Battle Force sets provide an incredible method to acquire units for the forces featured in these boxes. Again seeing the Eldar having one of these box sets is quite appreciated by me and again the value of these boxes cannot be denied. I really wish the Deathguard Battle Force was around when I was assembling my Deathguard army, because being able to access all these units for the price is too hard to pass up. The biggest and best surprise was the Imperial Fists specific battle force as it pays homage to a chapter that was due to have some recognition. I know I go on about having too much Primaris being around, after all two of the six battle force boxes are Primaris, but it is nice to see the Imperial Fists get some love at least. Because let’s face it there are way too much Ultramarine representation lately, and Space Wolves are starting to get there in their own right.
Blackstone Fortress is a hell of a lot of fun and after having played it a good deal I can say it is definitely worth getting. The game itself isn’t a direct adaptation of the full game, but could be seen as a light version that lets someone start getting into the world itself. The game allows up to five people, having rules that even let a person play alone, and is something I could easily recommend to any fan of board games as well. Simply put Blackstone Fortress is a really fun game, that also has some really cool models that any fan of 40K should consider picking up.
I will have some more of my own hobby progress to share in the next week or two as I have many models I have been working on over this holiday. I am very much looking forward to the things 2019 will bring us and am very excited to talk about them in the future. I have resolved to better manage my time for posts to be more consistent with them, and to actually get painting my models that need it. Anyways I hope everyone has enjoyed their holidays as they come to an end and wish everyone the best!
Alright I wanted to share my thoughts on Warhammer 40,000 Mechanicus. Why am I a month late? I wanted to take the time to play it and give it some real thought. So here is what I came up with. I did plan to have this done for last weekend, but I over estimated the amount of time I had to get assignments done and all that. What else is new? Before we get into it I want to set the mood, so watch this video of the opening.
This was what they also used as their teaser trailer, it is the same thing you see when you open the game, but still sets the mood perfectly. It gets me hyped right up and ready to be part of the Adeptus Mechanicus!
Story? There really isn’t much of one, but that is okay since you are given lots of atmosphere and interesting missions from your various advisors. The story boils down to this image right here:
Essentially it is as Faustinus puts it and you end up finding out it is a Necron Tomb World leaving you to deal with them before they all awaken. The intro mission shows you everything you need to know and has you encounter one of the big baddies of the opposing force.
The game gives you all the reason you need to start delving and fighting Necrons, that is all I need.
Every mission plays out in a similar manner, you are greeted by this holographic map of the area you are investigating for the mission. Every mission has its offerings of rewards as well as showing you what difficulty it will be and what enemies you can expect. Now it is very important to note that there is no starting difficulty and it is measured by mission. So you want a harder experience? Go for harder missions, but I will touch on the overall difficulty near the end.
You will have to deploy your units, choose your canticles, and jump right into it. I will touch on the specifics of units and canticles later.
This is the map you are met with on starting a mission.
From this map you have objectives you need to accomplish and little events along the way. The green symbols are glyphs that have you picking one of multiple options to get either a beneficial or detrimental effect. These can vary from healing a unit, to giving you resources, to increasing the awakening level. Glyphs always have a set effect and it allows you to start figuring out which ones you want to be avoiding which is nice. The exclamation points on the map give you a little event that also has you picking an option, but in a more narrative way.
These events like the glyphs can result in positive or negative effects pending on your choice, but are far harder to guess what they will do. It will constantly keep you guessing as you will never know what is always the right choice.
Finally these yellow diamonds represent your objective which will always play out in a battle that can have different objectives like activate a terminal, survive, or just straight up slay all the enemies. Good variation in these missions and they aren’t too terribly overwhelming. Caution is always advised as sometimes when you run to an objective you will activate others and put yourself in a bad situation. So take it slow, and no need to rush, well except for the fact that the Necrons awaken more the longer you take.
These levels of awakening will give the Necrons various buffs and contribute to the overall percentage that they are awakened in your play through. So you want to get through at a brisk pace, but not too fast as to cause yourself issues.
Once you get that Awakening to 100% there that is when things come to an end more or less, but you can also defeat their head honcho earlier if you like. Anyway at the end of a mission you are rewarded for enemies slain, deducted for tech priests damaged or troops lost. So the better you do the better you are rewarded, that is the way things should be right?
Now everyone likes to compare it to XCOM, and I feel that is a decently accurate comparison. They are both of the tactical turn based RPG genre and both have a similar feel. Mechanicus takes all the good things of XCOM and leaves behind many of the annoying things. Like in Mechanicus all your characters actually know how to use their weapons effectively and don’t have a percent chance to hit. I get that this is part of the allure of XCOM and the difficulty of it all, but it is gets damn right frustrating. Moving on, the combat in Mechanicus is pretty much what you would expect form something compared to XCOM except for the lack of cover and everyone being generally stronger. Never will you feel like you are just weaker than your opponents because you are very strong in your own right. There are two damage types, energy and physical, so balancing the two damage types out in your group is important because if you say brought all energy weapons and were fighting enemies with high energy armor you are going to have a bad time.
You are also unable to use ranged weapons while you are engaged in melee, making it pretty true to the core material. It allows you to deal with pesky ranged units by disabling their ability to use their deadly ranged weapons when you run at them in melee. This is especially handy if you build one or more of your priests to be proficient in melee combat.
You are also able to charge up the machine spirit of weapons through using them allowing additional effects for the next time you use them. Like the Skitarii Vanguard whose weapon will do extra damage while the machine spirit is charged.
There are several mechanics that are noteworthy, but this is one of the most important; cognition points. Now these points are generated through various actions, scanning things on the field, collecting them from downed enemies, and from Tech priest abilities. Now this cognition allows you to use abilities, weapons, and move your tech priests more. They are represented by the little gears on the bottom of the screen. As you do more missions you can have more at a time, and they allow you to use your best tools.
Your management of cognition is incredibly important to your success and good management will have you win battles lopsidedly. Cognition is also used for the deployment of your basic troops, and the varying troops have different costs. Canticles are also something vital to success in battle and are something you can only use once per mission. The effects of canticles vary from healing to ignoring armor and overall are incredibly important.
You can only take three Canticles at a time so you better choose wisely. They are also unlocked from achievement style progress.
So you are able to utilize Canticles in many different ways to augment your preferred play style. The battles have varying objectives from killing all enemies, using a terminal, or surviving, so you will get some decent variety.
The next big thing to talk about is the amount of unit variety and customization you get. Your troops have their own load outs and abilities based on their level that can be raised after completing certain missions. So you can take various kinds of troops that fulfill different roles and tackle the battles in the way that best suits you.
Now the tech priests are where the real customization comes in, as they can be upgraded down various trees, equipped differently, and given different abilities. You have your choice of six different disciplines that have their own combat specializations. Often you will end up dipping into multiple trees to optimize your priests and make them as strong as possible.
You will also get specific gear from a skill line that makes them better at what that specific discipline does, for example being better at ranged combat with gear from the Dominus tree.
As you can see there are very many choices for equipment you can get, and I didn’t even get them all. Overall you have so many options for your priests to make them into your preferred kinds of killing machine and is something I very much appreciate. I loved dropping a Kastellan Robot on my enemies who loved ranged combat and forcing them to face down my big robot… good times.
My only gripe is that you can’t change their portraits that are randomly assigned to them, and they seemed to randomly change whenever I loaded the game (they might have fixed this since I tried it last though.)
Now the music and graphical design are top notch, everything bleeds tech priest and Adeptus Mechanicus. The music makes you feel like a tech worshiping zealot from the 41st millennium. With its mix of vocals and techno, man I really like the soundtrack, it fits so well. The weapons also all look and feel like they should, which is very important in a Warhammer 40K game, especially if you have ever heard what some people have done to Bolters in some games.
All in all the game looks and sounds fantastic, big points for nailing that.
In conclusion Mechanicus is a fantastic game, and is more than worth its lower price point. The game play is fun and the atmosphere feels right at home with anyone 40K fan or not. The difficulty got to be on the easy side once I got my priests kitted out in the right way, but there is nothing wrong with being rewarded for building your characters the right way. I definitely recommend this game to anyone who is a fan of tactical RPGS or of 40K in general. This along with Gladius are a big turning point for 40K video games as these two are of great quality and make me hopeful for the future.
EDIT, December 17: They released a balance patch that fixes a lot of bugs, and changes weapon characteristics. Most importantly they make the final boss have more health which should definitely help with him being more of a threat. Definitely worth checking out the changes.
As we start December I figured it is time for an update of my goings on and thoughts on some things.
My group of friends and I began drafting up our Kill Team campaign so we can get it started in a couple of weeks here. So far the factions we got are Adeptus Mechanicus, Adeptus Astartes (Space Wolves), Thousand Sons, Heretic Astartes (Night Lords) and Harlequins. So a mostly typical Imperium versus Chaos narrative by the looks of things, with a splash of clown troupe. Can’t say the direction the narrative will take is necessarily set in stone, but with two newer players I don’t foresee it being any too crazy. Those newer players will probably be more scared to set out on their own, and likely try to do alliances/teamwork where they can. We have highlighted that people can do this within the narrative as long as it makes sense, IE; no chaos and Imperium alliances. We isolated the kind of worlds that made sense, then did a vote out of those most ideal ones, and ended on a Forge World. I voted to do a Shrine World, but I am honestly more than happy with doing . The idea that was floating around is that it is an abandoned Forge World that has ancient knowledge and tech to offer the teams that have come to the world.
So the next thing, why Thousand Sons? Why not my favorite Deathguard? Well there are a couple answers to that question. For anyone who follows my posts have decently will see that I have quite a few options at my disposal for Kill Team, Blood Angels, Eldar, Dark Eldar, Grey Knights, Death Watch, Thousand Sons, Death Guard, and soon to be Genestealer Cults. Safe to say I have an issue, but point is I have a lot of choice. I really like the lore behind the Thousand Sons and I feel like playing Deathguard with a bunch of new players would be kind of mean. They are strong, hard to kill, have incredible weapon versatility, and their tactics are really good. I think the only option that would be less kind is the Deathwatch, Frag Cannon spam in particular. It would be an easy way to frustrate everyone at the table, especially when we have a couple people who aren’t as experienced. Besides the opportunity to do a narrative around Thousand Sons fighting Space Wolves is very intriguing to me. Now that is all I got for my thoughts on my Narrative Campaign that is in the works. Once there is more progress I will have more to talk about for sure.
Mechanicus and Inquisitor
I recently have finished Warhammer 40,000 Mechanicus and officially started playing Warhammer 40,000 Inquisitor: Martyr. I had planned write a small review about Mechanicus, but I am for now sticking with me saying that I did enjoy it and I would recommend it. Now about Inquisitor I originally decided to not get it on release as it sounded all over the place and not entirely worth the full price point. Though after some time, some patches, new content and the recent 25% off sale, I figured it was time to give it a shot. Now one thing I understood going into it is that it is at a slower pace when compared to other ARPGs like Diablo or Torchlight. I have played Diablo 2, Diablo 3, Torchlight, Torchlight 2, Path of Exile, Titan Quest, and now Inquisitor; so I have experience in the genre and understand that their faster pacing. I am okay with Inquisitor being slower and aiming to be more tactical than others of its genre. Just have to go into it with that understanding that it will be slower. I am having fun with it so far and will have something to write about that in the future.
That is all I had planned for this post, just some rambling about my Kill Team plans and my gaming endeavours. Will definitely have more to write about Mechanicus next weekend and get a proper review of it written up as I feel it definitely deserves that. Until next time everyone!
Hope everyone is enjoying November so far! Been keeping busy myself and have a few smaller things that I wanted to share here.
There are only a couple additions as far as my 40K ventures go, so lets get right into it. The Space Marine Heroes recently hit shelves here, and I figured I would go check it out at my local Games Workshop store. For those of you that don’t know Space Marine heroes are individual space marines that come in little boxes with a random marine in it. RNG marines essentially is what they are, but it is a neat little idea and they were cheap enough so I figured I would give it a shot since I could get some cool models out of it. Three boxes is what I settled with, and three marines are what I got. The ones I got are pictured below along with the cards, and I got the official pictures to show them off more.
I was pretty happy to get the guys that I got since they are the ones that I was more interested in getting, especially the Sergeant. They will eventually be painted up to be Blood Angels, and will fit nicely in a squad or a Kill Team. I think the whole concept is neat enough, as it tickles my old Magic The Gathering pack opening days, and for a cheap price I found that to be fair. I also was able to get my hands on a Daemon Prince of Nurgle at my local hobby store, so I made sure to get him assembled.
Need to get some green stuff work in on the big guy, since you can see there are some spaces that need to be filled up or just made to look better.
Been playing the newly released Warhammer 40,000 Mechanicus game for the PC, and I must say it is a lot of fun. It is reminiscent of XCOM having you take a squad through a host of deadly missions that anyone of them can die on. I have roughly 9 hours in it, which isn’t anything crazy, but I have gotten into it enough to know that I like it. You get the real feeling of the Adeptus Mechanicus that we expect, and fits right into the 40K universe. I will be making a full post about it down the line, but for now I will say it is one of the better 40K games to come out in a long time.
Kill Team Narrative
My group and I are also planning a Kill Team narrative campaign which should be fun. It will give me lots to write about, I just need to decide what I am going to go with. Stuck between Deathguard or Thousand Sons. If anyone has any experiences to share about their narrative campaign adventures I would love to hear them!
Until Blackstone Fortress comes out and I sink my teeth into that this weekend, that is about all I have to share for now. I look forward to posting about that soon here!
So with the lastest Blackstone Fortress stuff being shown off and the pre-order coming up this weekend, there is lots to be excited about with this game. I wanted to take some time and share my thoughts on what they have shown off so far.
Now all these models look awesome and all have their different roles to fulfill in BlackstoneFortress. In today’s post about Blackstone Fortress we are shown so much about these heroes. I am just going to show off the characters I am most excited about and talk a little bit about them.
Now this is exactly my kind of character right here, has support/healing abilities and can throw down in melee. That is why I have always love Paladins/Clerics in D&D. It is just my kind of thing, and I can’t wait to play this guy in Blackstone. He will for sure be my number one choice just based on the description of his capabilities alone. Not to mention the model does looks sweet and will be useful in some future Wrath & Glory stuff for me.
Apart from loving the look of the model, the practical use of the character in game sounds really versatile. His ability to generate a resource as stated; “In games of Blackstone Fortress, players can gather inspiration points – a resource used for all sorts of handy in-game effects, from re-rolls to hunting for treasure.” So the applications sound really useful, and could be a character you absolutely want in any game. They don’t really make mention of his combat skills, but since he is a Kroot it might be safe to assume he will be good in close quarters at the least.
Then we come to the third of my three favorites, the archetypal Eldar ranger. Major points for her being from Biel-Tan the best craftworld in my opinion. Guaranteed you will be seeing her in many Eldar armies after this comes out. In BlackstoneFortress she is described as being “a fighter who excels at extremes – in classic Aeldari style!” I can’t argue with that assessment of the Eldar. So it sounds like she will be really awesome at range, really good in melee, and an overall compliment to any party style.
Despite my focus on my three favorites, all of the heroes sound incredible, so there sounds like a lot of fun to be had with all the characters!
So now that we have some good heroes set up, we need some villains for them to face off against, luckily we have some of the best around.
The Chaos Space Marines… The Chaos Space Marines.. They look soooo good. I can only hope that future CSM models follow suit. I can’t wait to get my hands on these and it honestly makes me want to do some base Chaos Space Marines in the near future. They seriously look so good, and gives me hope for more updates to some of the older models.
Now these are some traitor Guardsmen you will never forget! They look incredible, menacing, and altogether awesome! Definitely some cool kit bashing will come from these guys.
The Chaos Space Marines and Traitor Guard are among the full set of foes to be found in Blackstone. Notable mentions include beast men, which are super awesome to see, and I definitely will have to get some to supplement my Death Guard. The Ur-Ghuls also could make any Archon happy as that means there are yet more modeling options for your court. The techno cultists also could make for some potential modeling options that I am more than sure people will find a use for. Just the amount and quality of the models to come with the game is amazing!
They showed off their unboxing of the game (which I highly recommend checking out) and there was so much to the game that it would take me forever to talk about it all. The amount off stuff is staggering actually, so I will list/show some below.
And the list goes on…
This game looks awesome and I can’t wait to get my hands on it later on in the month. I highly encourage everyone to go checkout their community website to get more info since I only touched on some of the things to be said about BlackstoneFortress, as I just wanted to give my opinion on certain things. The game comes out November 23rd, slightly over two weeks, so there is lots of time to study up and decide where you sit on getting it. I know my friends and I will be getting it for sure to supplement our Warhammer experience! Anyhow that is all for this post, until next time!
Happy Halloween! It has been a rather busy last half of October for me; I’ve had exams, papers due, had Soul Calibur 6 come out, and so it has been a little crazy for me. There are a good number of things to talk about now though, and I will work through some of those.
Soul Calibur 6
First I want to touch on Soul Calibur 6, and it has been fantastic so far, it reminds me much of the older games in the series. It is quite the departure from Soul Calibur 5 which sucked quite a bit in my opinion. They did that whole thing where they tried to replace most the characters you love with crappy younger replicas of them that make you wonder why bother replacing them at all? The sixth entry does not do that kind of thing and takes it back to its roots, which it does so amazingly. I wanted to say that I love this game and it is fantastic, I highly recommend it. I even broke down and bought a fancy edition which I haven’t done in a long time, I know I shouldn’t have but I did anyhow :/
Kill Team Commanders
I picked up the Commanders expansion to Kill Team and I like everything that is has to offer, especially since one can think of it as just an expansion to Kill Team. There are many who prefer the sanctity of keeping it just at the troop level and leaving the HQ/Elites at home, which I definitely understand. However, I do appreciate the narrative campaign opportunity to include some of these harder hitting models and do some cool stuff with them. The ones I am most excited to use are the Deathwatch Watch Master, Deathguard Plague Surgeon and the Dark Eldar Archon. Speaking of Deathwatch Watch Master that guy comes in at a whopping 125 points! That really makes taking a Primaris option actually attractive (and practical) despite my thoughts on having Primaris guys in any sort of command of veterans like the Deathwatch. Commanders comes stock with all new specialisms to give your Commanders, the Strategist and Strength ones making a return from Rogue Trader, with many of them being reminiscent of ones that the other troops can take. For example, the Melee specialism at base gives an extra attack to the model similar to the Combat specialism at a glance, but has different stratagems and better abilities the higher the level. Overall the types of commander specialists you can make are pretty cool and can probably fulfill whatever role you could think of.
On top of all the stats, specialisms, and stratagems, you have new missions in the book that sound pretty fun. This one Heroic Stand sounds like a lot of fun, and could be really awesome to play.
Apart from Commanders I continued to fill my ranks of models and think I am done assembling various kinds of Kill Teams for now, save for maybe Necrons in the near future. Anyhow here have been my projects as of late:
Well that is all I have really been up to in the past couple weeks besides work and school, so that is all I really had to talk about for now. The Blackstone Fortress stuff that has been coming out will certainly give me more to talk about once it has all been revealed. I have also been slowly working on a post talking about Warhammer 40K video games after I played Space Hulk Tactics. Then finally I will definitely have more to say about Wrath & Glory as I finally sink my teeth into it. Anyhow that is all for now, until next time!