Paint Week Two

I managed to get a second batch of miniatures painted, and even though it was a smaller grouping progress is progress. So here are five Alaitoc guardians that I got done throughout the week.

When I initially said I would get them done I left myself room to do as little as half or as many as a full squad, this was because I wanted to get a feel for the paint scheme and take it at a good pace. I do really like painting this scheme and have noticed some of the issues there is with painting yellows, such as difficulty to get it to spread evenly. Regardless, I like painting the yellow here far more than I like doing the full white body armour of Biel-Tan Eldar so that is a win for me. I am fairly pleased with how they turned out, only thing I am missing is some Seraphim Sepia shade for the helmets, but I think they are fine without it for now. I was also missing some Hoeth Blue so I subbed in some Baharroth Blue to do a bit of edge highlighting and give some pattern variety among them. In conclusion I was missing a couple things, but made it work with what I had.

For next week I want to finish off the rest of the squad along with the heavy weapons platform, but for them I was toying with the idea of trying out white helmets instead using the same scheme I used for the shuriken catapults above, which was way easier than any schemes of white I have done in the past. I also think I am making progress with how to paint my future Chaos Space Marine force and despite saying I didn’t much want to go with them, I am heavily leaning towards the World Eaters. I was hoping to see some new Emperor’s Children model(s) or atleast a newer upgrade sprue for Noise Marines since they are second in my list of choices, but I am just happy with all the new stuff the Heretic Astartes are getting.

Paint Week 3 Goal: Last half of the guardian squad with weapons platform done in Alaitoc craftworld scheme.

Warhammer Chaosbane Impressions

I sat down with the Warhammer Chaosbane private beta during the weekend it was on, and managed to get just under two hours in. Now I have played plenty of these types of games before, Baldur’s Gate Dark Alliance 1 & 2, Diablo 1-3, Champions of Norrath, Path of Exile, Torchlight, Marvel Ultimate Alliance 1 & 2, Sacred 2 and Titan Quest. So I like to think I have some experience with the genre.

One thing that you can notice immediately is that the setting takes a break from the End Times and the time of Karl Franz. It is based during the time of Magnus the Pious who united the empire against Asavar Kul, which is a while before the time that the likes of Warhammer Fantasy and Vermintide take place in. The change of setting is neat and makes for a nice new story. The story is shaping up to be really cool, but I will get to that later.

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Magnus in all his glory.

Now what isn’t new are the character choices, Imperial Soldier, High Elf Mage, Dwarf Slayer and Wood Elf Ranger, where have I seen that before? Probably everywhere. I don’t fault the developers for these choices as they are iconic roles that compliment each other very well, but I always want to see more unique things. A Warrior Priest, Witch Hunter, a White Lion of Chrace, a Swordmaster of Hoeth, Dwarf Runesmith, Bretonnian Knight, things like that. Dwarf Slayer is probably the most unique of them and I can always applaud that, as well as the High Elf to some degree cause I love High Elves in the Warhammer Fantasy setting. Also some people might point out these were lots of the things that were playable in Warhammer Online: Age of Reckoning, to which I have to say, yes they were and it is too bad that game isn’t around anymore. That is a whole other thing though..

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White Lion of Chrace

The other issue I find is the lack of equipment diversity, something about the Imperial Soldier not being able to wield a great sword sits wrong with me. Of course there is build diversity with skills, but equipment goes a long way in games like this, so you want to see as many different weapon options as possible without overkill. While I was playing I was definitely driven to get all the loot I could, so it wasn’t a BIG issue, it was that I just wanted more options. However, I don’t want to sell short the amount of skills and powers available though because there are a lot that sound like lots of fun later.

Those two points are my only real critiques and that’s all they are, they aren’t what I would really call negatives. As for positives the combat itself flows nicely and is satisfying. The two classes available for the private beta, Imperial Soldier and High Elf Mage, both were fun with the Mage being the best for me. Flinging spells will always be more than just being the dude with a sword who can hit them in slightly different ways, but that is just me. The classes all have their unique skill mapped to the space bar by default, the Mage lets you manually direct spells which can let you really blow up specific enemies. This was a fun mechanic for the Mage and definitely helped to keep me going. The game looks and feels good, as well as being completely Warhammer in all of its facets. The combat in general is quick and satisfying, giving you just enough enemies to feel powerful as you carve through groups of them.

My greatest compliment I can give this game is that I love how the story is presented with the art style and narration of the cut scenes. They look and sound phenomenal, I absolutely adore them.

Honestly the voice acting and story telling is very compelling to me. The story for the Imperial Soldier was honestly so awesome and appealed to me in so many ways, too bad I couldn’t get into his game play as much as I got into the Mage. I just hope the game has so much of this story telling because I just love the way it is presented. The launch unfortunately has the different editions that get you different levels of access to the game which is something that I have never liked when it comes to releases. It isn’t a big deal though, and nothing to really be complained about though since you see it everywhere.

Choices, choices, choices.

In conclusion I think this game has lots of potential, but I honestly find it hard to commit to at its price point ($66.99 CAD.) Honestly I want to say it is wholly worth this price point, but with so many competitors in the genre it can be a hard sell, especially when it feels like it doesn’t do all that much for new experiences since you can be the Imperial Soldier or Wood Elf Ranger archetypes in so many other places. If you are a massive Warhammer Fantasy fan I would definitely recommend it especially if you like these kinds of games because the setting and storytelling is just top notch.  I hope to see something that really pushes me onto the ‘must purchase’ side, but it would definitely help if my friends also got it… though the playing with friends argument can make ANY game better. Warhammer Chaosbane could be a really awesome experience, especially with the awesome storytelling, but time will tell if it is worth the price point.

 

40K Las Vegas Open Reveals!

There was the unveiling of the new box set “Shadowspear” which came with a showcase video:

Normally more Primaris isn’t something I would be happy about, but they are new models that look so good!

This Vanguard Librarian could be really cool, sporting a real Dark Angels look. Can’t wait to see the details of this model. Masters of shroud and stealth? Sounds good for my Blood Angels.

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Looking edgy!

The Primaris Eliminators looking real good, making me wonder how they look beside the Space Marine Scout profile, and if they will replace them.

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Ready for the hunt?

Master of Possessions looking pretty cool here, maybe will make Possessed Space Marines better than they currently are, also a sweet model.

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Needs more spikes.

Looks like they took a queue from Blackstone Fortress with these guys, because they look absolutely gorgeous. Really makes me want to collect some of them.

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They all better look this good.

Now this is what an Obliterator should look like, looking like it can really lay down the hurt. Seriously look at all those heavy weapons and you know this guy can throw down in melee too. I mean look at those muscles.

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Steroids + Daemons.

Then we got this Venomcrawler which I really hope Death Guard can use too… Because holy crap this thing looks awesome and deadly. Also like a pain to paint, but honestly what awesome thing isn’t?

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Defiler + Spider = Something really scary.

Then perhaps the most exciting news of all is this little video:

I do love they are aware of the Primaris Lieutenant joke, and sincerely thought this was going to be a release for yet another one, but oh my lord… A new Abaddon model? So far from what you can see in this video he looks so awesome. Gone is that terrible old model, and now can have a REAL terror leading your Heretics into battle.

All in all some really exciting stuff and all I can say it is time to invest into Black Legion.

Drukhari Kabal change

Now I have been collecting my Dark Eldar or Drukhari force for a while, and have been putting some more thought into the Kabal I was going with. I like many others, know am not the greatest when it actually painting my miniatures, especially in the winter time. Temperatures do get fairly low up here in the north, so I try to spray paint whenever the weather allows. Thankfully the weather was quite great for the other week and I was able to spray paint a lot of minis.  In the midst of the spray painting I began thinking about my Dark Eldar Kabal and began rethinking the one I decided to go with. Originally I had planned to go with Kabal of the Obsidian Rose because I really like obsession and warlord traits that they come with. The scheme seems was simple enough to pull off and doesn’t look terrible or anything like that, but just something about it didn’t didn’t excite me.

Kabal of the Obsidian Rose

I believe that’s part of the reason it’s taking me so long to get around to painting them, other than spraying them, just because I wasn’t terribly excited for what I was painting. I think that’s something that’s incredibly important when it actually comes to painting especially when you’re like me and suck at getting it done. So I began to look at some other Kabal paint schemes, I know I can do my own Kabal, but I don’t know I don’t think I’m creative enough for that especially come up with a half decent looking one. Though I did find some other paint schemes that really started to strike a chord with me. For example of the Kabal of the Poisoned Tongue was one I also like, even though it was essentially like like the Kabal of the Obsidian Rose save for blue instead of red, but the traits weren’t something I was as hyped up on as I was for the Obsidian Rose ones so it posed a slight issue for me.  I could also just paint them the Poisoned Tongue style and just go with Obsidian Rose traits if I wanted. Something about that doesn’t sit quite right with me, something about proper representation, so I was left at a slight impasse.

Kabal of the Poisoned Tongue.

Then I began to expand my search a little further to other Kabals and I eventually found one that kind of satisfied what I wanted. The Kabal of the Dying Sun has the look I want as well as also being allowed flexibility with the obsessions and traits. So this is how I decided to go with a Kabal of the Dying Sun and it also fit because I’d already spray painted them black. 

 
Kabal of the Dying Sun

I also feel like it’s worth noting that the Kabal of the Last Hatred was also considered, but I honestly had no idea how to do it and all the methods I found were rather annoying to say the least, especially since I already spray painted a bunch of my miniatures black. I do love the purple coloring on the paint scheme, purple is a fantastic color, but like I said I don’t know if I could really pull it off the good effect and didn’t care to try to be  honest.

Also as a side note I also want to say that Battlefleet Gothic Armada 2 is a really sweet game and it definitely has a lot of faction representation in there so I recommend checking it out if you haven’t already. Definitely lots of Dark Eldar fun to be had in there that’s for sure!

 
 
 

 

Wrath & Glory Hardcover

So the day has come that I finally acquired a physical copy of Wrath & Glory. I have been waiting for this for a very long time and funny how it comes not too long after I write about never getting the opportunity to get the physical copy.

Now that I finally have a physical copy, albeit months later than expected, I can actually start trying to run the game now. This is the book front and back:

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My buddy and I were there not one hour after they announced that my local hobby shop had gotten copies of the game and its supplements in, but I was there just in time to get the last one. Sadly I was unable to acquire any of the GM screens, but that can come at a later time I suppose.  The person at the counter did tell me most copies went to special orders, but the fact that they had so few after the fact tells me that the game is more popular than anyone was expecting for it to have been. I have already aired my concerns about how unprepared I think Ulisses was, but it shouldn’t matter that much going forward. Regardless I am really happen to have gotten one and can admit I would have been salty if I had been unable to acquire one.

I find myself in a weird spot because I want to play the game, but also would be the one who needs to run it as well. So makes me think I will have to initially start as the GM, but can move on to a player once we all learn the system. Though to be completely honest running Wrath & Glory games won’t be as annoying to me as DMing for Dungeons & Dragons is, just because I feel like I can craft stories that I myself enjoy more in the 40K setting. As a player the first archetype I would go for would a be an Eldar Corsair. I think they are just very cool and regret the fact that I didn’t get in on the Corsair fun while I could have in 40K, it is my great hopes that they will re-launch the Corsairs in the near future.

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I think it is a good time to say that the artwork in the book is awesome and wanted to end off by showing off some of the art that can be found in the Wrath & Glory book.

Anyway that is it for this little blurb, until next time everyone!

Review of Mechanicus

Alright I wanted to share my thoughts on Warhammer 40,000 Mechanicus. Why am I a month late? I wanted to take the time to play it and give it some real thought. So here is what I came up with. I did plan to have this done for last weekend, but I over estimated the amount of time I had to get assignments done and all that. What else is new? Before we get into it I want to set the mood, so watch this video of the opening.

This was what they also used as their teaser trailer, it is the same thing you see when you open the game, but still sets the mood perfectly. It gets me hyped right up and ready to be part of the Adeptus Mechanicus!

Story

Story? There really isn’t much of one, but that is okay since you are given lots of atmosphere and interesting missions from your various advisors. The story boils down to this image right here:

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Well put.

Essentially it is as Faustinus puts it and you end up finding out it is a Necron Tomb World leaving you to deal with them before they all awaken. The intro mission shows you everything you need to know and has you encounter one of the big baddies of the opposing force.

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Need a game based on the War in Heaven.

The game gives you all the reason you need to start delving and fighting Necrons, that is all I need.

Missions

Every mission plays out in a similar manner, you are greeted by this holographic map of the area you are investigating for the mission. Every mission has its offerings of rewards as well as showing you what difficulty it will be and what enemies you can expect. Now it is very important to note that there is no starting difficulty and it is measured by mission. So you want a harder experience? Go for harder missions, but I will touch on the overall difficulty near the end.

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You will have to deploy your units, choose your canticles, and jump right into it. I will touch on the specifics of units and canticles later.

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Sure you can fit everyone in there?

This is the map you are met with on starting a mission.

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Green = Glyphs and Exclamation = Event.

From this map you have objectives you need to accomplish and little events along the way. The green symbols are glyphs that have you picking one of multiple options to get either a beneficial or detrimental effect. These can vary from healing a unit, to giving you resources, to increasing the awakening level. Glyphs always have a set effect and it allows you to start figuring out which ones you want to be avoiding which is nice. The exclamation points on the map give you a little event that also has you picking an option, but in a more narrative way.

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Tough choice.

These events like the glyphs can result in positive or negative effects pending on your choice, but are far harder to guess what they will do. It will constantly keep you guessing as you will never know what is always the right choice.

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Finally these yellow diamonds represent your objective which will always play out in a battle that can have different objectives like activate a terminal, survive, or just straight up slay all the enemies. Good variation in these missions and they aren’t too terribly overwhelming. Caution is always advised as sometimes when you run to an objective you will activate others and put yourself in a bad situation. So take it slow, and no need to rush, well except for the fact that the Necrons awaken more the longer you take.

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These levels of awakening will give the Necrons various buffs and contribute to the overall percentage that they are awakened in your play through. So you want to get through at a brisk pace, but not too fast as to cause yourself issues.

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Once you get that Awakening to 100% there that is when things come to an end more or less, but you can also defeat their head honcho earlier if you like. Anyway at the end of a mission you are rewarded for enemies slain, deducted for tech priests damaged or troops lost. So the better you do the better you are rewarded, that is the way things should be right?

Battles

Now everyone likes to compare it to XCOM, and I feel that is a decently accurate comparison. They are both of the tactical turn based RPG genre and both have a similar feel. Mechanicus takes all the good things of XCOM and leaves behind many of the annoying things. Like in Mechanicus all your characters actually know how to use their weapons effectively and don’t have a percent chance to hit. I get that this is part of the allure of XCOM and the difficulty of it all, but it is gets damn right frustrating. Moving on, the combat in Mechanicus is pretty much what you would expect form something compared to XCOM except for the lack of cover and everyone being generally stronger. Never will you feel like you are just weaker than your opponents because you are very strong in your own right. There are two damage types, energy and physical, so balancing the two damage types out in your group is important because if you say brought all energy weapons and were fighting enemies with high energy armor you are going to have a bad time.

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You are also unable to use ranged weapons while you are engaged in melee, making it pretty true to the core material. It allows you to deal with pesky ranged units by disabling their ability to use their deadly ranged weapons when you run at them in melee. This is especially handy if you build one or more of your priests to be proficient in melee combat.

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You are also able to charge up the machine spirit of weapons through using them allowing additional effects for the next time you use them. Like the Skitarii Vanguard whose weapon will do extra damage while the machine spirit is charged.

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There are several mechanics that are noteworthy, but this is one of the most important; cognition points. Now these points are generated through various actions, scanning things on the field, collecting them from downed enemies, and from Tech priest abilities. Now this cognition allows you to use abilities, weapons, and move your tech priests more. They are represented by the little gears on the bottom of the screen. As you do more missions you can have more at a time, and they allow you to use your best tools.

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An example of collecting cognition points.

Your management of cognition is incredibly important to your success and good management will have you win battles lopsidedly. Cognition is also used for the deployment of your basic troops, and the varying troops have different costs. Canticles are also something vital to success in battle and are something you can only use once per mission. The effects of canticles vary from healing to ignoring armor and overall are incredibly important.

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You can only take three Canticles at a time so you better choose wisely. They are also unlocked from achievement style progress.

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Lame canticle imo.

So you are able to utilize Canticles in many different ways to augment your preferred play style.  The battles have varying objectives from killing all enemies, using a terminal, or surviving, so you will get some decent variety.

Your Units

The next big thing to talk about is the amount of unit variety and customization you get. Your troops have their own load outs and abilities based on their level that can be raised after completing certain missions.  So you can take various kinds of troops that fulfill different roles and tackle the battles in the way that best suits you.20181214232627_1.jpg

Now the tech priests are where the real customization comes in, as they can be upgraded down various trees, equipped differently, and given different abilities. You have your choice of six different disciplines that have their own combat specializations. Often you will end up dipping into multiple trees to optimize your priests and make them as strong as possible.20181213152512_1.jpg

You will also get specific gear from a skill line that makes them better at what that specific discipline does, for example being better at ranged combat with gear from the Dominus tree.

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As you can see there are very many choices for equipment you can get, and I didn’t even get them all. Overall you have so many options for your priests to make them into your preferred kinds of killing machine and is something I very much appreciate. I loved dropping a Kastellan Robot on my enemies who loved ranged combat and forcing them to face down my big robot… good times.

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He isn’t ready for this.

My only gripe is that you can’t change their portraits that are randomly assigned to them, and they seemed to randomly change whenever I loaded the game (they might have fixed this since I tried it last though.)

Design

Now the music and graphical design are top notch, everything bleeds tech priest and Adeptus Mechanicus. The music makes you feel like a tech worshiping zealot from the 41st millennium. With its mix of vocals and techno, man I really like the soundtrack, it fits so well. The weapons also all look and feel like they should, which is very important in a Warhammer 40K game, especially if you have ever heard what some people have done to Bolters in some games.

All in all the game looks and sounds fantastic, big points for nailing that.

Conclusion

In conclusion Mechanicus is a fantastic game, and is more than worth its lower price point. The game play is fun and the atmosphere feels right at home with anyone 40K fan or not. The difficulty got to be on the easy side once I got my priests kitted out in the right way, but there is nothing wrong with being rewarded for building your characters the right way. I definitely recommend this game to anyone who is a fan of tactical RPGS or of 40K in general. This along with Gladius are a big turning point for 40K video games as these two are of great quality and make me hopeful for the future.

EDIT, December 17: They released a balance patch that fixes a lot of bugs, and changes weapon characteristics. Most importantly they make the final boss have more health which should definitely help with him being more of a threat. Definitely worth checking out the changes.

Start of month update.

As we start December I figured it is time for an update of my goings on and thoughts on some things.

Kill Team

My group of friends and I began drafting up our Kill Team campaign so we can get it started in a couple of weeks here. So far the factions we got are Adeptus Mechanicus, Adeptus Astartes (Space Wolves), Thousand Sons, Heretic Astartes (Night Lords) and Harlequins. So a mostly typical Imperium versus Chaos narrative by the looks of things, with a splash of clown troupe. Can’t say the direction the narrative will take is necessarily set in stone, but with two newer players I don’t foresee it being any too crazy. Those newer players will probably be more scared to set out on their own, and likely try to do alliances/teamwork where they can. We have highlighted that people can do this within the narrative as long as it makes sense, IE; no chaos and Imperium alliances. We isolated the kind of worlds that made sense, then did a vote out of those most ideal ones, and ended on a Forge World. I voted to do a Shrine World, but I am honestly more than happy with doing . The idea that was floating around is that it is an abandoned Forge World that has ancient knowledge and tech to offer the teams that have come to the world.

So the next thing, why Thousand Sons? Why not my favorite Deathguard? Well there are a couple answers to that question. For anyone who follows my posts have decently will see that I have quite a few options at my disposal for Kill Team, Blood Angels, Eldar, Dark Eldar, Grey Knights, Death Watch, Thousand Sons, Death Guard, and soon to be Genestealer Cults. Safe to say I have an issue, but point is I have a lot of choice. I really like the lore behind the Thousand Sons and I feel like playing Deathguard with a bunch of new players would be kind of mean. They are strong, hard to kill, have incredible weapon versatility, and their tactics are really good. I think the only option that would be less kind is the Deathwatch, Frag Cannon spam in particular. It would be an easy way to frustrate everyone at the table, especially when we have a couple people who aren’t as experienced. Besides the opportunity to do a narrative around Thousand Sons fighting Space Wolves is very intriguing to me. Now that is all I got for my thoughts on my Narrative Campaign that is in the works. Once there is more progress I will have more to talk about for sure.

Mechanicus and Inquisitor

I recently have finished Warhammer 40,000 Mechanicus and officially started playing Warhammer 40,000 Inquisitor: Martyr. I had planned write a small review about Mechanicus, but I am for now sticking with me saying that I did enjoy it and I would recommend it. Now about Inquisitor I originally decided to not get it on release as it sounded all over the place and not entirely worth the full price point. Though after some time, some patches, new content and the recent 25% off sale, I figured it was time to give it a shot. Now one thing I understood going into it is that it is at a slower pace when compared to other ARPGs like Diablo or Torchlight. I have played Diablo 2, Diablo 3, Torchlight, Torchlight 2, Path of Exile, Titan Quest, and now Inquisitor; so I have experience in the genre and understand that their faster pacing. I am okay with Inquisitor being slower and aiming to be more tactical than others of its genre. Just have to go into it with that understanding that it will be slower. I am having fun with it so far and will have something to write about that in the future.

That is all I had planned for this post, just some rambling about my Kill Team plans and my gaming endeavours. Will definitely have more to write about Mechanicus next weekend and get a proper review of it written up as I feel it definitely deserves that. Until next time everyone!

Space Marine Heroes!

Hope everyone is enjoying November so far! Been keeping busy myself and have a few smaller things that I wanted to share here.

40K

There are only a couple additions as far as my 40K ventures go, so lets get right into it. The Space Marine Heroes recently hit shelves here, and I figured I would go check it out at my local Games Workshop store. For those of you that don’t know Space Marine heroes are individual space marines that come in little boxes with a random marine in it. RNG marines essentially is what they are, but it is a neat little idea and they were cheap enough so I figured I would give it a shot since I could get some cool models out of it. Three boxes is what I settled with, and three marines are what I got. The ones I got are pictured below along with the cards, and I got the official pictures to show them off more.

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Brother Vaniel

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Brother Garus

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Brother-Sergeant Sevastus

I was pretty happy to get the guys that I got since they are the ones that I was more interested in getting, especially the Sergeant. They will eventually be painted up to be Blood Angels, and will fit nicely in a squad or a Kill Team. I think the whole concept is neat enough, as it tickles my old Magic The Gathering pack opening days, and for a cheap price I found that to be fair. I also was able to get my hands on a Daemon Prince of Nurgle at my local hobby store, so I made sure to get him assembled.

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Not a fan of resin, but I couldn’t resist

Need to get some green stuff work in on the big guy, since you can see there are some spaces that need to be filled up or just made to look better.

Mechanicus

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Been playing the newly released Warhammer 40,000 Mechanicus game for the PC, and I must say it is a lot of fun.  It is reminiscent of XCOM having you take a squad through a host of deadly missions that anyone of them can die on. I have roughly 9 hours in it, which isn’t anything crazy, but I have gotten into it enough to know that I like it. You get the real feeling of the Adeptus Mechanicus that we expect, and fits right into the 40K universe. I will be making a full post about it down the line, but for now I will say it is one of the better 40K games to come out in a long time.

Kill Team Narrative

My group and I are also planning a Kill Team narrative campaign which should be fun. It will give me lots to write about, I just need to decide what I am going to go with. Stuck between Deathguard or Thousand Sons. If anyone has any experiences to share about their narrative campaign adventures I would love to hear them!

Until Blackstone Fortress comes out and I sink my teeth into that this weekend, that is about all I have to share for now. I look forward to posting about that soon here!

Blackstone Fortress

So with the lastest Blackstone Fortress stuff being shown off and the pre-order coming up this weekend, there is lots to be excited about with this game. I wanted to take some time and share my thoughts on what they have shown off so far.

The Heroes

Now all these models look awesome and all have their different roles to fulfill in Blackstone Fortress. In today’s post about Blackstone Fortress we are shown so much about these heroes. I am just going to show off the characters I am most excited about and talk a little bit about them.

Praise the God-Emperor!

Now this is exactly my kind of character right here, has support/healing abilities and can throw down in melee. That is why I have always love Paladins/Clerics in D&D. It is just my kind of thing, and I can’t wait to play this guy in Blackstone. He will for sure be my number one choice just based on the description of his  capabilities alone. Not to mention the model does looks sweet and will be useful in some future Wrath & Glory stuff for me.

That is a mean looking gun.

Apart from loving the look of the model, the practical use of the character in game sounds really versatile. His ability to generate a resource as stated; “In games of Blackstone Fortress, players can gather inspiration points – a resource used for all sorts of handy in-game effects, from re-rolls to hunting for treasure.” So the applications sound really useful, and could be a character you absolutely want in any game. They don’t really make mention of his combat skills, but since he is a Kroot it might be safe to assume he will be good in close quarters at the least.

Can almost smell the pathways from here.

Then we come to the third of my three favorites, the archetypal Eldar ranger. Major points for her being from Biel-Tan the best craftworld in my opinion. Guaranteed you will be seeing her in many Eldar armies after this comes out. In Blackstone Fortress she is described as being “a fighter who excels at extremes – in classic Aeldari style!” I can’t argue with that assessment of the Eldar. So it sounds like she will be really awesome at range, really good in melee, and an overall compliment to any party style.

Despite my focus on my three favorites, all of the heroes sound incredible, so there sounds like a lot of fun to be had with all the characters!

The Enemies

So now that we have some good heroes set up, we need some villains for them to face off against, luckily we have some of the best around.

Quite a nice makeover.

The Chaos Space Marines… The Chaos Space Marines.. They look soooo good. I can only hope that future CSM models follow suit. I can’t wait to get my hands on these and it honestly makes me want to do some base Chaos Space Marines in the near future. They seriously look so good, and gives me hope for more updates to some of the older models.

 

These kind of guys dare a Commissar to try and execute them.

Now these are some traitor Guardsmen you will never forget! They look incredible, menacing, and altogether awesome! Definitely some cool kit bashing will come from these guys.

Look at that array of evil!

The Chaos Space Marines and Traitor Guard are among the full set of foes to be found in Blackstone. Notable mentions include beast men, which are super awesome to see, and I definitely will have to get some to supplement my Death Guard. The Ur-Ghuls also could make any Archon happy as that means there are yet more modeling options for your court. The techno cultists also could make for some potential modeling options that I am more than sure people will find a use for. Just the amount and quality of the models to come with the game is amazing!

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Just another look at your soon-to-be foes.

Other Things

They showed off their unboxing of the game (which I highly recommend checking out) and there was so much to the game that it would take me forever to talk about it all. The amount off stuff is staggering actually, so I will list/show some below.

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Five Rule supplements for the game.

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Fancy gameboard.

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The “combat track” for determining combat order

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Cards to build a unique scenario.

And the list goes on…

Conclusion

This game looks awesome and I can’t wait to get my hands on it later on in the month. I highly encourage everyone to go checkout their community website to get more info since I only touched on some of the things to be said about Blackstone Fortress, as I just wanted to give my opinion on certain things. The game comes out November 23rd, slightly over two weeks, so there is lots of time to study up and decide where you sit on getting it. I know my friends and I will be getting it for sure to supplement our Warhammer experience! Anyhow that is all for this post, until next time!