40K Las Vegas Open Reveals!

There was the unveiling of the new box set “Shadowspear” which came with a showcase video:

Normally more Primaris isn’t something I would be happy about, but they are new models that look so good!

This Vanguard Librarian could be really cool, sporting a real Dark Angels look. Can’t wait to see the details of this model. Masters of shroud and stealth? Sounds good for my Blood Angels.

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Looking edgy!

The Primaris Eliminators looking real good, making me wonder how they look beside the Space Marine Scout profile, and if they will replace them.

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Ready for the hunt?

Master of Possessions looking pretty cool here, maybe will make Possessed Space Marines better than they currently are, also a sweet model.

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Needs more spikes.

Looks like they took a queue from Blackstone Fortress with these guys, because they look absolutely gorgeous. Really makes me want to collect some of them.

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They all better look this good.

Now this is what an Obliterator should look like, looking like it can really lay down the hurt. Seriously look at all those heavy weapons and you know this guy can throw down in melee too. I mean look at those muscles.

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Steroids + Daemons.

Then we got this Venomcrawler which I really hope Death Guard can use too… Because holy crap this thing looks awesome and deadly. Also like a pain to paint, but honestly what awesome thing isn’t?

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Defiler + Spider = Something really scary.

Then perhaps the most exciting news of all is this little video:

I do love they are aware of the Primaris Lieutenant joke, and sincerely thought this was going to be a release for yet another one, but oh my lord… A new Abaddon model? So far from what you can see in this video he looks so awesome. Gone is that terrible old model, and now can have a REAL terror leading your Heretics into battle.

All in all some really exciting stuff and all I can say it is time to invest into Black Legion.

Drukhari Kabal change

Now I have been collecting my Dark Eldar or Drukhari force for a while, and have been putting some more thought into the Kabal I was going with. I like many others, know am not the greatest when it actually painting my miniatures, especially in the winter time. Temperatures do get fairly low up here in the north, so I try to spray paint whenever the weather allows. Thankfully the weather was quite great for the other week and I was able to spray paint a lot of minis.  In the midst of the spray painting I began thinking about my Dark Eldar Kabal and began rethinking the one I decided to go with. Originally I had planned to go with Kabal of the Obsidian Rose because I really like obsession and warlord traits that they come with. The scheme seems was simple enough to pull off and doesn’t look terrible or anything like that, but just something about it didn’t didn’t excite me.

Kabal of the Obsidian Rose

I believe that’s part of the reason it’s taking me so long to get around to painting them, other than spraying them, just because I wasn’t terribly excited for what I was painting. I think that’s something that’s incredibly important when it actually comes to painting especially when you’re like me and suck at getting it done. So I began to look at some other Kabal paint schemes, I know I can do my own Kabal, but I don’t know I don’t think I’m creative enough for that especially come up with a half decent looking one. Though I did find some other paint schemes that really started to strike a chord with me. For example of the Kabal of the Poisoned Tongue was one I also like, even though it was essentially like like the Kabal of the Obsidian Rose save for blue instead of red, but the traits weren’t something I was as hyped up on as I was for the Obsidian Rose ones so it posed a slight issue for me.  I could also just paint them the Poisoned Tongue style and just go with Obsidian Rose traits if I wanted. Something about that doesn’t sit quite right with me, something about proper representation, so I was left at a slight impasse.

Kabal of the Poisoned Tongue.

Then I began to expand my search a little further to other Kabals and I eventually found one that kind of satisfied what I wanted. The Kabal of the Dying Sun has the look I want as well as also being allowed flexibility with the obsessions and traits. So this is how I decided to go with a Kabal of the Dying Sun and it also fit because I’d already spray painted them black. 

 
Kabal of the Dying Sun

I also feel like it’s worth noting that the Kabal of the Last Hatred was also considered, but I honestly had no idea how to do it and all the methods I found were rather annoying to say the least, especially since I already spray painted a bunch of my miniatures black. I do love the purple coloring on the paint scheme, purple is a fantastic color, but like I said I don’t know if I could really pull it off the good effect and didn’t care to try to be  honest.

Also as a side note I also want to say that Battlefleet Gothic Armada 2 is a really sweet game and it definitely has a lot of faction representation in there so I recommend checking it out if you haven’t already. Definitely lots of Dark Eldar fun to be had in there that’s for sure!

 
 
 

 

Wrath & Glory Hardcover

So the day has come that I finally acquired a physical copy of Wrath & Glory. I have been waiting for this for a very long time and funny how it comes not too long after I write about never getting the opportunity to get the physical copy.

Now that I finally have a physical copy, albeit months later than expected, I can actually start trying to run the game now. This is the book front and back:

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My buddy and I were there not one hour after they announced that my local hobby shop had gotten copies of the game and its supplements in, but I was there just in time to get the last one. Sadly I was unable to acquire any of the GM screens, but that can come at a later time I suppose.  The person at the counter did tell me most copies went to special orders, but the fact that they had so few after the fact tells me that the game is more popular than anyone was expecting for it to have been. I have already aired my concerns about how unprepared I think Ulisses was, but it shouldn’t matter that much going forward. Regardless I am really happen to have gotten one and can admit I would have been salty if I had been unable to acquire one.

I find myself in a weird spot because I want to play the game, but also would be the one who needs to run it as well. So makes me think I will have to initially start as the GM, but can move on to a player once we all learn the system. Though to be completely honest running Wrath & Glory games won’t be as annoying to me as DMing for Dungeons & Dragons is, just because I feel like I can craft stories that I myself enjoy more in the 40K setting. As a player the first archetype I would go for would a be an Eldar Corsair. I think they are just very cool and regret the fact that I didn’t get in on the Corsair fun while I could have in 40K, it is my great hopes that they will re-launch the Corsairs in the near future.

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I think it is a good time to say that the artwork in the book is awesome and wanted to end off by showing off some of the art that can be found in the Wrath & Glory book.

Anyway that is it for this little blurb, until next time everyone!

Review of Mechanicus

Alright I wanted to share my thoughts on Warhammer 40,000 Mechanicus. Why am I a month late? I wanted to take the time to play it and give it some real thought. So here is what I came up with. I did plan to have this done for last weekend, but I over estimated the amount of time I had to get assignments done and all that. What else is new? Before we get into it I want to set the mood, so watch this video of the opening.

This was what they also used as their teaser trailer, it is the same thing you see when you open the game, but still sets the mood perfectly. It gets me hyped right up and ready to be part of the Adeptus Mechanicus!

Story

Story? There really isn’t much of one, but that is okay since you are given lots of atmosphere and interesting missions from your various advisors. The story boils down to this image right here:

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Well put.

Essentially it is as Faustinus puts it and you end up finding out it is a Necron Tomb World leaving you to deal with them before they all awaken. The intro mission shows you everything you need to know and has you encounter one of the big baddies of the opposing force.

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Need a game based on the War in Heaven.

The game gives you all the reason you need to start delving and fighting Necrons, that is all I need.

Missions

Every mission plays out in a similar manner, you are greeted by this holographic map of the area you are investigating for the mission. Every mission has its offerings of rewards as well as showing you what difficulty it will be and what enemies you can expect. Now it is very important to note that there is no starting difficulty and it is measured by mission. So you want a harder experience? Go for harder missions, but I will touch on the overall difficulty near the end.

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You will have to deploy your units, choose your canticles, and jump right into it. I will touch on the specifics of units and canticles later.

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Sure you can fit everyone in there?

This is the map you are met with on starting a mission.

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Green = Glyphs and Exclamation = Event.

From this map you have objectives you need to accomplish and little events along the way. The green symbols are glyphs that have you picking one of multiple options to get either a beneficial or detrimental effect. These can vary from healing a unit, to giving you resources, to increasing the awakening level. Glyphs always have a set effect and it allows you to start figuring out which ones you want to be avoiding which is nice. The exclamation points on the map give you a little event that also has you picking an option, but in a more narrative way.

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Tough choice.

These events like the glyphs can result in positive or negative effects pending on your choice, but are far harder to guess what they will do. It will constantly keep you guessing as you will never know what is always the right choice.

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Finally these yellow diamonds represent your objective which will always play out in a battle that can have different objectives like activate a terminal, survive, or just straight up slay all the enemies. Good variation in these missions and they aren’t too terribly overwhelming. Caution is always advised as sometimes when you run to an objective you will activate others and put yourself in a bad situation. So take it slow, and no need to rush, well except for the fact that the Necrons awaken more the longer you take.

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These levels of awakening will give the Necrons various buffs and contribute to the overall percentage that they are awakened in your play through. So you want to get through at a brisk pace, but not too fast as to cause yourself issues.

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Once you get that Awakening to 100% there that is when things come to an end more or less, but you can also defeat their head honcho earlier if you like. Anyway at the end of a mission you are rewarded for enemies slain, deducted for tech priests damaged or troops lost. So the better you do the better you are rewarded, that is the way things should be right?

Battles

Now everyone likes to compare it to XCOM, and I feel that is a decently accurate comparison. They are both of the tactical turn based RPG genre and both have a similar feel. Mechanicus takes all the good things of XCOM and leaves behind many of the annoying things. Like in Mechanicus all your characters actually know how to use their weapons effectively and don’t have a percent chance to hit. I get that this is part of the allure of XCOM and the difficulty of it all, but it is gets damn right frustrating. Moving on, the combat in Mechanicus is pretty much what you would expect form something compared to XCOM except for the lack of cover and everyone being generally stronger. Never will you feel like you are just weaker than your opponents because you are very strong in your own right. There are two damage types, energy and physical, so balancing the two damage types out in your group is important because if you say brought all energy weapons and were fighting enemies with high energy armor you are going to have a bad time.

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You are also unable to use ranged weapons while you are engaged in melee, making it pretty true to the core material. It allows you to deal with pesky ranged units by disabling their ability to use their deadly ranged weapons when you run at them in melee. This is especially handy if you build one or more of your priests to be proficient in melee combat.

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You are also able to charge up the machine spirit of weapons through using them allowing additional effects for the next time you use them. Like the Skitarii Vanguard whose weapon will do extra damage while the machine spirit is charged.

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There are several mechanics that are noteworthy, but this is one of the most important; cognition points. Now these points are generated through various actions, scanning things on the field, collecting them from downed enemies, and from Tech priest abilities. Now this cognition allows you to use abilities, weapons, and move your tech priests more. They are represented by the little gears on the bottom of the screen. As you do more missions you can have more at a time, and they allow you to use your best tools.

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An example of collecting cognition points.

Your management of cognition is incredibly important to your success and good management will have you win battles lopsidedly. Cognition is also used for the deployment of your basic troops, and the varying troops have different costs. Canticles are also something vital to success in battle and are something you can only use once per mission. The effects of canticles vary from healing to ignoring armor and overall are incredibly important.

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You can only take three Canticles at a time so you better choose wisely. They are also unlocked from achievement style progress.

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Lame canticle imo.

So you are able to utilize Canticles in many different ways to augment your preferred play style.  The battles have varying objectives from killing all enemies, using a terminal, or surviving, so you will get some decent variety.

Your Units

The next big thing to talk about is the amount of unit variety and customization you get. Your troops have their own load outs and abilities based on their level that can be raised after completing certain missions.  So you can take various kinds of troops that fulfill different roles and tackle the battles in the way that best suits you.20181214232627_1.jpg

Now the tech priests are where the real customization comes in, as they can be upgraded down various trees, equipped differently, and given different abilities. You have your choice of six different disciplines that have their own combat specializations. Often you will end up dipping into multiple trees to optimize your priests and make them as strong as possible.20181213152512_1.jpg

You will also get specific gear from a skill line that makes them better at what that specific discipline does, for example being better at ranged combat with gear from the Dominus tree.

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As you can see there are very many choices for equipment you can get, and I didn’t even get them all. Overall you have so many options for your priests to make them into your preferred kinds of killing machine and is something I very much appreciate. I loved dropping a Kastellan Robot on my enemies who loved ranged combat and forcing them to face down my big robot… good times.

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He isn’t ready for this.

My only gripe is that you can’t change their portraits that are randomly assigned to them, and they seemed to randomly change whenever I loaded the game (they might have fixed this since I tried it last though.)

Design

Now the music and graphical design are top notch, everything bleeds tech priest and Adeptus Mechanicus. The music makes you feel like a tech worshiping zealot from the 41st millennium. With its mix of vocals and techno, man I really like the soundtrack, it fits so well. The weapons also all look and feel like they should, which is very important in a Warhammer 40K game, especially if you have ever heard what some people have done to Bolters in some games.

All in all the game looks and sounds fantastic, big points for nailing that.

Conclusion

In conclusion Mechanicus is a fantastic game, and is more than worth its lower price point. The game play is fun and the atmosphere feels right at home with anyone 40K fan or not. The difficulty got to be on the easy side once I got my priests kitted out in the right way, but there is nothing wrong with being rewarded for building your characters the right way. I definitely recommend this game to anyone who is a fan of tactical RPGS or of 40K in general. This along with Gladius are a big turning point for 40K video games as these two are of great quality and make me hopeful for the future.

EDIT, December 17: They released a balance patch that fixes a lot of bugs, and changes weapon characteristics. Most importantly they make the final boss have more health which should definitely help with him being more of a threat. Definitely worth checking out the changes.

Start of month update.

As we start December I figured it is time for an update of my goings on and thoughts on some things.

Kill Team

My group of friends and I began drafting up our Kill Team campaign so we can get it started in a couple of weeks here. So far the factions we got are Adeptus Mechanicus, Adeptus Astartes (Space Wolves), Thousand Sons, Heretic Astartes (Night Lords) and Harlequins. So a mostly typical Imperium versus Chaos narrative by the looks of things, with a splash of clown troupe. Can’t say the direction the narrative will take is necessarily set in stone, but with two newer players I don’t foresee it being any too crazy. Those newer players will probably be more scared to set out on their own, and likely try to do alliances/teamwork where they can. We have highlighted that people can do this within the narrative as long as it makes sense, IE; no chaos and Imperium alliances. We isolated the kind of worlds that made sense, then did a vote out of those most ideal ones, and ended on a Forge World. I voted to do a Shrine World, but I am honestly more than happy with doing . The idea that was floating around is that it is an abandoned Forge World that has ancient knowledge and tech to offer the teams that have come to the world.

So the next thing, why Thousand Sons? Why not my favorite Deathguard? Well there are a couple answers to that question. For anyone who follows my posts have decently will see that I have quite a few options at my disposal for Kill Team, Blood Angels, Eldar, Dark Eldar, Grey Knights, Death Watch, Thousand Sons, Death Guard, and soon to be Genestealer Cults. Safe to say I have an issue, but point is I have a lot of choice. I really like the lore behind the Thousand Sons and I feel like playing Deathguard with a bunch of new players would be kind of mean. They are strong, hard to kill, have incredible weapon versatility, and their tactics are really good. I think the only option that would be less kind is the Deathwatch, Frag Cannon spam in particular. It would be an easy way to frustrate everyone at the table, especially when we have a couple people who aren’t as experienced. Besides the opportunity to do a narrative around Thousand Sons fighting Space Wolves is very intriguing to me. Now that is all I got for my thoughts on my Narrative Campaign that is in the works. Once there is more progress I will have more to talk about for sure.

Mechanicus and Inquisitor

I recently have finished Warhammer 40,000 Mechanicus and officially started playing Warhammer 40,000 Inquisitor: Martyr. I had planned write a small review about Mechanicus, but I am for now sticking with me saying that I did enjoy it and I would recommend it. Now about Inquisitor I originally decided to not get it on release as it sounded all over the place and not entirely worth the full price point. Though after some time, some patches, new content and the recent 25% off sale, I figured it was time to give it a shot. Now one thing I understood going into it is that it is at a slower pace when compared to other ARPGs like Diablo or Torchlight. I have played Diablo 2, Diablo 3, Torchlight, Torchlight 2, Path of Exile, Titan Quest, and now Inquisitor; so I have experience in the genre and understand that their faster pacing. I am okay with Inquisitor being slower and aiming to be more tactical than others of its genre. Just have to go into it with that understanding that it will be slower. I am having fun with it so far and will have something to write about that in the future.

That is all I had planned for this post, just some rambling about my Kill Team plans and my gaming endeavours. Will definitely have more to write about Mechanicus next weekend and get a proper review of it written up as I feel it definitely deserves that. Until next time everyone!

Space Marine Heroes!

Hope everyone is enjoying November so far! Been keeping busy myself and have a few smaller things that I wanted to share here.

40K

There are only a couple additions as far as my 40K ventures go, so lets get right into it. The Space Marine Heroes recently hit shelves here, and I figured I would go check it out at my local Games Workshop store. For those of you that don’t know Space Marine heroes are individual space marines that come in little boxes with a random marine in it. RNG marines essentially is what they are, but it is a neat little idea and they were cheap enough so I figured I would give it a shot since I could get some cool models out of it. Three boxes is what I settled with, and three marines are what I got. The ones I got are pictured below along with the cards, and I got the official pictures to show them off more.

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Brother Vaniel

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Brother Garus

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Brother-Sergeant Sevastus

I was pretty happy to get the guys that I got since they are the ones that I was more interested in getting, especially the Sergeant. They will eventually be painted up to be Blood Angels, and will fit nicely in a squad or a Kill Team. I think the whole concept is neat enough, as it tickles my old Magic The Gathering pack opening days, and for a cheap price I found that to be fair. I also was able to get my hands on a Daemon Prince of Nurgle at my local hobby store, so I made sure to get him assembled.

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Not a fan of resin, but I couldn’t resist

Need to get some green stuff work in on the big guy, since you can see there are some spaces that need to be filled up or just made to look better.

Mechanicus

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Been playing the newly released Warhammer 40,000 Mechanicus game for the PC, and I must say it is a lot of fun.  It is reminiscent of XCOM having you take a squad through a host of deadly missions that anyone of them can die on. I have roughly 9 hours in it, which isn’t anything crazy, but I have gotten into it enough to know that I like it. You get the real feeling of the Adeptus Mechanicus that we expect, and fits right into the 40K universe. I will be making a full post about it down the line, but for now I will say it is one of the better 40K games to come out in a long time.

Kill Team Narrative

My group and I are also planning a Kill Team narrative campaign which should be fun. It will give me lots to write about, I just need to decide what I am going to go with. Stuck between Deathguard or Thousand Sons. If anyone has any experiences to share about their narrative campaign adventures I would love to hear them!

Until Blackstone Fortress comes out and I sink my teeth into that this weekend, that is about all I have to share for now. I look forward to posting about that soon here!

Blackstone Fortress

So with the lastest Blackstone Fortress stuff being shown off and the pre-order coming up this weekend, there is lots to be excited about with this game. I wanted to take some time and share my thoughts on what they have shown off so far.

The Heroes

Now all these models look awesome and all have their different roles to fulfill in Blackstone Fortress. In today’s post about Blackstone Fortress we are shown so much about these heroes. I am just going to show off the characters I am most excited about and talk a little bit about them.

Praise the God-Emperor!

Now this is exactly my kind of character right here, has support/healing abilities and can throw down in melee. That is why I have always love Paladins/Clerics in D&D. It is just my kind of thing, and I can’t wait to play this guy in Blackstone. He will for sure be my number one choice just based on the description of his  capabilities alone. Not to mention the model does looks sweet and will be useful in some future Wrath & Glory stuff for me.

That is a mean looking gun.

Apart from loving the look of the model, the practical use of the character in game sounds really versatile. His ability to generate a resource as stated; “In games of Blackstone Fortress, players can gather inspiration points – a resource used for all sorts of handy in-game effects, from re-rolls to hunting for treasure.” So the applications sound really useful, and could be a character you absolutely want in any game. They don’t really make mention of his combat skills, but since he is a Kroot it might be safe to assume he will be good in close quarters at the least.

Can almost smell the pathways from here.

Then we come to the third of my three favorites, the archetypal Eldar ranger. Major points for her being from Biel-Tan the best craftworld in my opinion. Guaranteed you will be seeing her in many Eldar armies after this comes out. In Blackstone Fortress she is described as being “a fighter who excels at extremes – in classic Aeldari style!” I can’t argue with that assessment of the Eldar. So it sounds like she will be really awesome at range, really good in melee, and an overall compliment to any party style.

Despite my focus on my three favorites, all of the heroes sound incredible, so there sounds like a lot of fun to be had with all the characters!

The Enemies

So now that we have some good heroes set up, we need some villains for them to face off against, luckily we have some of the best around.

Quite a nice makeover.

The Chaos Space Marines… The Chaos Space Marines.. They look soooo good. I can only hope that future CSM models follow suit. I can’t wait to get my hands on these and it honestly makes me want to do some base Chaos Space Marines in the near future. They seriously look so good, and gives me hope for more updates to some of the older models.

 

These kind of guys dare a Commissar to try and execute them.

Now these are some traitor Guardsmen you will never forget! They look incredible, menacing, and altogether awesome! Definitely some cool kit bashing will come from these guys.

Look at that array of evil!

The Chaos Space Marines and Traitor Guard are among the full set of foes to be found in Blackstone. Notable mentions include beast men, which are super awesome to see, and I definitely will have to get some to supplement my Death Guard. The Ur-Ghuls also could make any Archon happy as that means there are yet more modeling options for your court. The techno cultists also could make for some potential modeling options that I am more than sure people will find a use for. Just the amount and quality of the models to come with the game is amazing!

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Just another look at your soon-to-be foes.

Other Things

They showed off their unboxing of the game (which I highly recommend checking out) and there was so much to the game that it would take me forever to talk about it all. The amount off stuff is staggering actually, so I will list/show some below.

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Five Rule supplements for the game.

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Fancy gameboard.

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The “combat track” for determining combat order

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Cards to build a unique scenario.

And the list goes on…

Conclusion

This game looks awesome and I can’t wait to get my hands on it later on in the month. I highly encourage everyone to go checkout their community website to get more info since I only touched on some of the things to be said about Blackstone Fortress, as I just wanted to give my opinion on certain things. The game comes out November 23rd, slightly over two weeks, so there is lots of time to study up and decide where you sit on getting it. I know my friends and I will be getting it for sure to supplement our Warhammer experience! Anyhow that is all for this post, until next time!

 

Happy Halloween! Have an update!

Happy Halloween! It has been a rather busy last half of October for me; I’ve had exams, papers due, had Soul Calibur 6 come out, and so it has been a little crazy for me. There are a good number of things to talk about now though, and I will work through some of those.

Soul Calibur 6

First I want to touch on Soul Calibur 6, and it has been fantastic so far, it reminds me much of the older games in the series. It is quite the departure from Soul Calibur 5 which sucked quite a bit in my opinion. They did that whole thing where they tried to replace most the characters you love with crappy younger replicas of them that make you wonder why bother replacing them at all? The sixth entry does not do that kind of thing and takes it back to its roots, which it does so amazingly. I wanted to say that I love this game and it is fantastic, I highly recommend it. I even broke down and bought a fancy edition which I haven’t done in a long time, I know I shouldn’t have but I did anyhow :/

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I do really like the talking steel book though…

Kill Team Commanders

I picked up the Commanders expansion to Kill Team and I like everything that is has to offer, especially since one can think of it as just an expansion to Kill Team. There are many who prefer the sanctity of keeping it just at the troop level and leaving the HQ/Elites at home, which I definitely understand. However, I do appreciate the narrative campaign opportunity to include some of these harder hitting models and do some cool stuff with them. The ones I am most excited to use are the Deathwatch Watch Master, Deathguard Plague Surgeon and the Dark Eldar Archon. Speaking of Deathwatch Watch Master that guy comes in at a whopping 125 points! That really makes taking a Primaris option actually attractive (and practical) despite my thoughts on having Primaris guys in any sort of command of veterans like the Deathwatch. Commanders comes stock with all new specialisms to give your Commanders, the Strategist and Strength ones making a return from Rogue Trader, with many of them being reminiscent of ones that the other troops can take. For example, the Melee specialism at base gives an extra attack to the model similar to the Combat specialism at a glance, but has different stratagems and better abilities the higher the level. Overall the types of commander specialists you can make are pretty cool and can probably fulfill whatever role you could think of.

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Definitely one of the cooler specialties.

On top of all the stats, specialisms, and stratagems, you have new missions in the book that sound pretty fun. This one Heroic Stand sounds like a lot of fun, and could be really awesome to play.

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The defending Commander is the only heroic one on their side.

Apart from Commanders I continued to fill my ranks of models and think I am done assembling various kinds of Kill Teams for now, save for maybe Necrons in the near future. Anyhow here have been my projects as of late:

 

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This guy is my converted Archon. Had a vision of an Archon who would serve in the Kabal, but is more militaristic liking to get into the thick of things. Lacks the cunning to make it as the Warlord, but is nonetheless quite the melee fighter.

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Finally got some Thousand Sons like I always wanted to, this is essentially all I would ever need for a Kill Team of theirs. Well maybe a Tzaangor or two as well…

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Finally converted a couple Storm Guardians for potential use in Kill Team, I got my hands on some really cheap Guardian bits and had the Storm Guardian conversion stuff lying around from when I converted my Autarch. Two is all I really need.

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Got my Deathwatch guys base coated and this Watch Sergeant started. Need to clean up the shoulder a bit, but a good start considering I lost my fine tip brush.

 

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My assembled Deathwatch Watch Master for a Kill Team commander, as expensive as he is (points wise) I really want to field the model in the near future. Gave him a helmet because Space Marines should always have helmets IMO.

 

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And my Primaris Chaplain who I love the model of. I decided that for all the Space Marine Commander options this was one that I liked, especially since Chaplains are very important to the Blood Angels. I also love the look of the Absolver Bolt Pistol.

Well that is all I have really been up to in the past couple weeks besides work and school, so that is all I really had to talk about for now. The Blackstone Fortress stuff that has been coming out will certainly give me more to talk about once it has all been revealed. I have also been slowly working on a post talking about Warhammer 40K video games after I played Space Hulk Tactics. Then finally I will definitely have more to say about Wrath & Glory as I finally sink my teeth into it. Anyhow that is all for now, until next time!

 

Kill Team Commanders

Alright now that we have gotten the previews for all the kinds of Kill Team Commanders there are some things that I wanted to point out about some of them and what I think in general. I don’t plan on going over all of the factions Commanders, but just the ones I play and actually have something to say about.  Mostly plan on talking about the options for the Commanders, but will touch on some tactics and the like.

Commanders of the Imperium

Adeptus Astartes Commanders

The Commanders:

  • Primaris Captain
  • Primaris Lieutenant
  • Primaris Chaplain
  • Primaris Librarian

Now I as well as many other people have an issue with this list of options, there is a certain something missing from it, the actual Space Marines? The so called “old type” they seem so eager to be rid of. Why no Techmarines? Captains? Apothecaries? Librarians? And I don’t mean the Primaris they love so damned much. Seriously this is really dumb that it is just Primaris, and the amount they attempt to shove them in your face is getting nuts. I find myself taking the Gabriel Seth anti-Primaris stance more and more as time goes on. Story wise they are cool in the sense they represent a new hope and a chance to produce a stronger soldier, but them trying to replace the older guys completely is crazy. Rant over.

They also showed off the Chaplain tactic which mirrors their passive in the full game, which I do like and the Chaplain is probably the one I would end up fielding with my Blood Angels.

It is of course awesome and will be very useful, especially for close combat oriented teams, which to be honest against most things any basic Space Marine will function well in close combat. Also got a look at the use of Might of Heroes and it would definitely be helpful especially put on a fighter or zealot specialism.

Deathwatch Commanders

  • Watchmaster
  • Primaris Captain
  • Primaris Chaplain
  • Primaris Librarian

Now again trying to force that Primaris on us, but thankfully the Watch Master is a quite nice option, admittedly the Librarion is always a nice option, but I would go Watch Master every time. I admit the Watch Captain lacks any sort of customization options, I still prefer him over Primaris choices for sure. I mean the Deathwatch are THE veterans and shouldn’t be commanded by the new blood Primaris guys, I am just happy to have the Watch Master though. The Master of Battle aura tactic the Watch Master gets is pretty sweet, so I do like that quite a bit, especially since it applies to all failed hit rolls period.

Grey Knights

  • Brotherhood Champion

Just the one option, but at least this wasn’t their big reveal of Primaris Grey Knights or something (felt like it might be). The champion looks like a very solid choice and has the Hammerhand psychic power.

Solid psychic power with a low charge value, tossed on a combat or zealot specialist will allow you to dish our some real damage.

Xenos Commanders

Eldar (Aeldari) Commanders

  • Autarch
  • Farseer
  • Warlock

There is nothing to complain about these options, especislly considering the Autarch can be geared out in many different ways via the Index. The codex Autarch is pretty solid with those swooping hawk wings, giving you some good battle field mobility. The aura tactic for the Autarch looks pretty good too, letting you re-roll hit rolls of one, so that is pretty nice.

Warlocks and Farseers mirror their functions on the full tabletop which is nice to see. Having the choice of some psykers to add to you Eldar Kill Team is always welcome, and I for sure would be likely to throw my Farseer into the mix as a Commander.

Dark Eldar (Drukhari) Commanders

  • Archon
  • Succubus
  • Haemonculus

Again all with great customization, having basically any option you could ever want. The Archon with Huskblade and Blast Pistol would be a deadly combination in any game, as well as being a personal favorite of mine. I would also love to see how the Shadow Field functions, because that 2++ could be incredible, if they did it the same way that is. The Succubus with those combat drugs will be a force to be reckoned with, and sure to slice up most enemies. Finally the Haemonculus with his host of deadly tools and the aura ability to boost toughness will be a god send to save our squishier units. These Commander units are top notch choices for sure.

Necron Commanders

  • Overlord
  • Cryptek

Okay let me start by saying I was going to skip over these guys since I don’t play them (despite wanting to), but I just couldn’t after seeing those abilities. First off Overlords are tough as nails with a good deal of survivability, so they already are awesome. Then you add the My Will Be Done aura which makes them better at shooting and charging, so regardless of how you play your Necrons it is a boon. On top of that the Resurrection Orb allowing you to bring a model back on a 2+ with 1 wound and no flesh wounds is super good, even if you can only use it once that is all you need. Maybe it is time to get some of these guys.

Chaos Commanders

Heretic Astartes

  • Exalted Champion
  • Chaos Sorcerer

 

Originally I thought these options weren’t the greatest, but then after some thought I changed my mind. Not only do both of these guys have a host of wargear options, but they can fit with any kind of Kill Team you got set up. The Champion (if keeping with full game stats) will be better at fighting than shooting with a 2+ WS and a 3+ BS, which are both really good. The aura tactic lets you re-roll wound rolls of one which is pretty decent honestly. The Sorcerer is the stand out here in my opinion, Death Hex and Diabolic Strength both will make him a force to be reckoned with. Overall I think these options are awesome. Though to be honest I would totally go for the Exalted Champion just because he is more choppy and has some cool gear options.

Deathguard Commanders

  • Biologus Putrifier
  • Plague Surgeon
  • Tallyman
  • Foul Blightspawn

So where to start? Well these Commanders don’t have a lot of customization, but are fantastic in their own right for what they bring to the table. The Putrifier brings those Hyper Blight Grenades with the extra damage and strength, as well as the added mortal wounds could deal some real damage. The Injector Pistols are also pretty good at bringing tougher guys down with the -1 AP and the D6 damage. The Plague Surgeon brings a Balesword to the mix, being able to re-roll DR rolls of 1 and being better at killing those pesky Adeptus in general. The Tainted Narthecium is an aura tactic that the Surgeon gets that will further increase the survivability of your already hard to kill Deathguard units, though they got to be within three inches. I think he is my favorite choice of all, plus what amounts to dank apothecaries is cool to me. The Tallyman is able to potentially refund any tactical points spent on the small chance you get a 7 on a 2d6 roll, though getting that back would be really sweet. A Tallyman also comes stock with a Plasma pistol so you can get some real work done with it, and the Festering Zealot aura tactic lets you re-roll failed hit rolls in the fight phase, so pretty good. Finally the foul Blightspawn has the incredible Plague Sprayer which is an Assault d6, with 2d6 Strength, -3 Ap, 3 Damage, auto-hitting, plague weapon? Yes please. This guy will shred so many units it isn’t even funny, and I will have a hard time choosing which Commander to take in games. All in all I love these choices for Commanders, and look forward to using them.

 

Anyway we have some really cool stuff coming out for Kill Team and I hope to see more in the near future! Until next time!

Drukhari additions and other things!

Since I am at the end of my Blood Angels army building it is officially time to start piecing together the rest of my Dark Eldar (Drukhari) force, so I have some progress outline down below here.

Dark Eldar

I picked up the full Court of the Archon and have put them together in all their resin glory. On top of getting the court, I also got myself another box of Kabalite Warriors since I will be needing about three more units of them (or more even). It is a small addition to my force, but I told myself I would only get a few things at any given time so I didn’t over do it.

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I want to take this opportunity to point out how cool I think the Court of the Archon models are (despite them being resin) and how fun I think they will be on the battle field. They are interesting models that occupy a myriad of roles between them, but definitely will supplement my main Archon well. Out of all of them I think the Sslyth is my favorite of all, I mean he looks cool and sounds very strong. Just look at this picture of a Sslyth, it is so awesome.

Sslyth art aside, I hope it won’t be too much of a pain to paint (whenever I finally get around to that). So the end goal aim is a Kabal based Drukhari force, that isn’t just Kabalite/transport spam, so we will see how that goes I suppose.

Blood Angels

To be fair I said I was at the end of my Blood Angel building, not done yet. Though this will be the last Space Marine stuff I pick up for a while I think, save for some divinely inspired conversion, which probably won’t happen. Anyhow some Devastators and some more Death Company to round out my options. Next and last Imperium oriented thing I get will be some Deathwatch guys, but then that will be it for the Imperium

Now the Big Faq 2 dropped and there were some major hits to FLY units, as far as charging is concerned. I am part of a Blood Angels group on Facebook and everyone went nuts for a couple days there. I only play for fun, and can barely get my stuff painted, so for me the changes while slightly regrettable aren’t the end of the world. I still love my Blood Angels, their lore is awesome, their models are cool, and they are fun to play. So as far as any nerfs to Upon Wings of Fire and to jump pack units go, it doesn’t really affect me all that much. Just might need to start fielding units like terminators more, or be more careful with your fast attack units. Ah well.

Speaking of playing Blood Angels, I had a Kill Team game with them against my friend’s Elucidian Starstriders, that was rather sweet. It took place on the Ministorum Shrine mat, using the “Free Prisoners” mission out of the Rogue Trader book. I even wrote a little narrative out for it that was pretty enjoyable to do, so maybe some of those will show up in the near future. The end result was a resounding victory for the Blood Angels, though sadly my Tactical Sergeant with Power Fist wasn’t able to do too much, ah well next time. Thinking the next Kill Team game I do will be utilizing my Dark Eldar, so that’ll be fun and might even write a report on the battle. Though I find battle reports rather tedious and they might even take away the fun of the game for me. Either way it will make for some more stuff to talk about.

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Other than the Warhammer happenings I don’t have too much to say about other things, I did play the Soul Calibur 6 network test though, and I got to say I was having a lot of fun with it. Thinking it will be what replaces the Street Fighter V shaped hole in my gaming retinue. I mean they got Geralt in it, whats not to love? Other than Reversal Edges, but that is neither here nor there.

Anyway that is all I had in mind for this post, until next time!