I must regretfully report that I terribly mismanaged my time and was unable to complete my task of five Eldar Guardians with a heavy weapons platform. Things started off quite well, but as exams approached and assignments piled up I was unable to finish painting what I set out to do. Though I will say that so far I feel like this batch is going better than the last and I am getting better at getting yellows to paint evenly. Now the bad news is that I will have to take a week off from my paint goals even though I am only three weeks in, as finals take full priority and have to focus on those. The nice thing is because of how my final exams are positioned I only have to deal with them in one REALLY annoying small stretch, so after that I will be able to get that which I started done and pending how things are going start some other painting too.
What I also wanted to do was give my two cents on the new Warhammer logo.
I kind of like how the logo looks, and it supposedly is a mix of the Stormcast Eternals Hammer with the Imperial Aquila. I can definitely see that in here, though the part that somewhat saddens me is the fact is it feels like the Age of Sigmar inspired part of it is the majority over the 40K portion of it, weird complaint I know. Maybe that is just because I feel like Age of Sigmar was a slap in the face to most Warhammer Fantasy fans, and just instituted the weird Sigmarines that don’t make all that much sense to me personally. Warriors who were supposedly the best heroes plucked away from their demise at the last second to serve as these great heroes infused with Sigmar’s power, but none of them are the named characters from Warhammer Fantasy who more than earned that or anyone you actually know so yeah…. But that aside I like the new logo and think it does a good job, I mean it is a war hammer after all.
We are also seeing the majority of the new Heretic Astartes releases coming out which is really nice. I really want to get my hands on a Master of Executions because I feel like it could make for a cool conversion, and I find myself leaning to doing the Shadowspear CSM as World Eaters. Because I really think Chaos Space Marines should be up close and in your face shouting things at you about the dark gods as they chop you to bits. Anyway just wanted to give that quick little update for now, and will have more in the very near future!
I managed to get a second batch of miniatures painted, and even though it was a smaller grouping progress is progress. So here are five Alaitoc guardians that I got done throughout the week.
When I initially said I would get them done I left myself room to do as little as half or as many as a full squad, this was because I wanted to get a feel for the paint scheme and take it at a good pace. I do really like painting this scheme and have noticed some of the issues there is with painting yellows, such as difficulty to get it to spread evenly. Regardless, I like painting the yellow here far more than I like doing the full white body armour of Biel-Tan Eldar so that is a win for me. I am fairly pleased with how they turned out, only thing I am missing is some Seraphim Sepia shade for the helmets, but I think they are fine without it for now. I was also missing some Hoeth Blue so I subbed in some Baharroth Blue to do a bit of edge highlighting and give some pattern variety among them. In conclusion I was missing a couple things, but made it work with what I had.
For next week I want to finish off the rest of the squad along with the heavy weapons platform, but for them I was toying with the idea of trying out white helmets instead using the same scheme I used for the shuriken catapults above, which was way easier than any schemes of white I have done in the past. I also think I am making progress with how to paint my future Chaos Space Marine force and despite saying I didn’t much want to go with them, I am heavily leaning towards the World Eaters. I was hoping to see some new Emperor’s Children model(s) or atleast a newer upgrade sprue for Noise Marines since they are second in my list of choices, but I am just happy with all the new stuff the Heretic Astartes are getting.
Paint Week 3 Goal: Last half of the guardian squad with weapons platform done in Alaitoc craftworld scheme.
So after the first week of trying to make my way through the mountains of miniatures that I own, I was able to paint my Blood Angels Kill Team. The team consists of the following (as everyone can plainly see);
Tactical Sergeant [18pts]: Plasma pistol, Power fist, Veteran
Reiver [16pts]: Combat knife
Tactical Marine Gunner [16pts]: Heavy bolter
++ Total: [150pts] ++
So yeah that’s what the team looks like on paper, and I am happy with how they turned out to be honest. There are a couple of insights that I have from painting these guys up. The first being that I hate painting human skin at all, and I know you are thinking that there isn’t any here, to that I would say you are right. I started doing the head for my plasma gunner that has the breather mask on (pictured below) and it was going well, but when it came to the eyes I started to have some difficulty. Once the eyes came into the equation things got out of hand and I had to remove the head to give the gunner a regular Space Marine helmet. I learned a bit from the attempt to paint the head, but this wasn’t the time for it so another time maybe.
The other thing I managed to learn is that I really enjoy painting red, gold and black together, in particular I found the Reivers to be the most enjoyable. The power sword for the Primaris Lieutenant went well and has a nice blue sheen to it so I am happy with that as well. Overall I am happy with what I got done and how they look, just need to focus on what comes next. Next I want to work on more Eldar Guardians, especially since I have dropped the idea of doing of them as a Biel-Tan scheme. Essentially I found I really hated painting with as much white paint as the Biel-Tan craftworld demanded so I decided to go for a mainly blue scheme and landed on Alaitoc. Majority blue with some yellow, now that I can handle, so I am excited to get started on them. Essentially the goal is this, get acquainted with the new paint scheme and get at least half a squad of Alaitoc Guardians done. Pending speed might be able to get a whole squad done. Well that will be it for this post, until next time everyone!
Paint Week 2 Goal: Half to a Full squad of Guardians pending how well I can make it through them.
Spring has finally sprung in the cold northern reaches of Canada where I live, and the time to begin the herculean task of painting everything has come! I recently picked up Shadowspear to add to my collection as I love all the models in it and wanted some Chaos Space Marines for Wrath & Glory stuff that I have planned down the line. I already got the Vanguard Space Marines assembled and I got to say I really love the personality will all the models. The Primaris Lieutenant is my favorite of the bunch honestly (I will probably burn up just saying that,) but I do really like it.
I got them all base coated ready to become Blood Angels, but I began thinking about what to do with the Chaos Space Marine side of the box legion wise. I am having trouble deciding which Legion to go for so here my thoughts on all the ones I was thinking of:
Black Legion: I like the Black and Gold, as well as the lore behind them especially with Abaddon coming out. Though they are pretty basic paint wise, and I already got some black painted models lying around for my Deathwatch and Death Company.
World Eaters: The World Eaters are really cool especially since it would give me reason to get some Berserkers, but I already got some melee oriented angry red dudes.
Emperor’s Children: I like their lore, the fact I could get some Slaanesh daemons to go with them, and the fact that they have a different kind of melee utility as well as Noise Marine spam. However, I am not sure how painting the pink would go as my experiences with lighter paint colors like white aren’t the best.
Iron Warriors: The metallic look is cool, I like their lore and their traits, but painting the hazard stripes scares the hell out of me.
Alpha Legion: I have always loved Alpha Legion, but I have no idea how I would tackle painting these guys. They are really cool on and off the tabletop so they are a strong contender though I will have more than enough blue minis going around what with the Kabal of the Dying Sun and my recent choice to change to an Alaitoc scheme for my Eldar.
I won’t be getting around to painting them for a bit, but once I do I want to have a good idea of what I am going to do. Pending which Legion I do I will pick up a few things to supplement them, but not the equivalent of a 2000 point force. So something I would bust out for 500-1000 point games and for Wrath & Glory. I am curious to see what anybody else thinks would be a cool choice to go with so I will throw up a poll to see what people would go with themselves.
That Chaos Space Marine business aside, I decided I am going to set a paint goal for myself every week and do my best to reach that weekly goal. The goal will vary in size pending amount of work shifts and school work in that given week, but it ensures steady progress. These goal weeks will work from Monday to Sunday, with Sunday being the last day to get it done. I will post every Monday to check in, show my work, and declare my next paint goal. It should be lots of fun and get me off my ass to finally get my pile of unpainted minis looking the way they should. This will ideally get me to progress in the craft and become better at it as time goes on. So starting a little late this week, but I declare that my goal will be to finish painting my 100 point Blood Angels Kill Team complete with Commander. This first weekly goal will feel out what my weekly patience for painting is and help me sort out what is a good amount, so I won’t be terribly upset with myself if I am unable to finish it. That being said I have already got a good start on the Kill Team, so I am feeling optimistic.
Games Workshop showed off their roundup from the GAMA Tradeshow, with interesting things from Necromunda and Bloodbowl, but the most interesting news came from Kill Team.
That’s right elite classified units being allowed in Kill Team! Now this is something that could be very cool pending how they pull it off. Though I admit I am kind of scared to see how they plan to implement the point costs since some Commanders were so pricey you almost might as well be playing a 500 point game of 40K. There is a lot of excitement around Adeptus Custodes being playable in Kill Team with the Elites expansion.
Though with their stat-lines they better be super pricey, because the Custodes have always been strong, maybe a little too strong for my liking. Don’t get me wrong I love their lore, their models and their overall aesthetic I just might be biased because of some bad experiences against them. Where the smaller squad based game is concerned units with 2+ saves, 5 strength and 5 toughness are definitely scary. Ideally this will be offset by the options you will get for the other groups though not to mention they should cost accordingly, so it isn’t a big deal… yet. Seeing things like Wraith Blades and Scarab Occult Terminators is super exciting for me as I love the models for both of them. Speaking of Scarab Occult…
Some (hopefully) cheap boxes to get your new elites for your Kill Team? Yes please. The announcement of Elites could bring it some really cool additions to Kill Team, but could also worries me slightly about how it could ruin balance. Thankfully if the balance sucks you can just ignore Elites all together, but I’m sure it will be fine. All in all I am very excited to see what rules they got in stock for this expansion.
There will be lots more to talk about for Elites down the line as they show off more and more as they lead up to release. In other news I played Warhammer: Chaosbane so I will have a post about that coming out this weekend latest and I even got some game-play recorded for it that I may or may not use as well!
February was truly a short month, but a busy one that’s all I can say. Now that we are five days into March we are greeted with the new Abaddon mini which is absolutely glorious. So now I will barrage this post with Abaddon pictures to show of his glory and yes I took the time to make that “Oh Hi Warmaster” because I like doing silly stuff like that.
Now of course anyone who is familiar with the 40K community knows that Abaddon isn’t everyone’s favorite chaos lord and has spawned quite a few jokes.
Just gonna say I have no idea where the whole armless thing came from so the joke goes right over my head, but some people like it and that is good enough for me. Overall I am really excited for this model and for Shadowspear as a whole. Like look how great both these forces look.
Honestly this is the most excited I have been for a box set, excited enough to want to get both sides and the Warmaster to boot. The runner up box for me would be Dark Imperium as it is what I used to really get back into 40K with a Deathguard force, but damn Shadowspear looking really good. Now the Primaris troops for the most part don’t play into the ideal Blood Angels style, but I want them nonetheless. This is a very exciting start to March and I hope the hype continues with the awesome releases. Just really hope the next box set has zero Primaris in it.
Now I have been collecting my Dark Eldar or Drukhari force for a while, and have been putting some more thought into the Kabal I was going with. I like many others, know am not the greatest when it actually painting my miniatures, especially in the winter time. Temperatures do get fairly low up here in the north, so I try to spray paint whenever the weather allows. Thankfully the weather was quite great for the other week and I was able to spray paint a lot of minis. In the midst of the spray painting I began thinking about my Dark Eldar Kabal and began rethinking the one I decided to go with. Originally I had planned to go with Kabal of the Obsidian Rose because I really like obsession and warlord traits that they come with. The scheme seems was simple enough to pull off and doesn’t look terrible or anything like that, but just something about it didn’t didn’t excite me.
I believe that’s part of the reason it’s taking me so long to get around to painting them, other than spraying them, just because I wasn’t terribly excited for what I was painting. I think that’s something that’s incredibly important when it actually comes to painting especially when you’re like me and suck at getting it done. So I began to look at some other Kabal paint schemes, I know I can do my own Kabal, but I don’t know I don’t think I’m creative enough for that especially come up with a half decent looking one. Though I did find some other paint schemes that really started to strike a chord with me. For example of the Kabal of the Poisoned Tongue was one I also like, even though it was essentially like like the Kabal of the Obsidian Rose save for blue instead of red, but the traits weren’t something I was as hyped up on as I was for the Obsidian Rose ones so it posed a slight issue for me. I could also just paint them the Poisoned Tongue style and just go with Obsidian Rose traits if I wanted. Something about that doesn’t sit quite right with me, something about proper representation, so I was left at a slight impasse.
Then I began to expand my search a little further to other Kabals and I eventually found one that kind of satisfied what I wanted. The Kabal of the Dying Sun has the look I want as well as also being allowed flexibility with the obsessions and traits. So this is how I decided to go with a Kabal of the Dying Sun and it also fit because I’d already spray painted them black.
I also feel like it’s worth noting that the Kabal of the Last Hatred was also considered, but I honestly had no idea how to do it and all the methods I found were rather annoying to say the least, especially since I already spray painted a bunch of my miniatures black. I do love the purple coloring on the paint scheme, purple is a fantastic color, but like I said I don’t know if I could really pull it off the good effect and didn’t care to try to be honest.
Also as a side note I also want to say that Battlefleet Gothic Armada 2 is a really sweet game and it definitely has a lot of faction representation in there so I recommend checking it out if you haven’t already. Definitely lots of Dark Eldar fun to be had in there that’s for sure!
Happy New Year everyone! As we leave behind 2018 it leaves us a chance to look back at the things we have done and what we have seen. It has been a great year for 40K players and fans as we have seen the game get expanded in so many ways. I wanted to take a look back at some of these releases and my personal favorites of them.
Kill Team is by far the release of the year that has meant the most to me personally, especially since I have had so much fun with it. Not only has it given increased value to the forces I already had, but it has inspired me to get my foot into forces that I would otherwise never go anywhere near.
My Blood Angels, Death Guard, Eldar, and Dark Eldar were forces that I had already assembled prior to the release of Kill Team, but the release had caused me to examine my models closer than ever before. Now I was picking out my favorites, giving them more backstory, and putting more emphasis on getting models painted. This also meant that my Grey Knights, who I had only a squad of, were given extra purpose as they could be used to their full capacity now. It wasn’t just the ones I already owned that were given extra value, but it opened my eyes to new forces that I could sink my teeth into on this smaller front. This would lead to me collecting Genestealer Cult, Thousand Sons, Death Watch and Tempestus Scion teams. It serves as an excellent entry into other armies that I otherwise would have never gotten into at all, without this smaller stepping stone. This is why to me Kill Team was the greatest release we would see in 2018.
The release of Kill Team would also bring us the Rogue Trader box set which gave us access to two new forces to play with the Elucidian Star Striders and the Gellerpox Infected. I appreciate these two new forces, as well as the suite of new play options the box gives us.
Commanders allowed us to use some of our old favorite HQ and Elites slot units in the smaller scale field of Kill Team games. I relished the opportunity to take my Foul Blightspawn or Archons to this smaller field of battle that gave them more characterization than ever. Commanders also did highlight some concerning things, like the complete lack of regular Space Marine commanders, perhaps signaling the complete distancing from anything non-Primaris for the Space Marines. Though it is just conjecture, it is something interesting to really thing on. Overall Kill Team gave us many things and for me is the best thing that 2018 brought us.
Tooth and Claw, Forgebane and Wake the Dead are the big box sets we saw some out in 2018 for Warhammer 40,000. These kinds of sets are always really nice to see as they bring with them great monetary value as well as a different kind of value. They serve as great entry points into the game allowing you to be able to get a great start on one or both of the forces in a box set. Dark Imperium is what got me back into 40K and 8th edition in full force, so to me these kinds of sets are always a treat to see. Seeing the Necrons and Adeptus Mechanicus paired together for Forgebane was my favorite of these sets to come out.
Wake the Dead does hold some real importance to me as an Eldar player, and serves as another great example of a great way to enter the hobby. Tooth and Claw allowed for people who were fans of the Genestealer Cults to find their way into the game fairly easily, as well as providing a new way to obtain Aberrants for the Cults. These two boxes again presented to me the issue of how the Primaris were being put in the limelight a little too much, as it would have been nice to see other armies take their place. However, I am hopeful that 2019 will bring us many more box sets that put well deserving armies center stage.
Speaking of box sets these Battle Force sets provide an incredible method to acquire units for the forces featured in these boxes. Again seeing the Eldar having one of these box sets is quite appreciated by me and again the value of these boxes cannot be denied. I really wish the Deathguard Battle Force was around when I was assembling my Deathguard army, because being able to access all these units for the price is too hard to pass up. The biggest and best surprise was the Imperial Fists specific battle force as it pays homage to a chapter that was due to have some recognition. I know I go on about having too much Primaris being around, after all two of the six battle force boxes are Primaris, but it is nice to see the Imperial Fists get some love at least. Because let’s face it there are way too much Ultramarine representation lately, and Space Wolves are starting to get there in their own right.
Blackstone Fortress is a hell of a lot of fun and after having played it a good deal I can say it is definitely worth getting. The game itself isn’t a direct adaptation of the full game, but could be seen as a light version that lets someone start getting into the world itself. The game allows up to five people, having rules that even let a person play alone, and is something I could easily recommend to any fan of board games as well. Simply put Blackstone Fortress is a really fun game, that also has some really cool models that any fan of 40K should consider picking up.
I will have some more of my own hobby progress to share in the next week or two as I have many models I have been working on over this holiday. I am very much looking forward to the things 2019 will bring us and am very excited to talk about them in the future. I have resolved to better manage my time for posts to be more consistent with them, and to actually get painting my models that need it. Anyways I hope everyone has enjoyed their holidays as they come to an end and wish everyone the best!
Alright I wanted to share my thoughts on Warhammer 40,000 Mechanicus. Why am I a month late? I wanted to take the time to play it and give it some real thought. So here is what I came up with. I did plan to have this done for last weekend, but I over estimated the amount of time I had to get assignments done and all that. What else is new? Before we get into it I want to set the mood, so watch this video of the opening.
This was what they also used as their teaser trailer, it is the same thing you see when you open the game, but still sets the mood perfectly. It gets me hyped right up and ready to be part of the Adeptus Mechanicus!
Story? There really isn’t much of one, but that is okay since you are given lots of atmosphere and interesting missions from your various advisors. The story boils down to this image right here:
Essentially it is as Faustinus puts it and you end up finding out it is a Necron Tomb World leaving you to deal with them before they all awaken. The intro mission shows you everything you need to know and has you encounter one of the big baddies of the opposing force.
The game gives you all the reason you need to start delving and fighting Necrons, that is all I need.
Every mission plays out in a similar manner, you are greeted by this holographic map of the area you are investigating for the mission. Every mission has its offerings of rewards as well as showing you what difficulty it will be and what enemies you can expect. Now it is very important to note that there is no starting difficulty and it is measured by mission. So you want a harder experience? Go for harder missions, but I will touch on the overall difficulty near the end.
You will have to deploy your units, choose your canticles, and jump right into it. I will touch on the specifics of units and canticles later.
This is the map you are met with on starting a mission.
From this map you have objectives you need to accomplish and little events along the way. The green symbols are glyphs that have you picking one of multiple options to get either a beneficial or detrimental effect. These can vary from healing a unit, to giving you resources, to increasing the awakening level. Glyphs always have a set effect and it allows you to start figuring out which ones you want to be avoiding which is nice. The exclamation points on the map give you a little event that also has you picking an option, but in a more narrative way.
These events like the glyphs can result in positive or negative effects pending on your choice, but are far harder to guess what they will do. It will constantly keep you guessing as you will never know what is always the right choice.
Finally these yellow diamonds represent your objective which will always play out in a battle that can have different objectives like activate a terminal, survive, or just straight up slay all the enemies. Good variation in these missions and they aren’t too terribly overwhelming. Caution is always advised as sometimes when you run to an objective you will activate others and put yourself in a bad situation. So take it slow, and no need to rush, well except for the fact that the Necrons awaken more the longer you take.
These levels of awakening will give the Necrons various buffs and contribute to the overall percentage that they are awakened in your play through. So you want to get through at a brisk pace, but not too fast as to cause yourself issues.
Once you get that Awakening to 100% there that is when things come to an end more or less, but you can also defeat their head honcho earlier if you like. Anyway at the end of a mission you are rewarded for enemies slain, deducted for tech priests damaged or troops lost. So the better you do the better you are rewarded, that is the way things should be right?
Now everyone likes to compare it to XCOM, and I feel that is a decently accurate comparison. They are both of the tactical turn based RPG genre and both have a similar feel. Mechanicus takes all the good things of XCOM and leaves behind many of the annoying things. Like in Mechanicus all your characters actually know how to use their weapons effectively and don’t have a percent chance to hit. I get that this is part of the allure of XCOM and the difficulty of it all, but it is gets damn right frustrating. Moving on, the combat in Mechanicus is pretty much what you would expect form something compared to XCOM except for the lack of cover and everyone being generally stronger. Never will you feel like you are just weaker than your opponents because you are very strong in your own right. There are two damage types, energy and physical, so balancing the two damage types out in your group is important because if you say brought all energy weapons and were fighting enemies with high energy armor you are going to have a bad time.
You are also unable to use ranged weapons while you are engaged in melee, making it pretty true to the core material. It allows you to deal with pesky ranged units by disabling their ability to use their deadly ranged weapons when you run at them in melee. This is especially handy if you build one or more of your priests to be proficient in melee combat.
You are also able to charge up the machine spirit of weapons through using them allowing additional effects for the next time you use them. Like the Skitarii Vanguard whose weapon will do extra damage while the machine spirit is charged.
There are several mechanics that are noteworthy, but this is one of the most important; cognition points. Now these points are generated through various actions, scanning things on the field, collecting them from downed enemies, and from Tech priest abilities. Now this cognition allows you to use abilities, weapons, and move your tech priests more. They are represented by the little gears on the bottom of the screen. As you do more missions you can have more at a time, and they allow you to use your best tools.
Your management of cognition is incredibly important to your success and good management will have you win battles lopsidedly. Cognition is also used for the deployment of your basic troops, and the varying troops have different costs. Canticles are also something vital to success in battle and are something you can only use once per mission. The effects of canticles vary from healing to ignoring armor and overall are incredibly important.
You can only take three Canticles at a time so you better choose wisely. They are also unlocked from achievement style progress.
So you are able to utilize Canticles in many different ways to augment your preferred play style. The battles have varying objectives from killing all enemies, using a terminal, or surviving, so you will get some decent variety.
The next big thing to talk about is the amount of unit variety and customization you get. Your troops have their own load outs and abilities based on their level that can be raised after completing certain missions. So you can take various kinds of troops that fulfill different roles and tackle the battles in the way that best suits you.
Now the tech priests are where the real customization comes in, as they can be upgraded down various trees, equipped differently, and given different abilities. You have your choice of six different disciplines that have their own combat specializations. Often you will end up dipping into multiple trees to optimize your priests and make them as strong as possible.
You will also get specific gear from a skill line that makes them better at what that specific discipline does, for example being better at ranged combat with gear from the Dominus tree.
As you can see there are very many choices for equipment you can get, and I didn’t even get them all. Overall you have so many options for your priests to make them into your preferred kinds of killing machine and is something I very much appreciate. I loved dropping a Kastellan Robot on my enemies who loved ranged combat and forcing them to face down my big robot… good times.
My only gripe is that you can’t change their portraits that are randomly assigned to them, and they seemed to randomly change whenever I loaded the game (they might have fixed this since I tried it last though.)
Now the music and graphical design are top notch, everything bleeds tech priest and Adeptus Mechanicus. The music makes you feel like a tech worshiping zealot from the 41st millennium. With its mix of vocals and techno, man I really like the soundtrack, it fits so well. The weapons also all look and feel like they should, which is very important in a Warhammer 40K game, especially if you have ever heard what some people have done to Bolters in some games.
All in all the game looks and sounds fantastic, big points for nailing that.
In conclusion Mechanicus is a fantastic game, and is more than worth its lower price point. The game play is fun and the atmosphere feels right at home with anyone 40K fan or not. The difficulty got to be on the easy side once I got my priests kitted out in the right way, but there is nothing wrong with being rewarded for building your characters the right way. I definitely recommend this game to anyone who is a fan of tactical RPGS or of 40K in general. This along with Gladius are a big turning point for 40K video games as these two are of great quality and make me hopeful for the future.
EDIT, December 17: They released a balance patch that fixes a lot of bugs, and changes weapon characteristics. Most importantly they make the final boss have more health which should definitely help with him being more of a threat. Definitely worth checking out the changes.
Happy Halloween! It has been a rather busy last half of October for me; I’ve had exams, papers due, had Soul Calibur 6 come out, and so it has been a little crazy for me. There are a good number of things to talk about now though, and I will work through some of those.
Soul Calibur 6
First I want to touch on Soul Calibur 6, and it has been fantastic so far, it reminds me much of the older games in the series. It is quite the departure from Soul Calibur 5 which sucked quite a bit in my opinion. They did that whole thing where they tried to replace most the characters you love with crappy younger replicas of them that make you wonder why bother replacing them at all? The sixth entry does not do that kind of thing and takes it back to its roots, which it does so amazingly. I wanted to say that I love this game and it is fantastic, I highly recommend it. I even broke down and bought a fancy edition which I haven’t done in a long time, I know I shouldn’t have but I did anyhow :/
Kill Team Commanders
I picked up the Commanders expansion to Kill Team and I like everything that is has to offer, especially since one can think of it as just an expansion to Kill Team. There are many who prefer the sanctity of keeping it just at the troop level and leaving the HQ/Elites at home, which I definitely understand. However, I do appreciate the narrative campaign opportunity to include some of these harder hitting models and do some cool stuff with them. The ones I am most excited to use are the Deathwatch Watch Master, Deathguard Plague Surgeon and the Dark Eldar Archon. Speaking of Deathwatch Watch Master that guy comes in at a whopping 125 points! That really makes taking a Primaris option actually attractive (and practical) despite my thoughts on having Primaris guys in any sort of command of veterans like the Deathwatch. Commanders comes stock with all new specialisms to give your Commanders, the Strategist and Strength ones making a return from Rogue Trader, with many of them being reminiscent of ones that the other troops can take. For example, the Melee specialism at base gives an extra attack to the model similar to the Combat specialism at a glance, but has different stratagems and better abilities the higher the level. Overall the types of commander specialists you can make are pretty cool and can probably fulfill whatever role you could think of.
On top of all the stats, specialisms, and stratagems, you have new missions in the book that sound pretty fun. This one Heroic Stand sounds like a lot of fun, and could be really awesome to play.
Apart from Commanders I continued to fill my ranks of models and think I am done assembling various kinds of Kill Teams for now, save for maybe Necrons in the near future. Anyhow here have been my projects as of late:
Well that is all I have really been up to in the past couple weeks besides work and school, so that is all I really had to talk about for now. The Blackstone Fortress stuff that has been coming out will certainly give me more to talk about once it has all been revealed. I have also been slowly working on a post talking about Warhammer 40K video games after I played Space Hulk Tactics. Then finally I will definitely have more to say about Wrath & Glory as I finally sink my teeth into it. Anyhow that is all for now, until next time!