September updates.

So with the coming of September it means I am once more back in school and also able to put more time (and money) into my hobbies. I know that sounds a little weird, as it is usually the opposite, but that is just how it works for me. So I just wanted to talk about some of the things I have been up to since my last update:

Warhammer 40K

Now for most of the summer (other than Kill Team) I was rather slow to get anything done on my current models, or to purchase new ones, but in the past week I have made quite a few updates to my lists.

  • Deathguard

I had this idea of a brigade planned for my 2000 point Deathguard list, but I found I didn’t like how many points I had to invest into Heavy Support and Fast Attack, which obviously I want some of those units, but honestly I ended up having not as many of the units I wanted. I am not a man who plays competitively, just one who has fun with it, so I decided to say ‘screw the brigade’ and went with a double battalion list instead. This limits the amount of spending I would have to do at minimum, while allowing me to make more use of what I do have. One less Plagueburst Crawler, one less Fast Attack option, and I can have more of the units I want; Plague Marines. Man I love Plague Marines, aesthetically, lorewise, and in usage. This is also why I love Deathguard in Kill Team, since I can have my Plague Marines do some real work. On that note I did play another Kill Team game with them today, and only lost a single Poxwalker, awesome.

  • Blood Angels

Now see this is where I have found most of my hobby efforts focused as of late, on the sons of Sanguinius, which probably can largely be attributed to my reading of the Dante and Devastation of Baal books. I have always liked the Blood Angels, and find them to be really interesting, on or off the tabletop, so when I made the decision to start them up a little while ago it was a decision I never looked back on. In the past little bit I have accumulated a good deal of my ideal brigade for my Blood Angels force, and I would like to talk about what it is that I have gotten to that end.

As an HQ option I picked up the Primaris Lieutenant Tolmeron model, as I like the ability to re-roll wound rolls of one on a character who I can use for awesome fight capabilities.

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And of course I modeled him to have a helmet, because I think Space Marines not having helmets is somewhat ridiculous, because why wouldn’t you have one?

Next I had managed to pick up a Start Collecting Blood Angels box, since the value of these boxes is undeniable, and it killed two birds with one stone.

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I had decided that for Kill Team I wanted some tactical marines, as well as their bits, and the Baal Predator was something I needed to get for my Brigade list. This made the Start Collecting the obvious choice for pure value alone, and it actually led to me making some changes in my list, to replacing a group of Primaris intercessors with a squad of tactical marines. This accomplished things on two different fronts, and I am rather pleased with it.

Then we come to my purchases today as shown below;

The mostly Blood Angels related purchases of the day; a single Bike Squad out of my required two, a Scout squad to outfit with Boltguns who will be having a role both in and out of Kill Team, and an Assault Squad to fill a Fast Attack spot (I also love the look of eviscerator weapon so I wanted it for some bitz). The other purchases include a journal to keep track of games/notes, data-cards which I sorely needed, and the set of Drukhari dice. I gotta say those dice did work for me in my Kill Team game today, so they are a for sure winner.

  • Next?

I am not too far off from finishing my full Blood Angels force now, so after finishing that my attentions will be turned to finishing my Drukhari Brigade, then the acquiring of both Harlequins and Thousand Sons Kill Teams. That is what I have my hobby goals set on for the near future and there will be a lot more coming about that.

Gaming

Another large chunk of time has been the gaming I have been doing, so I wanted to take a brief amount of time to talk about that a little bit.

The Shin Megami Tensei series has always been something that I have loved and their games don’t disappoint me.. Ever. Persona 5 is a game that I have sunk 50+ hours into and will for sure sink many more into, as I have yet to beat the game, forgetting the fact that I plan to do New Game+.

Street Fighter 5 is a constant grind, and I am rarely not playing it to some degree. I am making slow, but steady progress in the world of ranked. Would like to hit Diamond someday, but who knows if that will every transpire.

For Honor is a game that I picked up on release, stopped with for a bit, and recently just got back into. I have always thought the game was really fun, loved the aesthetic of it, and for all purposes it is a fighting game, which I love. The major downside was that on launch it was a peer-to-peer connection base, so it was a jumbled mess that would disconnect you rather frequently. In a game that sees 95% of its content in multiplayer, this was a terrible idea on their part. Fast forward to a week ago (ish) where it was free on steam, so there was a surge of people that started playing it again, so I figured I would try to get back into it. There is also that expansion that is coming out in October as well, which I can talk about more later. I got a buddy to play it with me, and have been having a blast with it since. Plus side is that they made the switch to dedicated servers a while back, so no more garbage connections.

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Conclusion

That is all I really had in mind to talk about for now, just some 40K stuff and some gaming stuff. Until next time everyone!

Kill Team Talk

Going to start by saying I am extremely excited for Kill Team, and cannot wait to get my hands on the rule book when it comes out. I even already have some games planned out with my friends that should be super awesome, and am having a hard time deciding who I want to play with first. The way I see it I already got Death Guard, Eldar, Dark Eldar, Space Marine, and Grey Knight Kill Teams ready to go, so it is just a matter of choosing who to go with. Anyhow I decided that I would just do some talk about Kill Team this time around, and high-light some of the stuff I find coolest about Kill Team:

Fast Paced

The play model of Kill Team allows for quick games that are nowhere as time consuming as regular 40K games, and this allows you to be able to get more games in with less hassle. Have a bad game? Well you don’t have to sit through it for a while and see it to the very bitter end, with Kill Team you are moving through it so quickly that it means you can get into another no problem. Overall the ability to get your Warhammer 40K fix in a shorter time span is quite appealing to me, and many others, as full games are harder to setup with full work schedules and school.

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Character Elements

More than the full game, Kill Team allows you to exercise more control with your individual units than ever before, especially since each one is important to your Kill Team. With many specializations, ways to level characters, and equipment choices, there are so many options that lend such weight to units that would be blurred into their squad otherwise. The amount of customization makes each character different from one another in more ways than one, lending them true individuality from a unit that is similar than them, e.g.; Two specialist Tactical Space Marines are quite different from one another.

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Narrative Options

The kind of narrative options that are presented with Kill Team are so exciting to me, putting such emphasis on each character allows you to name them and mold them into their own character that stands out in your Kill Team. True you can do this for the full game, and people like myself, might have some characters named, but it doesn’t lend the same effect as the fully named Kill Team. The opportunities to level up and progress throughout narrative campaigns allows for so many options that the Warhammer nerd in all of us will definitely enjoy. Tell those stories, create a truly unique Kill Team, and take them to greater heights in campaigns or even take your cherished team into a full scale game!

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A Good Entry Point

The biggest gripe I hear when I try to get people into 40K is that it is too expensive, or that it requires more work than they are willing to put in, with Kill Team this isn’t an issue. The smaller amount of units not only allows for quick games, but also means you don’t need nearly as many units to play a full game. You can be at full strength purchasing a single box of units, whether they be things like Eldar Guardians or Dark Eldar Wyches, making it all the more appealing to people who may have been on the fence before. This could lead to people enjoying Kill Team and deciding to get into the full game as a result. Another great thing about Kill Team is that it also allows people to play factions that they didn’t want to heavily invest into like they would others. An example  for me would be the Necrons, always wanted to try them, but didn’t feel like fully investing just yet for a full army. Now I could get a simple Necron Kill Team set up and take it from there, or just leave it as just a Necron Kill Team ready to go. How easy it is to get into is so delightful, and makes me excited to get people into it.

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Conclusion

Basically I am very very excited for Kill Team and will be doing lots more posting about it in the near future, especially after the weekend. Once I have played it for a few times I will have my earnest opinions ready to go and some games to talk about. Any comments about what you are excited about for Kill Team? Who you are looking forward to playing? What narrative elements you have setup? Comment here or email me!

Pillars of Eternity and Warhammer!

Been a little quiet as of late, what with finals for University finishing up and getting into full time work.  So what I had in mind for this post here was a quick round-up of what has been going on and a couple things I wanted to talk about.

Pillars of Eternity 2

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Now if you haven’t played either this one or the first one, and are a fan of RPGs, then you are missing out. The Pillars of Eternity games both are magnificent, and manage to tell a great story that, you the player are a key definer of the events. There are sadly lots of games that boast giving you choice and big world to play around in, but fail to deliver, *cough* Fallout 4 *cough*. That isn’t an issue here though, as you can do quests in many different ways that have an impact on how the game will end, as well as seeing your actions from the first game coming back around. The amount of character options is also rather staggering as the many classes have so many options within themselves, with the added ability to multi-class you can set yourself up in any number of ways to try many different builds. The story and writing is also top-notch as expected, so it is very unlikely to get boring for any RPG fan at any point. In conclusion it is a fantastic game that is more than worth the price.

Wrath & Glory

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Some exciting news from the Warhammer universe this week. Starting off with Wrath & Glory, I have wrote about this topic before as I am very keen to see how it comes along. Now it seems the release is in site as they are putting up pre order dates for their two starter bundles. Both of these are very appealing, especially the “All-in” bundle that comes with everything you would every need to run a game, and the price certainly reflects that. I have high hopes as I am very obviously a huge Warhammer 40K fan, and love tabletop RPGs, so to have both in one is ideal for me. With the loss of the Fantasy Flight Games tabletops, it is imperative that Wrath & Glory be good. Huge bonus is the implementation of Xeno characters that the FFG games really ignored, as well as the various “power levels” of different character archetypes that can allow you to tailor a game to have characters of the same strength. All of this makes me optimistic for the options that the game can offer.

Also here is a link to the official post about it: Wrath and Glory: A New Way to Experience the Dark Imperium.

Kill Team

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People have been wanting new Kill Team rules for a while here, and now that we are getting them, I am very excited. It is the perfect setup for small scale battles not unlike Shadespire, that allows you to use some of the minis you already own for the full-scale game, and vice-versa. The customization of your units for Kill Team is very cool sounding, as well as the potential narrative stuff you can create with your friends. The rules are also different enough from the regular game that allows you to have a similar, but different enough experience to warrant playing it. The faction options they outline are quite encouraging as the list is rather varied with not many being left out.

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I will 100% be getting Kill Team, and it is said to be coming out in the near future as well, so I will definitely have more to say about it moving forward. I can’t wait to use my Death Guard and Dark Eldar on these smaller scale battles!

Link to their post here: Kill Team: The Game You’ve Been Waiting For.

Conclusion

There have been lots of cool things going on, and I haven’t failed to notice them. Now that University is done for the summer I will have more time for posting things, especially will all the new stuff coming up there will be lots to post about. Also had the craziest idea of starting an Age of Sigmar army at some point, any recommendations that people have? Was thinking Maggotkin, Fyreslayers, Kharadron Overlords, or Khorne Bloodbound.

Blood Angels Progress

So got an update on the progress of my Blood Angels force, starting with the ones who have been officially based to varying degrees of awesomeness:

 

The Red Thirst-y Reivers are ready to go

 

The cheap, but effective knife Scouts.

 

Then here got the other group of Scouts sporting Mephiston Red as well.

 

My group of 10 Intercessors, to sometimes be split into squads of 5 also based and ready (other than the one backpack that fell off).

 

Then the three HQ I have so far look pretty good, other than the Librarian who I got a little too trigger happy on with the spray so for now his face is a little featureless… So that will be something I will have to fix moving forward, but is not something I am undertaking quite yet.

 

Then these steals of a deal that I found at my local hobby store. $35 CAD for what is normally $70? Such a steal I couldn’t resist, especially since I need exactly two for my planned Blood Angels list.

 

So my Blood angels army certainly has a strong start especially with those whirlwinds giving me options if I want to field a 1000 point army, which speaking of that I had a game today with them that I absolutely plan to post about once I sort through my scrawled battle report on paper, to be accompanied by pictures too. Spoiler alert Reivers and Whirlwinds are kick ass. Also in the next little bit decided to touch a bit on the toxicity that seems to plague both Overwatch/Heroes of the Storm as I experienced a good deal of it lately so that will be a fun post, then a Fortnite post at some point, and last thing I have planned is perhaps a talk about the things that made me return to Street Fighter V for my fighting game kicks.

Anyhow that is all for this post, hope everyone has a good weekend!

Space Marine Chapter Switch?

Now as I have been attempting to gather an army of Ultramarines as I had decided a little while back, I got to thinking about the other Space Marine Chapters out there. Now while the Ultramarines are and always will be my first 40K love, sporting a shade of my favourite colour, I found myself considering other chapters. After I looked over my plotted Ultramarines force I realized that it wasn’t exactly something that vibe’d with me or something that exactly made much sense when compared to my other forces.

I got a Death Guard force for a good foot-slog force with enough firepower to hold people down until their hard hitters can get into combo and wreck in the fight phase. These guys are just survivability incarnate as they can shrug off damage like it is nobody’s business and outlast just about any who come up to them. Naturally they are slow moving, but if they manage to tough it out they will bring the win.

Then the Eldar for a ranged heavy power force to mow foes down in a Biel-Tan themed flurry of shuriken weapons with a few specialist melee forces to ambush weak units who cannot defend themselves in melee. Even got some Dark Eldar to reinforce these Eldar in a potential Ynnari force if they ever decide to separate the Triumvirate of Ynnead, So that I can actually acquire tow out of three of them without spending for the whole thing. Eldar as opposed to the Death Guard are squishy, and hit fast from a range reducing enemies to rubbish.

Those two forces occupy different styles, so it required that a third force be something different, otherwise what was the point? So I needed something melee oriented and fast, the first thing that came to mind? Blood Angels.

Ahhh yes the Blood Angels, my other Space Marine love. Ultramarines being the first and Blood Angels being the favorite for the majority of my adult life. There is something about their cursed bloodline that makes them all so very close to becoming blood-thirsty beasts that so very closely resemble their Khornite worshipping lost brothers. This not only makes for awesome story telling, but also makes for great melee rules for them. The aptly named Red Thirst makes their charges even more effective than their brethren, and with a lot of their specialist units focused on close combat this makes it all the sweeter.

So with that melee focus and the use of quick strikes, makes for a good third force to find itself between my other two. Apart from the statistical and rules basis on choosing the Blood Angels, their models look so awesome.

Not that I am any sort of painter of great skill, but these models look amazing and would be a treat to paint.

So all in all I am very excited to start myself a Blood Angels force, as opposed to my original plan of starting an Ultramarines force, which thankfully I didn’t get too done much with before I had a change of heart, I mean other than the Macragge Blue Reivers… even then it is just three of them who If I really wanted to could prime over ’em. Either way I am happy and excited to move forward with a Blood Angels force. As a final note look at my Sanguinary Priest I did a very minor conversion on.

Anyways thats all for this post, have a good one!




Tabletop Games and why they are awesome

What is it that makes table top games so enticing to people? Well generally they are broad in variety and are usually really well thought out. This can go from board games like Risk, to role playing games like Dungeons & Dragons, and everything in between. Board games have been around for a very long time and most assuredly everyone has at least one fond memory of playing them with family or friends. This is something that reaches across generations and brings people closer together. The varying kinds of games give people of all stripes and tastes something that suits their fancy. These games are quite often very accessible too, making them all the easier to enjoy. There is something in their being that just makes them so popular, perhaps because it is all in all a social experience? The social experience is what defines the D&D nights for me, having friends over and creating unique memories that you will forever remember. I don’t know about everyone else, but my nights playing these kind of games are memorable and I can remember so many of them with ease. Also ironic that something people used to see as being anti-social is more social than how people typically interact nowadays with their phone obsessions. These social interactions are what define the experience in such a memorable way regardless of whatever you are playing, needless to say that people define the experience and the game is just the reason why you are there. Aside from the social experience some of these games are just really well thought out and creative, allowing for all sorts of games to be around in the market. At this point I am sure everyone has heard of Munchkin, but it is such a charming and fun board game that it is hard to imagine anyone ever disliking it. I am not exactly the most religious playing of Munchkin, but the couple times I have played it are fond memories that are way more memorable than the game of League of Legends or Rainbow Six Siege the other night (not that those aren’t enjoyable.) Ever play a video game version of Monopoly, Uno or Risk? Yeah it just isn’t right and usually ends up being really boring. Tabletop Role Playing Games like D&D (especially) have defined how video game role playing games work and greatly influenced them, but they don’t hold a candle to actually playing the real thing in my experience. Sometimes you get great ideas like the Dragon Age Origins tabletop which sounded cool or the Dark Souls boardgame, which are influenced by video games.  I guess what I am trying to say is that tabletop experiences are among some of the best social gatherings I have ever had, bringing something unique that everyone can enjoy and in my belief it is something that everyone should do with their friends/family every once in a while.

P.S. After seeing the word ‘board’ so much you really see how odd of a word it really is.

Here are some links to some of the games mentioned:

Munchkin: a good time with friends in a dungeon crawling RPG-like board game

Dungeons & Dragons 5th Edition: The classic tabletop role-playing game is the best of the best and the one stop for incredible times with your friends.

 

Lots of hope for Wrath & Glory

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source: http://s-and-j.co.uk/warhammer/WH40KLogo.gif 

Warhammer 40K is my favorite sci-fi/space fantasy setting of all time, beating out Star Wars (which is a close number 2) and others. The lore is so deep and all the characters/races are just so bad ass. So when I heard of that Fantasy Flight Games had a Tabletop RPG series with the 40K license I had to jump on it. With the numerous modules (by the time I got into it) there were many options to live out the universe; Dark Heresy, Rogue Trader, Deathwatch, Only War, and Black Crusade.

Was really able to sink my teeth into Dark Heresy, Deathwatch and Black Crusade, so that is what my RPG group spent the most time on out of them all. The system that FFG (Fantasy Flight Games) had for these games fell under the d100 system which had percentages for success on rolls. Say you were going to go shoot something and you had a Ballistic Skill of 35, well you had to hit 35 or under to hit. Then once that was done you would roll for damage, there was nothing further to it, you would hit based on your character’s skill or you wouldn’t. That really resonated with me as sometimes in these games, like Dungeons & Dragons for example, had other things to account for like opposing AC which could make all the difference. I very much enjoyed the FFG take on the 40K universe and there were so many places it could go. However, there was one thing that always irked me and that was the fact there were limited (if any) options to play the alien races.

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Standard argument people make is that you could home brew your way through that, but that never sat well with me. Insert things like The Spin and that is what home brew is to me, weird overpowered shit that makes zero sense. Can’t take it seriously and neither can my group, there has always been a no home brew allowed thing agreed on by us all. It just feels so artificial and just not right at all, just a weird feeling overall. Not that I feel there is anything wrong with anyone doing this, if you like to home brew things all the power to you.

 

So where this leaves me is the point where the contract between FFG and Games Workshop ran out so no more 40K games by them, which is really too bad. The new game that will be taking over is called Wrath & Glory, as taken on by Ulisses (props for the name.) There isn’t much known about it at this point other than they plan to focus on archetypes, will be using a d6 system for roles and the tiers of power thing (which I will touch on shortly). The d6 is ok in my opinion, and has seen use in things like Shadowrun so it works for some bigger known games. The biggest thing I have hope for in Wrath and Glory is to be able to get those systems built in to play things like Eldar, Dark Eldar, Tau, Orks, or even Neurons (somehow.) This would be really awesome and put the full scope of the world to use. Because personally even though the Imperium and the forces of Chaos are sweet, would be cool to see some different stuff take center stage. Those are my hopes for Wrath & Glory. In the latest newsletter by Ulisses they talk about tiers of power for characters with the Eldar Warlock being an example of a Tier 3 power character. So with them considering the different tiers of power it seems like they are giving great thought to the 40K universe as a whole and ways to balance those characters out. I have great hope for Wrath & Glory being awesome and using the other races as they speak of the other race options often enough in the newsletters.

 

TLDR; FFG had a great rpg, so Wrath and Glory will ideally be a good follow up. Just needs to put the d6 system to good use and have some focus/options on the races outside of mankind. Hope it is good.

 

Also check out the FFG games before it is too late and they go outta print. Having the physical copies is always best (in my opinion) and PDFs just slow things down at the table.

Black Crusade

A module about being sweet Chaos aligned Space marines and Humans, has a free-form style to leveling characters based on what gods you worship. Fun times for chaos.

Deathwatch

About the Ordo Xenos special group made up of Space Marines gathered from all different chapters allowing for interesting character creation and interactions between players.

Only War

Ever want to be Imperial Guardsmen and be expendable as all hell? Here you go this one is for you. Can create a regiment for yourselves, have an awesome theme going for your characters and ultimately die for the God Emperor of mankind. Who knows maybe you will be that one awesome guy who survives it all?

Dark Heresy 2nd Edition

The one that started it all, has solid character creation rules and you get to be above the common folk of the Imperium. Working for the Inquisition you get to do all sorts of fun things and be the ultimate hunters of witches/aliens/demons.

Rogue Trader

Finally we have here Rogue Trader; flying around through space to discover new planets, trade routes and ultimately earn your fortune. Be the ultimate space faring Han Solo type and see all that there is to see.