So got an update on the progress of my Blood Angels force, starting with the ones who have been officially based to varying degrees of awesomeness:
So my Blood angels army certainly has a strong start especially with those whirlwinds giving me options if I want to field a 1000 point army, which speaking of that I had a game today with them that I absolutely plan to post about once I sort through my scrawled battle report on paper, to be accompanied by pictures too. Spoiler alert Reivers and Whirlwinds are kick ass. Also in the next little bit decided to touch a bit on the toxicity that seems to plague both Overwatch/Heroes of the Storm as I experienced a good deal of it lately so that will be a fun post, then a Fortnite post at some point, and last thing I have planned is perhaps a talk about the things that made me return to Street Fighter V for my fighting game kicks.
Anyhow that is all for this post, hope everyone has a good weekend!
Now as I have been attempting to gather an army of Ultramarines as I had decided a little while back, I got to thinking about the other Space Marine Chapters out there. Now while the Ultramarines are and always will be my first 40K love, sporting a shade of my favourite colour, I found myself considering other chapters. After I looked over my plotted Ultramarines force I realized that it wasn’t exactly something that vibe’d with me or something that exactly made much sense when compared to my other forces.
I got a Death Guard force for a good foot-slog force with enough firepower to hold people down until their hard hitters can get into combo and wreck in the fight phase. These guys are just survivability incarnate as they can shrug off damage like it is nobody’s business and outlast just about any who come up to them. Naturally they are slow moving, but if they manage to tough it out they will bring the win.
Then the Eldar for a ranged heavy power force to mow foes down in a Biel-Tan themed flurry of shuriken weapons with a few specialist melee forces to ambush weak units who cannot defend themselves in melee. Even got some Dark Eldar to reinforce these Eldar in a potential Ynnari force if they ever decide to separate the Triumvirate of Ynnead, So that I can actually acquire tow out of three of them without spending for the whole thing. Eldar as opposed to the Death Guard are squishy, and hit fast from a range reducing enemies to rubbish.
Those two forces occupy different styles, so it required that a third force be something different, otherwise what was the point? So I needed something melee oriented and fast, the first thing that came to mind? Blood Angels.
Ahhh yes the Blood Angels, my other Space Marine love. Ultramarines being the first and Blood Angels being the favorite for the majority of my adult life. There is something about their cursed bloodline that makes them all so very close to becoming blood-thirsty beasts that so very closely resemble their Khornite worshipping lost brothers. This not only makes for awesome story telling, but also makes for great melee rules for them. The aptly named Red Thirst makes their charges even more effective than their brethren, and with a lot of their specialist units focused on close combat this makes it all the sweeter.
So with that melee focus and the use of quick strikes, makes for a good third force to find itself between my other two. Apart from the statistical and rules basis on choosing the Blood Angels, their models look so awesome.
Not that I am any sort of painter of great skill, but these models look amazing and would be a treat to paint.
So all in all I am very excited to start myself a Blood Angels force, as opposed to my original plan of starting an Ultramarines force, which thankfully I didn’t get too done much with before I had a change of heart, I mean other than the Macragge Blue Reivers… even then it is just three of them who If I really wanted to could prime over ’em. Either way I am happy and excited to move forward with a Blood Angels force. As a final note look at my Sanguinary Priest I did a very minor conversion on.
What is it that makes table top games so enticing to people? Well generally they are broad in variety and are usually really well thought out. This can go from board games like Risk, to role playing games like Dungeons & Dragons, and everything in between. Board games have been around for a very long time and most assuredly everyone has at least one fond memory of playing them with family or friends. This is something that reaches across generations and brings people closer together. The varying kinds of games give people of all stripes and tastes something that suits their fancy. These games are quite often very accessible too, making them all the easier to enjoy. There is something in their being that just makes them so popular, perhaps because it is all in all a social experience? The social experience is what defines the D&D nights for me, having friends over and creating unique memories that you will forever remember. I don’t know about everyone else, but my nights playing these kind of games are memorable and I can remember so many of them with ease. Also ironic that something people used to see as being anti-social is more social than how people typically interact nowadays with their phone obsessions. These social interactions are what define the experience in such a memorable way regardless of whatever you are playing, needless to say that people define the experience and the game is just the reason why you are there. Aside from the social experience some of these games are just really well thought out and creative, allowing for all sorts of games to be around in the market. At this point I am sure everyone has heard of Munchkin, but it is such a charming and fun board game that it is hard to imagine anyone ever disliking it. I am not exactly the most religious playing of Munchkin, but the couple times I have played it are fond memories that are way more memorable than the game of League of Legends or Rainbow Six Siege the other night (not that those aren’t enjoyable.) Ever play a video game version of Monopoly, Uno or Risk? Yeah it just isn’t right and usually ends up being really boring. Tabletop Role Playing Games like D&D (especially) have defined how video game role playing games work and greatly influenced them, but they don’t hold a candle to actually playing the real thing in my experience. Sometimes you get great ideas like the Dragon Age Origins tabletop which sounded cool or the Dark Souls boardgame, which are influenced by video games. I guess what I am trying to say is that tabletop experiences are among some of the best social gatherings I have ever had, bringing something unique that everyone can enjoy and in my belief it is something that everyone should do with their friends/family every once in a while.
P.S. After seeing the word ‘board’ so much you really see how odd of a word it really is.
Here are some links to some of the games mentioned:
Munchkin: a good time with friends in a dungeon crawling RPG-like board game
Dungeons & Dragons 5th Edition: The classic tabletop role-playing game is the best of the best and the one stop for incredible times with your friends.
Warhammer 40K is my favorite sci-fi/space fantasy setting of all time, beating out Star Wars (which is a close number 2) and others. The lore is so deep and all the characters/races are just so bad ass. So when I heard of that Fantasy Flight Games had a Tabletop RPG series with the 40K license I had to jump on it. With the numerous modules (by the time I got into it) there were many options to live out the universe; Dark Heresy, Rogue Trader, Deathwatch, Only War, and Black Crusade.
Was really able to sink my teeth into Dark Heresy, Deathwatch and Black Crusade, so that is what my RPG group spent the most time on out of them all. The system that FFG (Fantasy Flight Games) had for these games fell under the d100 system which had percentages for success on rolls. Say you were going to go shoot something and you had a Ballistic Skill of 35, well you had to hit 35 or under to hit. Then once that was done you would roll for damage, there was nothing further to it, you would hit based on your character’s skill or you wouldn’t. That really resonated with me as sometimes in these games, like Dungeons & Dragons for example, had other things to account for like opposing AC which could make all the difference. I very much enjoyed the FFG take on the 40K universe and there were so many places it could go. However, there was one thing that always irked me and that was the fact there were limited (if any) options to play the alien races.
Standard argument people make is that you could home brew your way through that, but that never sat well with me. Insert things like The Spin and that is what home brew is to me, weird overpowered shit that makes zero sense. Can’t take it seriously and neither can my group, there has always been a no home brew allowed thing agreed on by us all. It just feels so artificial and just not right at all, just a weird feeling overall. Not that I feel there is anything wrong with anyone doing this, if you like to home brew things all the power to you.
So where this leaves me is the point where the contract between FFG and Games Workshop ran out so no more 40K games by them, which is really too bad. The new game that will be taking over is called Wrath & Glory, as taken on by Ulisses (props for the name.) There isn’t much known about it at this point other than they plan to focus on archetypes, will be using a d6 system for roles and the tiers of power thing (which I will touch on shortly). The d6 is ok in my opinion, and has seen use in things like Shadowrun so it works for some bigger known games. The biggest thing I have hope for in Wrath and Glory is to be able to get those systems built in to play things like Eldar, Dark Eldar, Tau, Orks, or even Neurons (somehow.) This would be really awesome and put the full scope of the world to use. Because personally even though the Imperium and the forces of Chaos are sweet, would be cool to see some different stuff take center stage. Those are my hopes for Wrath & Glory. In the latest newsletter by Ulisses they talk about tiers of power for characters with the Eldar Warlock being an example of a Tier 3 power character. So with them considering the different tiers of power it seems like they are giving great thought to the 40K universe as a whole and ways to balance those characters out. I have great hope for Wrath & Glory being awesome and using the other races as they speak of the other race options often enough in the newsletters.
TLDR; FFG had a great rpg, so Wrath and Glory will ideally be a good follow up. Just needs to put the d6 system to good use and have some focus/options on the races outside of mankind. Hope it is good.
Also check out the FFG games before it is too late and they go outta print. Having the physical copies is always best (in my opinion) and PDFs just slow things down at the table.
A module about being sweet Chaos aligned Space marines and Humans, has a free-form style to leveling characters based on what gods you worship. Fun times for chaos.
About the Ordo Xenos special group made up of Space Marines gathered from all different chapters allowing for interesting character creation and interactions between players.
Ever want to be Imperial Guardsmen and be expendable as all hell? Here you go this one is for you. Can create a regiment for yourselves, have an awesome theme going for your characters and ultimately die for the God Emperor of mankind. Who knows maybe you will be that one awesome guy who survives it all?
Dark Heresy 2nd Edition
The one that started it all, has solid character creation rules and you get to be above the common folk of the Imperium. Working for the Inquisition you get to do all sorts of fun things and be the ultimate hunters of witches/aliens/demons.
Finally we have here Rogue Trader; flying around through space to discover new planets, trade routes and ultimately earn your fortune. Be the ultimate space faring Han Solo type and see all that there is to see.