Tabletop Games and why they are awesome

What is it that makes table top games so enticing to people? Well generally they are broad in variety and are usually really well thought out. This can go from board games like Risk, to role playing games like Dungeons & Dragons, and everything in between. Board games have been around for a very long time and most assuredly everyone has at least one fond memory of playing them with family or friends. This is something that reaches across generations and brings people closer together. The varying kinds of games give people of all stripes and tastes something that suits their fancy. These games are quite often very accessible too, making them all the easier to enjoy. There is something in their being that just makes them so popular, perhaps because it is all in all a social experience? The social experience is what defines the D&D nights for me, having friends over and creating unique memories that you will forever remember. I don’t know about everyone else, but my nights playing these kind of games are memorable and I can remember so many of them with ease. Also ironic that something people used to see as being anti-social is more social than how people typically interact nowadays with their phone obsessions. These social interactions are what define the experience in such a memorable way regardless of whatever you are playing, needless to say that people define the experience and the game is just the reason why you are there. Aside from the social experience some of these games are just really well thought out and creative, allowing for all sorts of games to be around in the market. At this point I am sure everyone has heard of Munchkin, but it is such a charming and fun board game that it is hard to imagine anyone ever disliking it. I am not exactly the most religious playing of Munchkin, but the couple times I have played it are fond memories that are way more memorable than the game of League of Legends or Rainbow Six Siege the other night (not that those aren’t enjoyable.) Ever play a video game version of Monopoly, Uno or Risk? Yeah it just isn’t right and usually ends up being really boring. Tabletop Role Playing Games like D&D (especially) have defined how video game role playing games work and greatly influenced them, but they don’t hold a candle to actually playing the real thing in my experience. Sometimes you get great ideas like the Dragon Age Origins tabletop which sounded cool or the Dark Souls boardgame, which are influenced by video games.  I guess what I am trying to say is that tabletop experiences are among some of the best social gatherings I have ever had, bringing something unique that everyone can enjoy and in my belief it is something that everyone should do with their friends/family every once in a while.

P.S. After seeing the word ‘board’ so much you really see how odd of a word it really is.

Here are some links to some of the games mentioned:

Munchkin: a good time with friends in a dungeon crawling RPG-like board game

Dungeons & Dragons 5th Edition: The classic tabletop role-playing game is the best of the best and the one stop for incredible times with your friends.

 

Lots of hope for Wrath & Glory

http://s-and-j.co.uk/warhammer/WH40KLogo.gif
source: http://s-and-j.co.uk/warhammer/WH40KLogo.gif 

Warhammer 40K is my favorite sci-fi/space fantasy setting of all time, beating out Star Wars (which is a close number 2) and others. The lore is so deep and all the characters/races are just so bad ass. So when I heard of that Fantasy Flight Games had a Tabletop RPG series with the 40K license I had to jump on it. With the numerous modules (by the time I got into it) there were many options to live out the universe; Dark Heresy, Rogue Trader, Deathwatch, Only War, and Black Crusade.

Was really able to sink my teeth into Dark Heresy, Deathwatch and Black Crusade, so that is what my RPG group spent the most time on out of them all. The system that FFG (Fantasy Flight Games) had for these games fell under the d100 system which had percentages for success on rolls. Say you were going to go shoot something and you had a Ballistic Skill of 35, well you had to hit 35 or under to hit. Then once that was done you would roll for damage, there was nothing further to it, you would hit based on your character’s skill or you wouldn’t. That really resonated with me as sometimes in these games, like Dungeons & Dragons for example, had other things to account for like opposing AC which could make all the difference. I very much enjoyed the FFG take on the 40K universe and there were so many places it could go. However, there was one thing that always irked me and that was the fact there were limited (if any) options to play the alien races.

source: http://vignette3.wikia.nocookie.net/warhammer40k/images/2/2d/Inquisition_Logo.jpg/revision/latest?cb=20111208231310

Standard argument people make is that you could home brew your way through that, but that never sat well with me. Insert things like The Spin and that is what home brew is to me, weird overpowered shit that makes zero sense. Can’t take it seriously and neither can my group, there has always been a no home brew allowed thing agreed on by us all. It just feels so artificial and just not right at all, just a weird feeling overall. Not that I feel there is anything wrong with anyone doing this, if you like to home brew things all the power to you.

 

So where this leaves me is the point where the contract between FFG and Games Workshop ran out so no more 40K games by them, which is really too bad. The new game that will be taking over is called Wrath & Glory, as taken on by Ulisses (props for the name.) There isn’t much known about it at this point other than they plan to focus on archetypes, will be using a d6 system for roles and the tiers of power thing (which I will touch on shortly). The d6 is ok in my opinion, and has seen use in things like Shadowrun so it works for some bigger known games. The biggest thing I have hope for in Wrath and Glory is to be able to get those systems built in to play things like Eldar, Dark Eldar, Tau, Orks, or even Neurons (somehow.) This would be really awesome and put the full scope of the world to use. Because personally even though the Imperium and the forces of Chaos are sweet, would be cool to see some different stuff take center stage. Those are my hopes for Wrath & Glory. In the latest newsletter by Ulisses they talk about tiers of power for characters with the Eldar Warlock being an example of a Tier 3 power character. So with them considering the different tiers of power it seems like they are giving great thought to the 40K universe as a whole and ways to balance those characters out. I have great hope for Wrath & Glory being awesome and using the other races as they speak of the other race options often enough in the newsletters.

 

TLDR; FFG had a great rpg, so Wrath and Glory will ideally be a good follow up. Just needs to put the d6 system to good use and have some focus/options on the races outside of mankind. Hope it is good.

 

Also check out the FFG games before it is too late and they go outta print. Having the physical copies is always best (in my opinion) and PDFs just slow things down at the table.

Black Crusade

A module about being sweet Chaos aligned Space marines and Humans, has a free-form style to leveling characters based on what gods you worship. Fun times for chaos.

Deathwatch

About the Ordo Xenos special group made up of Space Marines gathered from all different chapters allowing for interesting character creation and interactions between players.

Only War

Ever want to be Imperial Guardsmen and be expendable as all hell? Here you go this one is for you. Can create a regiment for yourselves, have an awesome theme going for your characters and ultimately die for the God Emperor of mankind. Who knows maybe you will be that one awesome guy who survives it all?

Dark Heresy 2nd Edition

The one that started it all, has solid character creation rules and you get to be above the common folk of the Imperium. Working for the Inquisition you get to do all sorts of fun things and be the ultimate hunters of witches/aliens/demons.

Rogue Trader

Finally we have here Rogue Trader; flying around through space to discover new planets, trade routes and ultimately earn your fortune. Be the ultimate space faring Han Solo type and see all that there is to see.