Blackstone Fortress

So with the lastest Blackstone Fortress stuff being shown off and the pre-order coming up this weekend, there is lots to be excited about with this game. I wanted to take some time and share my thoughts on what they have shown off so far.

The Heroes

Now all these models look awesome and all have their different roles to fulfill in Blackstone Fortress. In today’s post about Blackstone Fortress we are shown so much about these heroes. I am just going to show off the characters I am most excited about and talk a little bit about them.

Praise the God-Emperor!

Now this is exactly my kind of character right here, has support/healing abilities and can throw down in melee. That is why I have always love Paladins/Clerics in D&D. It is just my kind of thing, and I can’t wait to play this guy in Blackstone. He will for sure be my number one choice just based on the description of his  capabilities alone. Not to mention the model does looks sweet and will be useful in some future Wrath & Glory stuff for me.

That is a mean looking gun.

Apart from loving the look of the model, the practical use of the character in game sounds really versatile. His ability to generate a resource as stated; “In games of Blackstone Fortress, players can gather inspiration points – a resource used for all sorts of handy in-game effects, from re-rolls to hunting for treasure.” So the applications sound really useful, and could be a character you absolutely want in any game. They don’t really make mention of his combat skills, but since he is a Kroot it might be safe to assume he will be good in close quarters at the least.

Can almost smell the pathways from here.

Then we come to the third of my three favorites, the archetypal Eldar ranger. Major points for her being from Biel-Tan the best craftworld in my opinion. Guaranteed you will be seeing her in many Eldar armies after this comes out. In Blackstone Fortress she is described as being “a fighter who excels at extremes – in classic Aeldari style!” I can’t argue with that assessment of the Eldar. So it sounds like she will be really awesome at range, really good in melee, and an overall compliment to any party style.

Despite my focus on my three favorites, all of the heroes sound incredible, so there sounds like a lot of fun to be had with all the characters!

The Enemies

So now that we have some good heroes set up, we need some villains for them to face off against, luckily we have some of the best around.

Quite a nice makeover.

The Chaos Space Marines… The Chaos Space Marines.. They look soooo good. I can only hope that future CSM models follow suit. I can’t wait to get my hands on these and it honestly makes me want to do some base Chaos Space Marines in the near future. They seriously look so good, and gives me hope for more updates to some of the older models.

 

These kind of guys dare a Commissar to try and execute them.

Now these are some traitor Guardsmen you will never forget! They look incredible, menacing, and altogether awesome! Definitely some cool kit bashing will come from these guys.

Look at that array of evil!

The Chaos Space Marines and Traitor Guard are among the full set of foes to be found in Blackstone. Notable mentions include beast men, which are super awesome to see, and I definitely will have to get some to supplement my Death Guard. The Ur-Ghuls also could make any Archon happy as that means there are yet more modeling options for your court. The techno cultists also could make for some potential modeling options that I am more than sure people will find a use for. Just the amount and quality of the models to come with the game is amazing!

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Just another look at your soon-to-be foes.

Other Things

They showed off their unboxing of the game (which I highly recommend checking out) and there was so much to the game that it would take me forever to talk about it all. The amount off stuff is staggering actually, so I will list/show some below.

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Five Rule supplements for the game.
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Fancy gameboard.
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The “combat track” for determining combat order
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Cards to build a unique scenario.

And the list goes on…

Conclusion

This game looks awesome and I can’t wait to get my hands on it later on in the month. I highly encourage everyone to go checkout their community website to get more info since I only touched on some of the things to be said about Blackstone Fortress, as I just wanted to give my opinion on certain things. The game comes out November 23rd, slightly over two weeks, so there is lots of time to study up and decide where you sit on getting it. I know my friends and I will be getting it for sure to supplement our Warhammer experience! Anyhow that is all for this post, until next time!

 

Lots of hope for Wrath & Glory

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source: http://s-and-j.co.uk/warhammer/WH40KLogo.gif 

Warhammer 40K is my favorite sci-fi/space fantasy setting of all time, beating out Star Wars (which is a close number 2) and others. The lore is so deep and all the characters/races are just so bad ass. So when I heard of that Fantasy Flight Games had a Tabletop RPG series with the 40K license I had to jump on it. With the numerous modules (by the time I got into it) there were many options to live out the universe; Dark Heresy, Rogue Trader, Deathwatch, Only War, and Black Crusade.

Was really able to sink my teeth into Dark Heresy, Deathwatch and Black Crusade, so that is what my RPG group spent the most time on out of them all. The system that FFG (Fantasy Flight Games) had for these games fell under the d100 system which had percentages for success on rolls. Say you were going to go shoot something and you had a Ballistic Skill of 35, well you had to hit 35 or under to hit. Then once that was done you would roll for damage, there was nothing further to it, you would hit based on your character’s skill or you wouldn’t. That really resonated with me as sometimes in these games, like Dungeons & Dragons for example, had other things to account for like opposing AC which could make all the difference. I very much enjoyed the FFG take on the 40K universe and there were so many places it could go. However, there was one thing that always irked me and that was the fact there were limited (if any) options to play the alien races.

source: http://vignette3.wikia.nocookie.net/warhammer40k/images/2/2d/Inquisition_Logo.jpg/revision/latest?cb=20111208231310

Standard argument people make is that you could home brew your way through that, but that never sat well with me. Insert things like The Spin and that is what home brew is to me, weird overpowered shit that makes zero sense. Can’t take it seriously and neither can my group, there has always been a no home brew allowed thing agreed on by us all. It just feels so artificial and just not right at all, just a weird feeling overall. Not that I feel there is anything wrong with anyone doing this, if you like to home brew things all the power to you.

 

So where this leaves me is the point where the contract between FFG and Games Workshop ran out so no more 40K games by them, which is really too bad. The new game that will be taking over is called Wrath & Glory, as taken on by Ulisses (props for the name.) There isn’t much known about it at this point other than they plan to focus on archetypes, will be using a d6 system for roles and the tiers of power thing (which I will touch on shortly). The d6 is ok in my opinion, and has seen use in things like Shadowrun so it works for some bigger known games. The biggest thing I have hope for in Wrath and Glory is to be able to get those systems built in to play things like Eldar, Dark Eldar, Tau, Orks, or even Neurons (somehow.) This would be really awesome and put the full scope of the world to use. Because personally even though the Imperium and the forces of Chaos are sweet, would be cool to see some different stuff take center stage. Those are my hopes for Wrath & Glory. In the latest newsletter by Ulisses they talk about tiers of power for characters with the Eldar Warlock being an example of a Tier 3 power character. So with them considering the different tiers of power it seems like they are giving great thought to the 40K universe as a whole and ways to balance those characters out. I have great hope for Wrath & Glory being awesome and using the other races as they speak of the other race options often enough in the newsletters.

 

TLDR; FFG had a great rpg, so Wrath and Glory will ideally be a good follow up. Just needs to put the d6 system to good use and have some focus/options on the races outside of mankind. Hope it is good.

 

Also check out the FFG games before it is too late and they go outta print. Having the physical copies is always best (in my opinion) and PDFs just slow things down at the table.

Black Crusade

A module about being sweet Chaos aligned Space marines and Humans, has a free-form style to leveling characters based on what gods you worship. Fun times for chaos.

Deathwatch

About the Ordo Xenos special group made up of Space Marines gathered from all different chapters allowing for interesting character creation and interactions between players.

Only War

Ever want to be Imperial Guardsmen and be expendable as all hell? Here you go this one is for you. Can create a regiment for yourselves, have an awesome theme going for your characters and ultimately die for the God Emperor of mankind. Who knows maybe you will be that one awesome guy who survives it all?

Dark Heresy 2nd Edition

The one that started it all, has solid character creation rules and you get to be above the common folk of the Imperium. Working for the Inquisition you get to do all sorts of fun things and be the ultimate hunters of witches/aliens/demons.

Rogue Trader

Finally we have here Rogue Trader; flying around through space to discover new planets, trade routes and ultimately earn your fortune. Be the ultimate space faring Han Solo type and see all that there is to see.