Vermintide 2 DLC – Shadows over Bogenhafen

So the first DLC for Vermintide 2 received a teaser trailer today, a whole 30 seconds that doesn’t manage to show you much. It is however, still worth a view because A) 30 seconds is not any time at all really, and B) you still get something out of it.

Most importantly see that it is coming out on the 28th which is fast approaching here, less than two weeks, so it is likely lots of information will be revealed here. There are two notable things about the trailer itself, the heavy dense atmosphere that is heavily obscured, and then the fireworks that denote some kind of celebration (perhaps playing into some mission?) Also Morrslieb does look really awesome in the sky in this trailer too, looking incredibly clear, as a sign of further ill-tidings. My hope is that we will see some new weapons and enemy types, but who knows what we will get?

Also interestingly enough the night of the DLC “Shadows over Bogenhafen” is the exact same name of an adventure from the Warhammer Fantasy RPG, that takes place in the titular town as well. This adventure was part of the bigger campaign “The Enemy Within,” which we can find some stuff out about Bogenhafen.

bogenhafen colour map.jpg

It is situated on this big river which could play into game-play quite a bit, well if the developers choose to use it, which I think it is safe to say that they will as it is a major feature in the town. This is also assuming they keep to this idea for Bogenhafen, but I think it is safe to say that they will, because the exact same name as the adventure can’t be mere coincidence.

Anyhow I just wanted to share my thoughts and findings on this trailer, so that’s all for now, until next time!

DBFZ DLC – Done right… so far

Downloadable content is always walking a fine line, and it is everywhere nowadays. The concept on it’s own isn’t so bad, they make more stuff after the game and sell it as well. Makes sense right? But the issue is when every game has some DLC or another planned. I remember first taking notice of this kind of stuff in Mass Effect 2 where if you got a certain DLC you got that mercenary guy.

Yeah that guy, and this came out while I was in high school on the Xbox 360. I didn’t have the guy and guess what? Turns out the game was just fine without him. Now this is the kind of DLC that is somewhat harmless, it adds stuff but if you don’t have it it isn’t a big deal. Though it can get ridiculous with games like Evolve that would charge you for a slightly different coloured gun. Again still fairly harmless as you can ignore that stupidity and move on with your life.

Now it starts to become a problem when season passes get introduced, incorporating the once innocent expansions into this corporate promise of future DLC. A season pass is like saying “give me the money for this thing that may or may not come in the future,” which wouldn’t be terrible if most companies weren’t out just to exploit whatever they can to make a quick buck. I could go look at Steam right now, find any big AAA title, and it is almost guaranteed to have a season pass as well as other garbage on release.

Because people were totally clamoring for a sequel to The Crew. So look you can spend CAD$ 129.99 for some extra vehicles and three outfits for your character, seems totally worth it right? And how did The Crew go again?

I mean alright there are more good than bad reviews, but by a small margin, and of course there are people who liked it. There is nothing wrong with this, but the point being that there were enough issues that made people angry on release, and more recently too. So why in their mind did it seem to be a good idea to do the same corporate DLC crap that could have someone paying up to $130 for an alright game? And it is Ubisoft we are talking about who aren’t exactly the most reliable for this kind of thing, they have one good game as of late (Rainbow Six Siege.)

This is where DLC and Season Passes start to be an issue, so when DBFZ announced that a “Fighter Pass” was coming it had me worried. So I waited until the characters Bardock and Broly, actually came out (which you can buy separately by the way) to get the pass after I had seen some actual game-play. Man did Arc Systems nail it, not only are the characters awesome, but it actually feels like they added more into the game as a result. Each character adds to the already existing dramatic finishes, and there is actually more added dialogue for the original roster characters. Which the Bardock dramatic finish is displayed below, and if you are a Dragon Ball Z fan like me you will appreciate how awesome it is.

 

Either way the addition of new characters brings the addition of new content. Now this might sound like a no-brainer, but look at Injustice 2. Over at Netherrealm Studios they were like “Let’s add all these characters (which only some are DC characters) and not record any voice-lines for the other guys to address these newcomers,” resulting in a rather stale experience. Don’t get me wrong I love Injustice 2, but it kills the mood of a DC fan like me when you see Aquaman give Black Manta a standard generic voice line when they are each-others mortal enemies (they blame each other for the deaths of their fathers.)

So having these added characters actually feel like they fit is a big deal, not to mention how they play is actually incredible. Bardock and Broly both play differently from the other existing characters being awesome in their own rights. These two characters also have their own awesome themes adding to the collection of awesome music in the game already.

So it is very nice to see someone not exactly screwing us over with DLC right now, so I wanted to give credit where credit is due as Dragon Ball FighterZ is incredibly made. Not all games are like this, so it is important to keep our heads on a swivel and our eyes on shady companies like Ubisoft. Anyway that’s all for this post, thanks for reading!