Happy Halloween! Have an update!

Happy Halloween! It has been a rather busy last half of October for me; I’ve had exams, papers due, had Soul Calibur 6 come out, and so it has been a little crazy for me. There are a good number of things to talk about now though, and I will work through some of those.

Soul Calibur 6

First I want to touch on Soul Calibur 6, and it has been fantastic so far, it reminds me much of the older games in the series. It is quite the departure from Soul Calibur 5 which sucked quite a bit in my opinion. They did that whole thing where they tried to replace most the characters you love with crappy younger replicas of them that make you wonder why bother replacing them at all? The sixth entry does not do that kind of thing and takes it back to its roots, which it does so amazingly. I wanted to say that I love this game and it is fantastic, I highly recommend it. I even broke down and bought a fancy edition which I haven’t done in a long time, I know I shouldn’t have but I did anyhow :/

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I do really like the talking steel book though…

Kill Team Commanders

I picked up the Commanders expansion to Kill Team and I like everything that is has to offer, especially since one can think of it as just an expansion to Kill Team. There are many who prefer the sanctity of keeping it just at the troop level and leaving the HQ/Elites at home, which I definitely understand. However, I do appreciate the narrative campaign opportunity to include some of these harder hitting models and do some cool stuff with them. The ones I am most excited to use are the Deathwatch Watch Master, Deathguard Plague Surgeon and the Dark Eldar Archon. Speaking of Deathwatch Watch Master that guy comes in at a whopping 125 points! That really makes taking a Primaris option actually attractive (and practical) despite my thoughts on having Primaris guys in any sort of command of veterans like the Deathwatch. Commanders comes stock with all new specialisms to give your Commanders, the Strategist and Strength ones making a return from Rogue Trader, with many of them being reminiscent of ones that the other troops can take. For example, the Melee specialism at base gives an extra attack to the model similar to the Combat specialism at a glance, but has different stratagems and better abilities the higher the level. Overall the types of commander specialists you can make are pretty cool and can probably fulfill whatever role you could think of.

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Definitely one of the cooler specialties.

On top of all the stats, specialisms, and stratagems, you have new missions in the book that sound pretty fun. This one Heroic Stand sounds like a lot of fun, and could be really awesome to play.

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The defending Commander is the only heroic one on their side.

Apart from Commanders I continued to fill my ranks of models and think I am done assembling various kinds of Kill Teams for now, save for maybe Necrons in the near future. Anyhow here have been my projects as of late:

 

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This guy is my converted Archon. Had a vision of an Archon who would serve in the Kabal, but is more militaristic liking to get into the thick of things. Lacks the cunning to make it as the Warlord, but is nonetheless quite the melee fighter.
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Finally got some Thousand Sons like I always wanted to, this is essentially all I would ever need for a Kill Team of theirs. Well maybe a Tzaangor or two as well…
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Finally converted a couple Storm Guardians for potential use in Kill Team, I got my hands on some really cheap Guardian bits and had the Storm Guardian conversion stuff lying around from when I converted my Autarch. Two is all I really need.
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Got my Deathwatch guys base coated and this Watch Sergeant started. Need to clean up the shoulder a bit, but a good start considering I lost my fine tip brush.

 

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My assembled Deathwatch Watch Master for a Kill Team commander, as expensive as he is (points wise) I really want to field the model in the near future. Gave him a helmet because Space Marines should always have helmets IMO.

 

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And my Primaris Chaplain who I love the model of. I decided that for all the Space Marine Commander options this was one that I liked, especially since Chaplains are very important to the Blood Angels. I also love the look of the Absolver Bolt Pistol.

Well that is all I have really been up to in the past couple weeks besides work and school, so that is all I really had to talk about for now. The Blackstone Fortress stuff that has been coming out will certainly give me more to talk about once it has all been revealed. I have also been slowly working on a post talking about Warhammer 40K video games after I played Space Hulk Tactics. Then finally I will definitely have more to say about Wrath & Glory as I finally sink my teeth into it. Anyhow that is all for now, until next time!

 

Drukhari additions and other things!

Since I am at the end of my Blood Angels army building it is officially time to start piecing together the rest of my Dark Eldar (Drukhari) force, so I have some progress outline down below here.

Dark Eldar

I picked up the full Court of the Archon and have put them together in all their resin glory. On top of getting the court, I also got myself another box of Kabalite Warriors since I will be needing about three more units of them (or more even). It is a small addition to my force, but I told myself I would only get a few things at any given time so I didn’t over do it.

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I want to take this opportunity to point out how cool I think the Court of the Archon models are (despite them being resin) and how fun I think they will be on the battle field. They are interesting models that occupy a myriad of roles between them, but definitely will supplement my main Archon well. Out of all of them I think the Sslyth is my favorite of all, I mean he looks cool and sounds very strong. Just look at this picture of a Sslyth, it is so awesome.

Sslyth art aside, I hope it won’t be too much of a pain to paint (whenever I finally get around to that). So the end goal aim is a Kabal based Drukhari force, that isn’t just Kabalite/transport spam, so we will see how that goes I suppose.

Blood Angels

To be fair I said I was at the end of my Blood Angel building, not done yet. Though this will be the last Space Marine stuff I pick up for a while I think, save for some divinely inspired conversion, which probably won’t happen. Anyhow some Devastators and some more Death Company to round out my options. Next and last Imperium oriented thing I get will be some Deathwatch guys, but then that will be it for the Imperium

Now the Big Faq 2 dropped and there were some major hits to FLY units, as far as charging is concerned. I am part of a Blood Angels group on Facebook and everyone went nuts for a couple days there. I only play for fun, and can barely get my stuff painted, so for me the changes while slightly regrettable aren’t the end of the world. I still love my Blood Angels, their lore is awesome, their models are cool, and they are fun to play. So as far as any nerfs to Upon Wings of Fire and to jump pack units go, it doesn’t really affect me all that much. Just might need to start fielding units like terminators more, or be more careful with your fast attack units. Ah well.

Speaking of playing Blood Angels, I had a Kill Team game with them against my friend’s Elucidian Starstriders, that was rather sweet. It took place on the Ministorum Shrine mat, using the “Free Prisoners” mission out of the Rogue Trader book. I even wrote a little narrative out for it that was pretty enjoyable to do, so maybe some of those will show up in the near future. The end result was a resounding victory for the Blood Angels, though sadly my Tactical Sergeant with Power Fist wasn’t able to do too much, ah well next time. Thinking the next Kill Team game I do will be utilizing my Dark Eldar, so that’ll be fun and might even write a report on the battle. Though I find battle reports rather tedious and they might even take away the fun of the game for me. Either way it will make for some more stuff to talk about.

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Other than the Warhammer happenings I don’t have too much to say about other things, I did play the Soul Calibur 6 network test though, and I got to say I was having a lot of fun with it. Thinking it will be what replaces the Street Fighter V shaped hole in my gaming retinue. I mean they got Geralt in it, whats not to love? Other than Reversal Edges, but that is neither here nor there.

Anyway that is all I had in mind for this post, until next time!

Drukhari Kill Team stuff incoming!

So Games Workshop announced the new set of pre-orders for Kill Team, and oh boy am I excited.

First thing of note are the two new Kill Team starter sets that we got coming, that is the Drukhari (Dark Eldar,) and the Deathwatch. A fitting pair of starter sets to come out together, and I must admit I find it surprising that the dark kin get one before the Craftworlders. As cool as the Deathwatch is I am mostly focusing on the Drukhari here, as they are without a doubt one of my favorites. Though it is highly likely that I will be getting a Deathwatch Kill Team in the near future, but I digress. I am pretty stoked to pick up The Slicing Noose box, even though I already have some Wyches that I picked up beforehand, regardless lets take a look at the set:

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So like I said it is a Wych Cult theme Kill Team with plenty of melee killing power, with some pistols to add some shooting capability. The Drukhari specific data cards will for sure be useful, having their stratagems on hand in the most convenient way possible. Also get some dank looking Death World scenery that goes perfectly with the next Kill Zone. Then next got a look at the Drukhari specific dice which are picture just below.

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I am a sucker for things like this, getting the specific dice for a faction. Just an added bonus to the stuff that has been announced and I know for sure I will be getting this set of dice as well. Then we got the next Kill Zone;

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So here we got a really cool looking Death World forest that is a nice break from the urban Kill Zone that came with the starter set. No more roofs and higher floors that people can try to post snipers up on, it is just a straight slog and dirty fight in a crowded environment. They also showed off one of the environmental effects that you can get in the Kill Zone.

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This will make things even dicier for troops to traverse the dense forest, and could make some interesting scenarios. Also I feel like Harlequins would thrive in this kind of scenario due to their flip-belts allowing them to move through regular terrain, honestly they would thrive in the forest in general.

Just a short post from me getting hyped up about the up-coming Drukhari (Dark Eldar) stuff, while also being happy about the upcoming Kill Zone. If you wanted to check the community post out yourself I have the link here. Until next time!

Thoughts on Drukhari Kill Teams and prep.

So among all the Kill Team previews the one I was actually most excited for was the Drukhari (Dark Eldar) preview to see what our dark angst-y boys and girls would be able to take in their teams.

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Honestly I wasn’t as terribly disappointed as most people were upon seeing just Kabalites and Wyches being able to take the field, considering the amount of equipment options that you got, there is more than enough to compensate. Between the two groups Kabalites and Wyches, there’s a lot of cool equipment options between them, for ranged or melee combat respectively. Dark Eldar excel at killing infantry with their Splinter weaponry so it will be fun to see how that translates into Kill Team, but I imagine it will translate well. This also goes for weapons like Agonisers, Impalers/Shardnets or Hydra Gauntlets, that would be devastating in smaller scale combat. Wyches make for great melee units in the full game able to fight things like terminators pending the right strategies and drug usage, so them being up against other lighter units is easy by comparison. So all in all I believe the Dark Eldar will be strong in Kill Team due to their fast high damage nature.

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Overall Drukhari have me extremely excited for Kill Team and I am hopeful to see what my other two crews, the Death Guard and Eldar have in store, though I suspect that Death Guard will just be Plague Marines with Poxwalkers. The regular Eldar I am sure will have Dire Avengers, Storm Guardians, and Guardian Defenders, giving some actual purpose to having some Storm Guardians other than their few uses, with some leeway to remove Dire Avengers for just Guardians.

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In my own preparations I had zero reason to wait on picking up a Wyche Squad any longer as I will need them in Kill Team. Got them assembled and ready to go, while I was at it I also purchased a new Archon to do a slight conversion on him, to be rid of the self hug pose.

Anyway that is all for this post, until next time!