Thoughts about my Death Guard.

Now I know I have a lot on the go right now 40K wise, but that is just how I do it. I go between my armies and slowly get progress on one before moving to the other, just to keep things fresh. So what I had in mind for this post was talking about my plans to further expand my Death Guard force.

I was at a point where I met my 2000 point goal with my Death Guard and that was good enough for a while, until I started REALLY thinking about it. I was sitting there and had a though I was like “Whoa wait why didn’t I actually craft a Brigade and now have just a battalion?” Turns out the answer is that I was just getting back into the game and had just been trying to fill out points with all the cool stuff I wanted. Now that I have had more time with it I realize I want to have a brigade for all the CP. I suppose I could also swing a double battalion as well, but I want to keep it as one whole detachment.

So without further ado this is what I have currently as a main force. There is heavy investment into elites and soaking up a huge amount of points. The distinct lack of troops and heavy support make a conversion into a brigade a daunting task, considering the cost of plague marines.

Death Guard Battalion

++ Battalion Detachment +5CP (Chaos – Death Guard) [104 PL, 1981pts] ++

+ HQ +

Lord of Contagion [7 PL, 130pts]: Plaguereaper

Malignant Plaguecaster [6 PL, 110pts]: 2. Gift of Contagion, 4. Blades of Putrefaction

Typhus [9 PL, 175pts]: 3. Plague Wind, 6. Curse of the Leper

+ Troops +

Plague Marines [7 PL, 144pts]
. Plague Champion: Plague knife, Plasma pistol, Power fist
. Plague Marine w/ melee weapons: Flail of Corruption
. Plague Marine w/ melee weapons: Flail of Corruption
. Plague Marine w/ Special Weapon: Blight launcher
. Plague Marine w/ Special Weapon: Blight launcher

Plague Marines [7 PL, 149pts]
. Plague Champion: Plaguesword, Plasma pistol
. Plague Marine w/ melee weapons: Great plague cleaver
. Plague Marine w/ melee weapons: Great plague cleaver
. Plague Marine w/ Special Weapon: Plasma gun
. Plague Marine w/ Special Weapon: Plasma gun

Plague Marines [7 PL, 139pts]
. Plague Champion: Plague knife, Plasma pistol, Power fist
. Plague Marine w/ boltgun
. Plague Marine w/ melee weapons: Mace of Contagion and bubotic axe
. Plague Marine w/ Special Weapon: Plasma gun
. Plague Marine w/ Special Weapon: Blight launcher

Poxwalkers [6 PL, 120pts]: 20x Poxwalker

+ Elites +

Biologus Putrifier [4 PL, 74pts]

Blightlord Terminators [14 PL, 253pts]
. Blightlord Champion: Bubotic Axe, Combi-plasma
. Blightlord Terminator: Balesword, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Balesword, Reaper autocannon

Deathshroud Terminators [11 PL, 180pts]
. Deathshroud Champion: Manreaper, Plaguespurt gauntlets
. 2x Deathshroud Terminator: 2x Manreaper, 2x Plaguespurt gauntlets

Foul Blightspawn [4 PL, 77pts]

Helbrute [7 PL, 130pts]: Power scourge, Reaper autocannon

+ Fast Attack +

Foetid Bloat-drone [8 PL, 158pts]: 2x Plaguespitters, Plague probe

Myphitic Blight-haulers [7 PL, 142pts]
. Myphitic Blight-hauler: Bile spurt, Missile launcher, Multi-melta

++ Total: [104 PL, 1981pts] ++

So that is what I sit at now, and had planned numerous additions to get brigade ready, the list is as follows;

HQ
Daemon Prince of Nurgle – Now this isn’t necessarily a necessity for creating a brigade, but more something of a comfort that I would like to have at some point as they are strong and pretty cool honestly. Also wanted to think of some cool conversions to create that would have the wings.

Troops

Cultists x 20 – I have heard stories of how effective basic cultists actually are despite how cheap they are. An easy spot filler for the troop slots that don’t cost an arm and a leg like plague marines do. ( I also got ten of them sitting around already).

Fast Attack

Myphitic Blight Hauler – I really like these guys, because they are fast, have many weapon options and can be purchased for cheap. There is nothing to dislike about these in my opinion.

Heavy Support

Plagueburst Crawler x 3 – The obvious choice for the heavy support slot with their long range support, making them perfect for the foot slogging Death Guard. The only issue? Is their money price especially considering I need THREE of them.

Conclusion

This is what my standard 2000 point army would end up looking like in brigade form:

++ Brigade Detachment +12CP (Chaos – Death Guard) [109 PL, 1998pts] ++

+ HQ +

Lord of Contagion [7 PL, 130pts]: Plaguereaper, Warlord

Malignant Plaguecaster [6 PL, 110pts]: 1. Miasma of Pestilence, 3. Plague Wind

Typhus [9 PL, 175pts]

+ Troops +

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun
. Cultist Champion: Autogun

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun
. Cultist Champion: Autogun

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun
. Cultist Champion: Autogun

Plague Marines [7 PL, 150pts]
. Plague Champion: Plague knife, Plasma pistol, Power fist
. Plague Marine w/ melee weapons: Flail of Corruption
. Plague Marine w/ melee weapons: Flail of Corruption
. Plague Marine w/ Special Weapon: Plasma gun
. Plague Marine w/ Special Weapon: Plasma gun

Poxwalkers [3 PL, 60pts]: 10x Poxwalker

Poxwalkers [3 PL, 60pts]: 10x Poxwalker

+ Elites +

Biologus Putrifier [4 PL, 74pts]

Deathshroud Terminators [11 PL, 180pts]
. Deathshroud Champion: Manreaper, Plaguespurt gauntlets
. 2x Deathshroud Terminator: 2x Manreaper, 2x Plaguespurt gauntlets

Foul Blightspawn [4 PL, 77pts]

+ Fast Attack +

Foetid Bloat-drone [8 PL, 158pts]: 2x Plaguespitters, Plague probe

Myphitic Blight-haulers [7 PL, 142pts]
. Myphitic Blight-hauler: Bile spurt, Missile launcher, Multi-melta

Myphitic Blight-haulers [7 PL, 142pts]
. Myphitic Blight-hauler: Bile spurt, Missile launcher, Multi-melta

+ Heavy Support +

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy Slugger

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy Slugger

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy Slugger

++ Total: [109 PL, 1998pts] ++

This is my goal for my Warhammer minis for the next little while is to get these guys purchased and base painted over the summer here. Also to get my other units painted which I have a slight bit of progress on:


That is all I really had in mind for this post, any comments or advice just let me know! Until next time!

Blood Angels Progress

So got an update on the progress of my Blood Angels force, starting with the ones who have been officially based to varying degrees of awesomeness:

 

The Red Thirst-y Reivers are ready to go

 

The cheap, but effective knife Scouts.

 

Then here got the other group of Scouts sporting Mephiston Red as well.

 

My group of 10 Intercessors, to sometimes be split into squads of 5 also based and ready (other than the one backpack that fell off).

 

Then the three HQ I have so far look pretty good, other than the Librarian who I got a little too trigger happy on with the spray so for now his face is a little featureless… So that will be something I will have to fix moving forward, but is not something I am undertaking quite yet.

 

Then these steals of a deal that I found at my local hobby store. $35 CAD for what is normally $70? Such a steal I couldn’t resist, especially since I need exactly two for my planned Blood Angels list.

 

So my Blood angels army certainly has a strong start especially with those whirlwinds giving me options if I want to field a 1000 point army, which speaking of that I had a game today with them that I absolutely plan to post about once I sort through my scrawled battle report on paper, to be accompanied by pictures too. Spoiler alert Reivers and Whirlwinds are kick ass. Also in the next little bit decided to touch a bit on the toxicity that seems to plague both Overwatch/Heroes of the Storm as I experienced a good deal of it lately so that will be a fun post, then a Fortnite post at some point, and last thing I have planned is perhaps a talk about the things that made me return to Street Fighter V for my fighting game kicks.

Anyhow that is all for this post, hope everyone has a good weekend!

Blood Angels Progress!

Been a little quiet as of late, but that is sadly due to it being crunch time for school. As any university student could tell you there is a period in which they get blitzed with assignments, exams, and presentations that they struggle to not get drowned in. The latter half of March is that kind of time for me, so my ability to get much done besides school and work is fairly limited, however I have made some awesome progress with my blossoming Blood Angels force that I wanted to show off so far.

HQ

As I showed off before I got my minor conversion of a Sanguinary Priest rolling with standard equipment to keep him cheap…

Then as added HQ I got my Captain in Gravis Armour who I got plans to replace with a ‘Slamguinius’ conversion of my own, but the Captain in Gravis is no joke and more than formidable.

Got a super cool looking Librarian in Terminator Armour as well, so he can hold his own in combat and hold the line as well as any other Space Marine.

 

Elites

I have quite a bit of work done in the elites section so far, though I must admit Sanguinary Guard are a pain in the ass to assemble…

Of course got a Sanguinary Ancient who will sport a relic when there is CP to spare.

Got a full squad of Reivers ready to unleash utilize the Red Thirst to get so many attacks at heightened strength against whatever is unlucky enough to be caught by them, and yes it is just the box as I have yet to get much time to assemble them. To be fair you have to do leg by leg, and arm by arm, and I absolutely HATE having a half-finished squad for assembly… gotta be all or nothing.

Troops

Got two squads of scouts ready to roll out onto the table-top at any time, one geared with Sniper Rifles and one geared with Combat Knives.

So all in all I have a good start to my force, with a good while to go until it is done, but all things come with time. As for right now I don’t have a lot of free time, but when I do I will be sure to get much more done for posts in the future. If anyone is curious as to what I plan to run I would be more than happy to talk about that or if people have some awesome suggestions on what to add that would be awesome to hear as well. Anyway that’s all for this post!

Forgebane hot off the press! New 40K box set!

Hot off the press and just revealed, is the new box set for 40K! Adeptus Mechanicus and Necrons! Wow what a match made in heaven. This box set looks awesome, and should please any Necron or Admech player. Big things are the new Imperial knights in the box set so even if you have all the things you would want for an Admech force those are a big sell! Either way without much further ado here are the leaked photos courtesy of General Games.

Anyway just wanted to bring that hot news and do my part to spread the good word of the God Emperor!

Fire Dragons are steamy

Crappy pun work aside, I just wanted to take a moment to talk about how much I enjoy using Eldar Fire Dragons and the particular tale of a certain Exarch.

I had a game the other night with a couple of my friends, and it was a 1500 point game that had a 2 on 1 scheme to it. So the one guy with an Adeptus Mechanicus force had 1500 points, while I was teamed up with my other friend with us splitting 750/750. My teammate had a Militarum Tempestus force that was hard focused on deep striking with some snipers and a Leman Russ for support. I will spare the details of the full game, since I just wanted to call attention to the first couple rounds.

So we had decided that a building in the center was a key structure to be had both for strategic value and it was the best terrain we had (it was primed unlike other things.) On the Admech side close to the building were many Skitarii and worst of all an Onager Dunecrawler.

Yeah one of those. Scary things they are and those Neutron Lasers with S10 can be a scary proposition (not to mention other setups,) but yet we set about the task of destroying it right away. Tempestus Scions were on that middle building like gold on Custodes, and my Fire Dragons webway assaulted in as well with some Warlock support. So the combined deep strike force went straight into our favourite building, so that we could benefit from the cover and attempt to erase that Dunecrawler.

This is the purpose of Fire Dragons, this is why I brought them so when the time came I knew what I had to do. Throw Jinx on it from my Warlock and blow it up with the Dragons. Well sadly Jinx failed and so my Fire Dragons had to go at it without the psychic assistance. So it came time for them to fire, and sadly only two of them hit, the Exarch with his Fire Pike and one of the regular Dragons with a fusion gun. Saves were failed, and the damage was going out. I needed 11 damage from the two of them to erase the Onager Dunecrawler, and I got 10 damage on it. It was a little disappointing that a meltagun from my ally had to finish the job, but the best part comes next.

So when it was the Admech turn I knew the Fire Dragons (henceforth FDs) were going to get mowed down, and so it was. Now the FDs have a solid save with a 3+ and the cover taking that to an HQ level of 2+, but all hope went out the window when the shots started coming. A dragoon and another Dunecrawler made short work of the FDs accompanying the Exarch, then it came time for the two squads of Skitarii Vanguard to open fire. Now Radium Carbines are Assault 3, and with some Arc Rifles of Rapid Fire 1, spread out amongst a combined 20 Skitarii Rangers that is a lot of shots going out. Obviously if it wasn’t necessary it would never take that many shots for a single FD Exarch, but it was a different occurrence this time. So it was that the Exarch saved/dodged/survived over 30 shots of combined carbine and rifle fire, which understandably the Admech player wasn’t too thrilled about meaning one thing… He had to kill the Exarch out of principle now. Three Tech-Priest Domini, Two Dragoons, one unit of Skitarii Rangers, and a third Onager Dunecrawler later, the Exarch still stood triumphantly.

This would only last until the next Admech shooting phase, when halfway through he fell to more Skitarii Vanguard fire… So it would be that his legacy was ended and the Tempestus Scions who had stood around him would surely tell tales of the Exarch until the end of their days. After the game I had boasted that he deserved to be commemorated getting a unique name and backstory, with the potential Autarch conversion in the future… to which my friends had agreed was a neat idea. So for now until I think of a good name for him, this will be his legacy because lets face it, Fire Dragons are just awesome and none are hotter 😉 .

Also below is a picture of his stand because I wanted to honour him forever, don’t mind the table and terrain as our collective Warhammer area is a work in progress.. also don’t judge me for him (the Exarch) being unpainted still…

Here he stands after surviving a barrage of shots.

Anyhow that’s all for now, just wanted to recount the tale of the Exarch, also if anyone has any neat or interesting name ideas let me know!

 

Space Marine Chapter Switch?

Now as I have been attempting to gather an army of Ultramarines as I had decided a little while back, I got to thinking about the other Space Marine Chapters out there. Now while the Ultramarines are and always will be my first 40K love, sporting a shade of my favourite colour, I found myself considering other chapters. After I looked over my plotted Ultramarines force I realized that it wasn’t exactly something that vibe’d with me or something that exactly made much sense when compared to my other forces.

I got a Death Guard force for a good foot-slog force with enough firepower to hold people down until their hard hitters can get into combo and wreck in the fight phase. These guys are just survivability incarnate as they can shrug off damage like it is nobody’s business and outlast just about any who come up to them. Naturally they are slow moving, but if they manage to tough it out they will bring the win.

Then the Eldar for a ranged heavy power force to mow foes down in a Biel-Tan themed flurry of shuriken weapons with a few specialist melee forces to ambush weak units who cannot defend themselves in melee. Even got some Dark Eldar to reinforce these Eldar in a potential Ynnari force if they ever decide to separate the Triumvirate of Ynnead, So that I can actually acquire tow out of three of them without spending for the whole thing. Eldar as opposed to the Death Guard are squishy, and hit fast from a range reducing enemies to rubbish.

Those two forces occupy different styles, so it required that a third force be something different, otherwise what was the point? So I needed something melee oriented and fast, the first thing that came to mind? Blood Angels.

Ahhh yes the Blood Angels, my other Space Marine love. Ultramarines being the first and Blood Angels being the favorite for the majority of my adult life. There is something about their cursed bloodline that makes them all so very close to becoming blood-thirsty beasts that so very closely resemble their Khornite worshipping lost brothers. This not only makes for awesome story telling, but also makes for great melee rules for them. The aptly named Red Thirst makes their charges even more effective than their brethren, and with a lot of their specialist units focused on close combat this makes it all the sweeter.

So with that melee focus and the use of quick strikes, makes for a good third force to find itself between my other two. Apart from the statistical and rules basis on choosing the Blood Angels, their models look so awesome.

Not that I am any sort of painter of great skill, but these models look amazing and would be a treat to paint.

So all in all I am very excited to start myself a Blood Angels force, as opposed to my original plan of starting an Ultramarines force, which thankfully I didn’t get too done much with before I had a change of heart, I mean other than the Macragge Blue Reivers… even then it is just three of them who If I really wanted to could prime over ’em. Either way I am happy and excited to move forward with a Blood Angels force. As a final note look at my Sanguinary Priest I did a very minor conversion on.

Anyways thats all for this post, have a good one!




A tale of two armies.

Today was a somewhat productive day for my Warhammer life, got fifteen Dire Avengers, Asurmen, and three Primaris reivers primed with that oh so lovely Macragge Blue.

I have been waiting the better part of two weeks for an ample opportunity to spray my Dire Avengers/Asurmen because the weather where I love isn’t the most favorable conditions for spraying models this time of year. Finally it came to today where it was only -8° C and it wasn’t snowing, so as soon as I got back from the University I was blue-ing those bad boys up. Honestly I love the look of Macragge Blue and is a far better colour to paint with than the Corax White I was using for just about everything else. Plus the best part is for those Dire Avengers there isn’t too much else to do on them after (unless I decide to get fancy) since they are mostly blue. Asurmen is the one that scares me to fully paint as he is pretty detailed and as a linchpin to my force he better be looking his best. Either way the first step for them is done.

Now we come to the aforementioned Reivers which I picked up this past weekend after I broke down and decided to start up my Ultramarines in glorious fashion once more. So I decided to start real cheap, picking up the Reivers easy to assemble kit with the three models, and after assembling those I wanted more. I was able to barter with my roommate for some of his unused Intercessors from the Dark Vengeance kit he and I split, him with Space Marines and me getting Deathguard. At the time I had no interest in the Primaris marines or Space Marines in general, but in hindsight I wish I kept both. Ah well live and learn, anyhow after assembling the Intercessors with their standard Bolt Rifle setup I definitely fell in love with the look and feel of the Primaris Marines. I set about acquiring the Dark Vengeance Captain in Gravis armour and found a cheap deal on EBay; 20 (USD) with shipping, which is a great deal. Only downside is it’ll take a long time as it ships from Russia. Ah well better than paying 45+ dollars in other places if you could find one even. Back to the painting tales though, as I was finishing the Reivers and getting to the Intercessors it began to snow rather heavily which is most unfortunate. Anyhow have some pictures of the models mentioned above.

Asurmen primed and ready to go.
Dire Avenger Squad the 1st
Dire Avenger Squad the 2nd
Dire Avenger Squad the 3rd
Poor un-primed Intercessors, snow started to fall rather heavily before I could get to them 🙁
Three primed Reivers

That is the tale of my army progress as I paint my Eldar and acquire some more Space Marines. Only issue left is coming up with a decent Primaris Ultramarine list. If anyone has any thoughts to add to help me figure it out, just comment or email me at; thegameapostle@gmail.com

Anyway that’s all for now, until next time!




Warhammer 40K Eternal Crusade: Dying?

source: https://www.google.ca/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwigzKacmdvYAhVQ2WMKHYm0CXkQjRwIBw&url=http%3A%2F%2Fstore.steampowered.com%2Fapp%2F375230%2FWarhammer_40000__Eternal_Crusade%2F&psig=AOvVaw1Iuz78IiYZLlednvW61Npl&ust=1516147886655720
Eternally Space Marines

Now if you are like me and love the Warhammer 40,000 universe you will usually take any chance at a video-game using the license. Though within the past few years the amount of games coming out of this license has actually been ludicrous, with the license being whore’d out left, right, and center. Now I realize that the video-game industry as of late turns out cheap garbage more oft than not and I think there is nothing that represents that more than the Warhammer 40K license.

source: https://tctechcrunch2011.files.wordpress.com/2011/01/oldthqlogo.jpg
Once upon a time…

Once upon a time there was a great company called THQ that had the license and made the great Dawn of War series (up until this latest one made by Relic which was formerly THQ Canada and clearly the magic was lost along the way) as well as the Space Marine game which was awesome. Once THQ went bankrupt and was sold off piece by piece that license also found itself adrift. Now this is where the mass production of phone games comes into play; Space Wolf, Regicide, Carnage, and Storm of Vengeance all fall under that gross brand of mobile game pay-to-win where the games more often than not lack any real depth.

source: https://vignette.wikia.nocookie.net/warhammer40k/images/1/14/2563041-eternalcrusade_selectionscreen_new.jpg/revision/latest?cb=20141127184423
Basically how it is

Other than those though there are a few stand-outs that are good like Space Hulk: Deathwing or Eternal Crusade, and Gladius – Relics of War looks like it could be fun, but the issue lies with a lack of quality control. Eternal Crusade being a game with fun concept, but a lack of continued support from the developers have led it into a slow and unerring decay that would make Nurgle happy. One of the key issues with this is if you are a fan of things in 40K that aren’t Space Marine oriented then your options are fairly limited as many games just highlight SM happenings. As Eternal Crusade slowly dies, the fan base is all Space Marine or Chaos Space Marine with the games being one-sided stomps as the guilds who play respective sides come and go. Now don’t get me wrong there are good games that aren’t so one sided sometimes, but in my experience it usually isn’t that satisfying. There are brief periods during the day that you can find non-Space Marines playing, but it is a narrow window of time. It was me sitting in queue for about 30 minutes trying to find a game that inspired me to write this and while I have nothing against playing SM varieties it would be nice to play my favorite faction. The devs aren’t doing anything to really support it either, they are seemingly adopting the “release and drop” policy more as time goes on. Further cementing this is the fact that the game once had a price tag, and then went free to play leaving those who bought it with essentially nothing. Just an attempt to get a quick buck and exploit those who want something different than the Space Marine party that most 40K games are. It is just disappointing to see something that is legitimately fun be screwed around by negligent developers.

Lots of hope for Wrath & Glory

http://s-and-j.co.uk/warhammer/WH40KLogo.gif
source: http://s-and-j.co.uk/warhammer/WH40KLogo.gif 

Warhammer 40K is my favorite sci-fi/space fantasy setting of all time, beating out Star Wars (which is a close number 2) and others. The lore is so deep and all the characters/races are just so bad ass. So when I heard of that Fantasy Flight Games had a Tabletop RPG series with the 40K license I had to jump on it. With the numerous modules (by the time I got into it) there were many options to live out the universe; Dark Heresy, Rogue Trader, Deathwatch, Only War, and Black Crusade.

Was really able to sink my teeth into Dark Heresy, Deathwatch and Black Crusade, so that is what my RPG group spent the most time on out of them all. The system that FFG (Fantasy Flight Games) had for these games fell under the d100 system which had percentages for success on rolls. Say you were going to go shoot something and you had a Ballistic Skill of 35, well you had to hit 35 or under to hit. Then once that was done you would roll for damage, there was nothing further to it, you would hit based on your character’s skill or you wouldn’t. That really resonated with me as sometimes in these games, like Dungeons & Dragons for example, had other things to account for like opposing AC which could make all the difference. I very much enjoyed the FFG take on the 40K universe and there were so many places it could go. However, there was one thing that always irked me and that was the fact there were limited (if any) options to play the alien races.

source: http://vignette3.wikia.nocookie.net/warhammer40k/images/2/2d/Inquisition_Logo.jpg/revision/latest?cb=20111208231310

Standard argument people make is that you could home brew your way through that, but that never sat well with me. Insert things like The Spin and that is what home brew is to me, weird overpowered shit that makes zero sense. Can’t take it seriously and neither can my group, there has always been a no home brew allowed thing agreed on by us all. It just feels so artificial and just not right at all, just a weird feeling overall. Not that I feel there is anything wrong with anyone doing this, if you like to home brew things all the power to you.

 

So where this leaves me is the point where the contract between FFG and Games Workshop ran out so no more 40K games by them, which is really too bad. The new game that will be taking over is called Wrath & Glory, as taken on by Ulisses (props for the name.) There isn’t much known about it at this point other than they plan to focus on archetypes, will be using a d6 system for roles and the tiers of power thing (which I will touch on shortly). The d6 is ok in my opinion, and has seen use in things like Shadowrun so it works for some bigger known games. The biggest thing I have hope for in Wrath and Glory is to be able to get those systems built in to play things like Eldar, Dark Eldar, Tau, Orks, or even Neurons (somehow.) This would be really awesome and put the full scope of the world to use. Because personally even though the Imperium and the forces of Chaos are sweet, would be cool to see some different stuff take center stage. Those are my hopes for Wrath & Glory. In the latest newsletter by Ulisses they talk about tiers of power for characters with the Eldar Warlock being an example of a Tier 3 power character. So with them considering the different tiers of power it seems like they are giving great thought to the 40K universe as a whole and ways to balance those characters out. I have great hope for Wrath & Glory being awesome and using the other races as they speak of the other race options often enough in the newsletters.

 

TLDR; FFG had a great rpg, so Wrath and Glory will ideally be a good follow up. Just needs to put the d6 system to good use and have some focus/options on the races outside of mankind. Hope it is good.

 

Also check out the FFG games before it is too late and they go outta print. Having the physical copies is always best (in my opinion) and PDFs just slow things down at the table.

Black Crusade

A module about being sweet Chaos aligned Space marines and Humans, has a free-form style to leveling characters based on what gods you worship. Fun times for chaos.

Deathwatch

About the Ordo Xenos special group made up of Space Marines gathered from all different chapters allowing for interesting character creation and interactions between players.

Only War

Ever want to be Imperial Guardsmen and be expendable as all hell? Here you go this one is for you. Can create a regiment for yourselves, have an awesome theme going for your characters and ultimately die for the God Emperor of mankind. Who knows maybe you will be that one awesome guy who survives it all?

Dark Heresy 2nd Edition

The one that started it all, has solid character creation rules and you get to be above the common folk of the Imperium. Working for the Inquisition you get to do all sorts of fun things and be the ultimate hunters of witches/aliens/demons.

Rogue Trader

Finally we have here Rogue Trader; flying around through space to discover new planets, trade routes and ultimately earn your fortune. Be the ultimate space faring Han Solo type and see all that there is to see.