Vermintide 2: Electric Boogaloo the Review

So recently Vermintide 2 came out, and if you were wondering if it was any good I have your answer right here.

Yes it is good, very good. Why is it good though? Well for a number of reasons, but to start I will say if you like the Left 4 Dead style and like Warhammer then this is the experience for you. Without further ado, let’s get into it.

The Setting

To start I’ll set the mood, it is a time of desperation and destruction as the end of the old world nears. Now if you ask most people they will say they loved the End Times setting and book series both, as it took risks that were never before taken pushing Warhammer Fantasy to its brink (too bad Age of Sigmar can’t capture any of this.) So this is where Vermintide 1 and 2 are set as the inevitable end comes, but that doesn’t stop you from trying to prevent it as you parade through razed towns, sewers, chaos worshiper camps, etc. The desperation of the end times are visible in all the maps and they capture it beautifully. Despite usually having so many enemies and things going on at a time everything still manages to look really good, with some breath taking areas.

The Characters

So I found the five characters in the Vermintide games to be somewhat interesting and their banter is entertaining (save for the incredibly annoying elf Kerillian,) always having something to say to fit the situation. The spread of archetypes are sure to give you one that you fancy, and although it starts to feel somewhat cramped when you get a full group of people who want to play different things from time to time, all the characters bring enough variety to be enjoyable to play. They all have different weapons, three different sub-classes with their own talent trees and skills (passive and active both) that give a plentiful amount of options to play with. For example Markus Kruber the former Imperial sergeant has the three sub-classes; 1) Mercenary dedicated to chopping up groups of enemies while having a war cry that gives the whole team temporary health, 2) Huntsman with a focus on ranged weapons that has a stealth ability allowing for better positioning or just an easy way to save allies, and 3) the Foot Knight who has more durability, more blocking stamina, a damage reduction aura, and a charge ability that allows you to move through groups of enemies at a time. Then as I mentioned before those each have their own talent trees that unlock as you level up. So the characters are varied, have progression and have a variety of play-styles within the weapons/talents that almost guarantee you find something you enjoy. Also as a fun tidbit all the sub-classes have a bit of backstory that pending which you play reflects how the character changed after the first game, neat.

The Equipment

Now normally I wouldn’t call the equipment in a game a big selling point, but here I feel like it really is, because you are constantly trying to get that ideal equipment as you climb the difficulties and become stronger. To earn equipment you have the rewards system or the crafting system, the rewards system gives you chests at the end of missions and when you level up. The end of missions rewards which pending your accumulative level, what difficulty you earn them on, and fulfilling certain objectives. The crafting allows you to dismantle old equipment for scrap allowing to craft whatever you want out of blueprints that you unlock as you go along. Here we have a “power level” system which combines your level with the values of your equipment determining your  overall strength. I think it’s a good system that you don’t have to grind for the weapons that do the most damage (as your damage is determined by the power and the type of weapon,) but find the traits and qualities you want most in a weapon instead of the damage vs traits dance that often ends up happening in those scenarios.

As I mentioned before the weapons have lots of variety, and are different for each character. So for the Witch Hunter if you want something to cleave through lots of enemies you take a falchion, if you want some armour piercing go for the battle axe, or if you want something in-between you will take the rapier. The ranged weapons you take alongside the melee weapons adds more variety, want to snipe out enemies from a distance? Use a crossbow. Like the crossbow’s range but hate the reload? Take the repeater crossbow. This is just still using the Witch Hunter example, with still more weapon types and it being like this for all five characters. All in all there is lots of play-styles you can utilize with the weapons that fit all types of scenarios. There is also a risk reward system that has you collect tomes and grimoires throughout the maps that give you better items at the end of a successful game, but they will also hinder you, best example being the grimoires that reduce your maximum health making it harder to survive in the battles to come.

The drive to get newer equipment is quite enticing and keeps you coming back.

Enemy varieties

In any game ever the enemies that are featured have to be interesting, satisfying to face, and varied enough that you don’t get bored halfway through, so in other words they have to be engaging enough for you to want to engage them. In the first game it was just Skaven with their array of enemy types, Clanrats/slaves that swarm, Gutter Runners that ambush you, Packmasters that rope you up and drag you off, Ratling Gunners that shoot a warp-stone mini gun at you, and more, so the Skaven alone had a lot of variety in themselves. Adding the followers of chaos into the mix adds even greater amounts of variety the compliment the Skaven; you got the Leech who isolates allies and leeches their health, the Blightstormer who creates plague tornadoes to toss you around, Berserkers who hit hard, Chaos Warriors who are mountains of metal that inflict great amounts of damage, and those are just a few examples. The most basic chaos follower enemies are tougher than the basic Skaven so them thrown into a horde changes things up, especially if they have those pesky shields. The enemies also never attack in the same places or same ways (save for some scripted events) making each run different from the last.

The Combat

The combat in this game is so utterly and viscerally satisfying that it is hard to have a bad time playing it (unless off course chopping the limbs off enemies isn’t something you enjoy.) The mechanics are pretty good too, with being able to dodge, block, push, and chop your way to victory. As I mentioned prior there are many types of equipment to use to get the job so you can address fights in many different ways that can all get the job done. Again it is REALLY SATISFYING to fight all these enemies and come out on top after a brutal battle.

Price Point

So $33 CAD is what it costs for people in Canada, which for a game that will last you a while is a pretty big selling point especially in an era where new games cost upwards 70-80$. To get a quality game for less than half the price of something like EAfront 2 or Destiny 2 or any other crap that a AAA developer puts out is well worth it.

So in Conclusion

If you like action RPGs or Warhammer, or Left 4 Dead horde survival style, with some visceral combat involved then this is the game for you. It is very fun, has lots of replay value and again for $30ish you cannot go wrong. It is also a great co-op game if you can manage to find enough friends to fill the ranks, so a big plus with that.

Also as a bonus have some of my personal game-play from the pre-order beta here:

And then some more recent stuff:

Dragon Ball FighterZ is Amazing

Well I finally got around to finishing the story for Dragon Ball FighterZ and oh my what a treat that game is. We were blessed last month to be given two fantastic releases in both Dragon Ball FighterZ and Monster Hunter World, which is rare to have such gems at once. Both of these two games have provided me with exactly the experience I sought after. As I have previously stated fighting games have long been a staple in my gaming life and I am always happy to find one as quality as DBFZ (as it will henceforth be referred to as.) Made by the company Arc System Works, who brought us the ever popular Guilty Gear franchise as well as other gems like Persona 4 Arena. This game brought the spirit of the 2D anime style fighter with it to be one of the best.

Arc System Works the best of the best.

The combat is fast paced surprisingly deep. I say it is surprising because it has the 3v3 style popularized by the Marvel vs Capcom series and those games (In my opinion) don’t have alot of character depth to them, like they feel really button-mashy more than skillful. This isn’t the case with DBFZ as each one of the characters is really good in their own right, but have distinct styles to bring to the table. You want someone with high mobility? Bam throw Trunks in there. Want to compliment that with a grappler? Android 16 is the one for you. Want someone who can mix-up and keep someone guessing? Android 18 suits the task. The thing is the variety and the usefulness of all the characters can make forming your ideal team tough as everyone is good. What I am trying to say is the combat is a great mix of fast pace and technical skill, with a great cast of characters. The art style is also incredible with an equally incredible soundtrack to match.

Now I mentioned the story before and normally in the past the Dragon Ball games follow the story of the show more or less, sometimes with some side stories (looking at you Budokai.) DBFZ has it’s own story written by Akira Toriyama that makes it feel authentic and like it could have been an actual arc in the show. With the introduction of Android 21 who is cool, fun to play, and has a unique design is also a treat for the game. All of these qualities has made her really popular which tells you they must have been doing something right. The story also rewards you with opportunities to see conversations/dialogues that would never take place in the show. How would Vegeta and Nappa interact? What would Cell and Adult Gohan have to say? Just things like that indulge a fan of the series, which is just strengthened by the returning of the original voice cast for all these characters. Hilarious to see some cutscenes with Yamcha or the Ginyu Force, and it is a real treat. The story mode also has a neat leveling system that gives you a bit of extra drive to play your favorite characters as well as a harder difficulty I can’t wait to jump into.

Also inherent to fighting games there is the unmatched pleasure of crushing fools online and this is something that isn’t lose with DBFZ. So for instance here are some ranked matches I had recorded earlier today just to show off some of the game-play.

All in all this is an incredible game-play experience for fighting game and Dragon Ball Z fans alike, likely I am both those things so it is even sweeter, and I could go on and on about how great it is, but I will end with this; I highly, highly, highly recommend this game to anyone, doubly so for those who enjoy fighting games as this is for sure the best one for a long time.

 




Monster Hunter World (In progress)

So it is a new month and I am making some good headway in the new Monster Hunter game. All I can say is that it is incredibly awesome! If you haven’t gotten to play a Monster Hunter game before, now is the time to get on it!

There are many things that make the Monster Hunter games very good, but I will attempt to touch on a few here as I am not yet complete the game but have put a good 40ish hours into it.

1) The Controls

source:https://pisces.bbystatic.com/image2/BestBuy_US/images/products/5580/5580915_sd.jpg;maxHeight=640;maxWidth=550
A far cry from the cramped 3DS.

The game-play of Monster Hunter World (henceforth to be referred to as MHW) has very tight responsive controls that make all the difference in battle with different kinds of monster where every second counts. Every action and movement is important as you navigate battles and the environments they take place in. Anyone who had to play the MH games on a 3DS or handheld of any sort will know what I say when the PS4 controller is a god send.

2) The Environments

source:https://assets.rockpapershotgun.com/images//2018/01/MHW-Coral_Highlands_Artwork_001-620x300.jpg
Beautiful Coral Highlands

The various wild environments are all playgrounds that beg for exploration and reward players keen on finding everything that there is to find. Aside from being well-crafted and beautiful looking, there are many useful things to be found around them. Need to make potions? Find herbs. Need to make that special ammunition? Find all the right natural materials. You also have the opportunity to build more camps to start your missions from, and find the natural cat inhabitants called Grimalkyne to help you in your quests. With different environments come different monsters and it is what drives you to unlock the new locales.

3) The Monsters

source:https://cdnb.artstation.com/p/assets/images/images/007/835/603/large/raph-lomotan-anjanathcomp.jpg?1508833353
The Anjanath is quite the dick, but makes a cool armour set.

Would be a poorly name game if the monsters weren’t a massive feature in it, and the rightly take center stage. With all their own unique looks and styles of trying to fend off those who intend to slay them, they all offer unique experiences in their fights that leave impressions that are distinct from one another. Sometimes the big monsters will cross paths and even fight each other in a spectacle Godzilla type display that leaves a sense of awe. It is very exciting to see what each big monster has to offer in terms of battle, and more so to see what they have to offer for equipment you can make from the materials they provide once you have bested them.

4) The Equipment

source: https://monsterhunterworld.wiki.fextralife.com/file/Monster-Hunter-World/anja_armor_set_mhw_wiki_guide.jpg
The set created from that dino up above.

Now it might seem strange to have the equipment as a separate section of why I find the game to be so mystifying, but if you have played one of these before then you will understand 100%. When I personally encounter a new monster all I can think is “what can I make out of you?” and that holds true throughout the game. As the monsters unlock different weapons and armour you find that they prepare you for different scenarios with different damage types or defenses. So I find myself preparing multiple sets of armour to deal with certain enemies, as when you start fighting harder enemies you require preparation. On the note of weapons the variety is great, with each weapon being surprisingly in-depth with their move-sets giving you much variety. Be it the slow, but strong great sword or the quick-striking dual swords every weapon can do the job of hunting monsters, so for every style of play there is a weapon to match.

So all in all Monster Hunter World is a great experience, and I love every moment of it. It is something I recommend that anyone try as it is the best boss fighting game series around.

Warhammer 40K Eternal Crusade: Dying?

source: https://www.google.ca/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwigzKacmdvYAhVQ2WMKHYm0CXkQjRwIBw&url=http%3A%2F%2Fstore.steampowered.com%2Fapp%2F375230%2FWarhammer_40000__Eternal_Crusade%2F&psig=AOvVaw1Iuz78IiYZLlednvW61Npl&ust=1516147886655720
Eternally Space Marines

Now if you are like me and love the Warhammer 40,000 universe you will usually take any chance at a video-game using the license. Though within the past few years the amount of games coming out of this license has actually been ludicrous, with the license being whore’d out left, right, and center. Now I realize that the video-game industry as of late turns out cheap garbage more oft than not and I think there is nothing that represents that more than the Warhammer 40K license.

source: https://tctechcrunch2011.files.wordpress.com/2011/01/oldthqlogo.jpg
Once upon a time…

Once upon a time there was a great company called THQ that had the license and made the great Dawn of War series (up until this latest one made by Relic which was formerly THQ Canada and clearly the magic was lost along the way) as well as the Space Marine game which was awesome. Once THQ went bankrupt and was sold off piece by piece that license also found itself adrift. Now this is where the mass production of phone games comes into play; Space Wolf, Regicide, Carnage, and Storm of Vengeance all fall under that gross brand of mobile game pay-to-win where the games more often than not lack any real depth.

source: https://vignette.wikia.nocookie.net/warhammer40k/images/1/14/2563041-eternalcrusade_selectionscreen_new.jpg/revision/latest?cb=20141127184423
Basically how it is

Other than those though there are a few stand-outs that are good like Space Hulk: Deathwing or Eternal Crusade, and Gladius – Relics of War looks like it could be fun, but the issue lies with a lack of quality control. Eternal Crusade being a game with fun concept, but a lack of continued support from the developers have led it into a slow and unerring decay that would make Nurgle happy. One of the key issues with this is if you are a fan of things in 40K that aren’t Space Marine oriented then your options are fairly limited as many games just highlight SM happenings. As Eternal Crusade slowly dies, the fan base is all Space Marine or Chaos Space Marine with the games being one-sided stomps as the guilds who play respective sides come and go. Now don’t get me wrong there are good games that aren’t so one sided sometimes, but in my experience it usually isn’t that satisfying. There are brief periods during the day that you can find non-Space Marines playing, but it is a narrow window of time. It was me sitting in queue for about 30 minutes trying to find a game that inspired me to write this and while I have nothing against playing SM varieties it would be nice to play my favorite faction. The devs aren’t doing anything to really support it either, they are seemingly adopting the “release and drop” policy more as time goes on. Further cementing this is the fact that the game once had a price tag, and then went free to play leaving those who bought it with essentially nothing. Just an attempt to get a quick buck and exploit those who want something different than the Space Marine party that most 40K games are. It is just disappointing to see something that is legitimately fun be screwed around by negligent developers.

Dank Souls remastered

Seems like so long ago that Dark Souls graced our lives with all too well-known and all encompassing frustration. In reality it has been seven years since the cult classic launched in 2011 taking the reins from 2009’s Demon Souls which really started it all. For anyone who played Dark Souls on its original PC release you know of the nightmare it was to actually get the game to run as intended. The FPS lock made the game run like ass, the textures were terrible and you couldn’t even play with friends without massive difficulty. Enter DSFix which made the game look like something that wasn’t made in the 90s and made it look/run incredibly. So now that they will essentially be taking a second crack at it they have a chance to do the release properly, which if Dark Souls 3 is any indication it should be a fine launch. They also plan on making tweaks to it in the graphical and technical areas, which if they bring it up to snuff with DS3 then that would be rather nice. Also the apparent discount for Steam users who own the Prepare to Die exition is also a nice touch. As an ending note I would just like to state some concerns with this. I am hoping that they keep the remaster as just that and don’t fiddle with the actual gameplay mechanics as DS3 was boring as hell to play in comparison to its predecessors. Armor basically didn’t matter, heavy weapons were useless, it was a light-roll-fest as rolling took no stamina, and most boring was that most weapons had similar STR/DEX scaling. So as long as they keep it as just a remaster with some fine tuning then it should turn out just fine.

E-sports.. are they really a good thing?

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Staples Center filled to the brim

Becoming quite the phenomenon in the past few years we have seen E-Sports rise in popularity to heights that were never imagined possible and I don’t think any of us had seen this coming. Sure local competitions were always fun to partake in or go watch, personally I have been an avid watcher of EVO tournaments for years, though never thought that this type of thing would peak like it has as of late. While I don’t think E-sports are inherently a bad thing, I think it is somewhat ridiculous to compare these guys to Football or Hockey players, an unpopular opinion I know. Either way I think that those who can make it into the major leagues of gaming deserve to be there and deserve to get all the admiration that they get because they do work really bloody hard. There are two ways in which I take issue with the E-sports world however; the rabid followers emulating the pros and the companies that churn out garbage trying to capture that essence.

Now for anyone who has played Hearthstone, League of Legends, Overwatch, or anything else with a popular E-sports scene you will know exactly what I am trying to say. There is always those players who attempt to copy and paste the play styles of pro players, suck terribly at it only to end up being the most cancerous people you have had the displeasure of playing with; this is something that is the worst in Overwatch lately. This inflates the ego of already toxic individuals who just take every opportunity to try to steal a bit of that glory that the pros experience with none of the skill to back it up. There is also the issue of these pro players influencing the community enforced meta (in some games like League) which is rather stale and unimaginative if you ask me because never should you get insulted for trying something different. Now there is something to be said for the  replicating of useful strategies or builds, which is completely understandable, but we all know that there are some who think it makes them the next pro Team SoloMid player. Naturally it is probably more true that popular E-sports tend to invigorate the game that is being played, but it isn’t the average player who has the most impact on your games; it is that dick who got mad at you for not playing to the meta or  failing to exceed their oh so lofty expectations.

Oh boy now the fun part, talking about the company shills who attempt to do whatever to create that next big E-sport. This ends up with perfectly good ideas or games being turned to mindless repetitive garbage that could have been good if they tried to build the game on its own merit. The biggest example that hits closest to home for me is Warhammer 40K Dawn of War III; the latest in an otherwise really enjoyable game series that falls quite short. The single player campaign is fine and there is never an issue with playing missions for all the different available factions as it builds a congruent story (usually) and gives you an opportunity to try different things. Now the issue with DoW III is that the game-play is so stale, boring and repetitive that it isn’t that much fun to play. It has that Starcraft II syndrome where it feels like every unit has an ability and focuses on spamming said abilities than actual strategy or match-ups. Not to mention the game-play focuses on these Elite units that you really need to actually get anything done, which are also for ability spam both active and passive. I can’t neglect to mention the fact that the only way to get resources is to capture limited resource points on the map which feels like it is forced just so there is always something to watch, and it just doesn’t feel right to me.  So it feels like instead of making a good Warhammer 40K game based on it’s own merit they just wanted to make something fun to watch without it actually being fun to play. What happened to the days when sequels were actually sequels that improved upon the predecessor? Regardless DoW III just has corporate decisions stamped all over it and as a fan of the series it is rather saddening.

source: https://cdn.arstechnica.net/wp-content/uploads/2017/04/DoW3-3-800x450.jpg
Wow look at all those abilities you can use! So entertaining!

What I am trying to say in all of this wordy ranting is that E-sports have helped to bring video games up to the mainstream for better or for (mostly) worse, and at the risk of sounding like some kind of hipster, the mainstream has helped to create some not-so-good games because of these big companies. Yes E-sports have helped people enjoy their games at new levels and made it so some people can make legitimate careers out of their passions, but all in all it is a mixed bag that has influenced the gaming market in some depressing ways. Funny that a lot of the popular E-sports weren’t made to be popular like that, looking at you League of Legends and Starcraft, turns out they are actually enjoyable games.

TLDR; E-sports have had mixed influences on the gaming community, leading to some bad games by companies trying to capture their essence and some toxic meatheads that try to emulate the pros, but while it leads to those things it does have its good merits. Warhammer 40K Dawn of War III is the perfect example of a great game series ruined by a company trying to make the next big E-sport.

 

Happy New Years!

Just wanted to take the chance to say Happy New Years to anyone who may or may not see this blog here. Have great hopes for 2018, as 2017 was a great year for games, video and tabletop both.

Excited to see the codex supplements that are going to continue coming out for the 8th edition of Warhammer 40K. Hopefully going to see some new Dark Eldar stuff come out as they could use a breath of fresh air as they decided to section off their units into the three different keywords.

Monster Hunter World is coming out this month which I couldn’t be more excited for as all those games are awesome and the demo that went on last month. I call it a demo because that is what all the ‘beta’ tests are nowadays are just marketing ploys as that was literally the purpose of demos. Either way without getting into a rant about it, the Monster Hunter World ‘open beta’ was awesome as expected. The game play of the 3DS on the far superior control scheme and power on the PS4 was all I wanted it to be.

As we enter the New Year I am very excited for 2018 and am excited to see where it leads us.

Why things like Battlefront 2 (EAfront 2) are helping to damage the Star Wars universe.

To start, two words; Loot Boxes.

There that should almost be enough explanation right there, to see such a great IP be whore’d out to such a degree and to be reduced to cash-ins as it has. Don’t get me wrong EAfront 2 is a massive improvement over the first one game play wise and actually has content in it, but to literally have a pay to win aspect built in there? Shameful. Now I know that being able to use real money has been temporarily disabled, but there is still this massive grind and degree of luck to get the upgrades that someone needs. For a franchise that has seen so many quality games it really is a shame to see it reduced to a shallow experience (again leagues better than the first.) Like the fact that there is some degree of split screen play is smart as it plays to one of the few advantages a console has over a PC, but certain game play elements are still lacking. I legitimately had lots of fun as the flame trooper burning those dirty resistance troops, and the special classes are cool. Though in what universe does a head shot with a sniper rifle weapon not instantly kill who you shoot it with? In a shooter? Ludicrous. It only rewards the grind, skill has been taken to a backseat in favor of having the right star cards. Let’s not forget how the developers attempted to paint themselves as the heroes recently since they said that they wanted to avoid cosmetics to preserve the canon. Well I mean having Yoda and Rey fight Boba Fett totally preserves that, good job guys. Not to mention skins are a thing which last I checked are cosmetics. In a universe where cosmetic micro-transactions are somewhat acceptable and you could play it in a way that allows for different races or something, pay to win cards were the complete wrong way to go.

 

Why does this bother me so much? Well besides being the picture perfect example of how big money is ruining video games and good licenses, Star Wars has a special place in my heart. Star Wars Dark Forces was the first game I played on a PC right there with Red Alert 2 and Baldur’s Gate, so it was something I grew up with. Not to mention the awesome toys like the light saber toys you could wail on your friends with, hell we used to wait for night time then have fully fledged light saber fights. Awesome movies, toys, games, books, comics and shows made it almost impossible to not fall in love with it; a sentiment that many would agree with. As of late however it has been painful to watch it commercialized the insane heights with those bloody annoying car commercials and the expanded universe being tossed aside just so they could basically take some of the ideas. Having great characters like Mara Jade Skywalker and Kyle Katarn be thrown to the wind just for one-dimensional characters like Rey is painful. Not to mention they claim the entire Empire was defeated at Jakku, that massive space-faring empire with the biggest fleet to exist, just basically gone… What?. Not that they talk about any of this in The Force Awakens probably because it had enough bad ideas on its own. I am not going to say The Force Awakens was a bad movie, I enjoyed it, but on the level of Star Wars movies it was just mediocre to me. The music was lacking, the main character was not compelling, there was no real danger as Rey was just so good at everything and the fake Death Star didn’t need to exist since they were going to go there to save Rey anyway. Now again I did enjoy the movie, Finn’s characterizing of a Storm trooper was awesome, Ren and Phasma were interesting villains (who need more done with them in the future,) the first order looks awesome (though their origin is crap,) Carrie Fisher was great as usual (R.I.P.) and they laid some great foundations for the future. The only worry though is that they won’t do what they can to make the best Star Wars film and will just take the safe generic plot that they did with The Force Awakens. Would be pretty sweet to see Rey fall to the dark side (power comes too easy and she is undisciplined) and see a redemption story for Kylo as he comes to terms with his own insecurities. Something like that, that feels more at home in one of the greatest licenses to exist. Rogue One was awesome as it went more in-depth with the Rebellion and characters who were more than just “good” or “bad,” those grey areas making things more interesting. I could go on and on about the newer Star Wars stuff like having Thrawn be reduced to just being in a children’s show and while those shows are decent, feels like a waste of a great villain who could have done so much more. Don’t get me started on what those idiots at WB are doing to Lord of the Rings.

 

As an end note this is my first blog post so I figured I went get into the meat of things instead of doing an introduction and all that, because there is an “about me” section if people actually wanted to know that stuff. Regardless of whether or not you agree with what I have to say here I appreciate people taking the time to read my ramblings. Also didn’t intend this to be so long, but guess I can really rant about Star Wars.

 

TLDR; EAfront 2 is just the latest in the series of weak attempts for companies to utilize popular licenses for quick easy money. Need to be more critical of things that come out of beloved series and buying a game that has loot boxes, but saying that you don’t need them so their existence is fine is just akin to ignorance. If you buy a game with loot boxes and shady practices, you are still supporting it. Don’t let bad companies get away with damaging our great franchise and licenses. Things like Star Wars need the loyal fans to actually be critical of the things we don’t like and not just accept everything because it is Star Wars, otherwise it loses what makes it great.

P.S. If you need some great Star Wars things to keep you busy until The Last Jedi? Here are some recommendations:
Star Wars Fan Favorites 1
Battlefront 1 & 2, with Republic Commandos? Those are the best shooters of the franchise and it doesn’t get any better.

Star Wars The Old Republic
Despire there being an EA logo slapped on the bloody cover, it is a really good game made by the once great company BioWare. Lets you have your own take on many classic archetypes in the The Old Republic era.

Star Wars Battle Front II : Inferno Squad 
Now I hate doing this, but this is actually a pretty good book and if you are someone who liked the campaign in EAfront 2 give this a read.

Star Wars: X-Wing Miniature Game
Alright this is a really sweet and fun miniatures game with many options to play. Based in the Galactic Civil War, there are three factions to play around with all with their own unit options. Big perk? No need to paint or glue. Sad thing? Probably the only place one can consider Kyle Katarn to be canon.

Let me know if there is anything anyone wants to see/hear about next week.