So there was a nice “free content update” for Vermintide 2 that added a whole lot of stuff, making it even more valuable of a game. I must say I have a few thoughts about this update, first off I think the addition of challenges, cosmetics, and mod support definitely aids the longevity of the game.
The lot of changes are detailed here: http://www.vermintide.com/news/free-content-update/.
Challenges however aren’t entirely retroactive ignoring most of the things you would have done before the update came out, which is definitely annoying. So it basically sets you back to square one making you almost feel like your efforts were ignored somewhat, especially when it comes to some of the challenges that want you to have 100 completions of Champion difficulty or higher to get a certain cosmetic. Like for example as shown below, the fact that it didn’t count my mission completions as Kruber from before so I have a measly four completions as Mercenary Kruber.
That is a minor gripe with the challenges in the grand scheme of the update, but still a bit annoying. The challenges are largely geared towards newer players as most reward commendation chests which once you reach a certain average item level aren’t so great, but still have a small chance for a cosmetic item.
Now there were claims to have been 100+ cosmetics to the game and I have seen some of them so far, and they range from cool to damn near pointless. Some of them, like my buddy, has a Saltzpyre with nails in his head, just two nails. I will update and get the screenshot whenever I get the chance next time as it is hilarious. Either way the addition of cosmetics is rather nice and adds to what you can get in the game, making commendation chests more useful. I still haven’t gotten any cosmetics either way.
Now here is where my only issue with the update is at all, the additions of “quests”
There are two varieties to these, the daily and the event quests. The daily quests are at best a positive and a negative at the same time. It adds a nagging necessity to play with a pre-mandated frequency to make use of these dailies, I mean you could ignore them, but that is inefficient. The daily quests award an emperor’s chest at Champion difficulty which is nothing to sneeze at as it does have a chance to get you a coveted “Red” item, which are the highest rarity. You get one daily quest a day which can range from “Collect 4 tomes” to “Kill 3 bosses” (which the kill three bosses one is buggy) so there is a decent variety, and with the ability to re-roll them isn’t too bad. There is a maximum of three that you can hold on to at a time so you can save them up to do three at a time, so there is less of a strictly daily commitment. It is worth mentioning that both a friend and I got a Red rarity item from daily boxes so they are just even more justified. The aspect of dailies is just something that bothers me as every game feels the need to have them, and they are usually near pointless, so at least these ones have a point to them. As for the event quests, so far the only one is an easy “10 quick play completions” so there is nothing to complain about there as you will be doing those anyway.
In conclusion this free update is a great thing for the game adding so much added content, that in my eyes makes it even more worth getting. Basically if going for challenges, you can mostly do do recruit or the other lower difficulties, and if going just for red items you just do Legend runs, leaving Champion difficulty in a bit of a useless spot nowadays. For an example of how good Legend is for getting red rarity items:
Anyway more than ever I recommend Vermintide 2, as it continues to add more stuff.
I get that lately I have been far more about blabbering on about fighting game oriented stuff, but man Combo breaker was awesome. These tournaments never disappoint, love seeing Guilty Gear, Street Fighter, Tekken and others. The real highlight though? That Cody trailer.
Now Cody Travers is a character who was my absolute favorite especially in Street Fighter IV, so the minute I saw that they were putting him in the latest installment during their third season of character releases I was ecstatic. People were playing with estimates on how long it would take for him to come out, finally we would be met with the Street Fighter pages on Facebook and Instagram changing their profile picture to a brick wall being broken open. For those who know about Cody they will know that is his thing, breaking out of jail just to partake in his favorite past time of street fighting. Now given past experiences it was known that a trailer would be coming very soon, and with Combo Breaker coming up the stars were lining up perfectly.
After the grand finals of the Street Fighter portion of Combo Breaker, we would get that trailer. Also funny that there is a live action portion to it.
Now we can see how different he is from Street Fighter IV in so many ways, but I am truly excited for his changes. For some examples he gets the knife or pipe for V-trigger, throws the little tornadoes at people now, has some sweet looking target combos, and in conclusion just looks great. Cody has evolved as a character story wise too, from convict to mayor he is changing things up, but still has that thug alive in him as he still totes those knives claiming that “desk work just isn’t his thing”. It is all these things that make him so compelling to me as a character both in and out of game-play. Also can’t forget those upcoming costumes too, definitely need all of those, show that Capcom is putting extra care into this one after the flat release of their last character Falke. Either way I am super stoked for Cody, wish he was coming out earlier, but the more time to polish the better.
Also another bonus his theme is definitely pretty sweet sounding so far, VesperArcade has done a preview theme from what we got so check that out:
I just wanted to talk about Cody some as I am so excited for him to come out, and since I have been really getting back into Street Fighter the time is definitely right. Aside from that definitely been meaning to talk about Fortnite some as that persistently bothers me, perhaps get that battle report up that is weeks overdue, and also been playing Pillars of Eternity 2 casually so there will be something about that in the near future.
“Punishment by fist, not a bad policy ain’t it?” I dig it.
So this past weekend was the Canada Cup Master Series for fighting games (and Hearthstone… Ugh) and as it was taking place in the city I live in I was able to attend. This became something I wanted to post about because I love the fact there is a FGC (Fighting Game Community) and wanted to be able to go be a part of it.
It was an awesome time, personally I was there mostly for the Street Fighter V tourney, but it was great being able to see the Guilty Gear and Dragon Ball FighterZ stuff as well. People were so friendly with many casual games that were constantly taking place. Nice to see people meeting, making new friends, and just generally having a good time.
One thing I love is the pro players are actually really cool people, just in with and around everyone else. So you can meet these people that I wish I could play at the level at. People like Punk, Ceroblast, Justin Wong (If you know Street Fighter people) and many others are just really cool friendly people. Got to meet one of my favorite streamers and youtubers VesperArcade which was really awesome, got to see him play his games. I have learned much from seeing him play, hearing him talk it about, and from some of my personal questions he has answered. Touching with the local Canadian FGC was a great experience.
The community is a great thing and I know I will be doing my best to further link up with my local FGC.
Here are some pictures I have.
Anyway it was a fantastic experience and I recommend people get into their gaming community to experience these kind of events for themselves.
I never originally planned on talking about this, but really? ‘Nintendo Labo’ bringing you overpriced cardboard? Now I have always thought this to be a ridiculous concept, but upon seeing everyone being blatant yes-men I knew I had to say something about it. Yes I get it is targeted to young children as a toy and is more than just the cardboard, but I can’t look past the basic variety kit starting CAD $89.99, pretty insane for pretty much just a toy.
Now for point of reference let’s look at what some people have to say about it.
Kotaku : “One of the great fallacies of children’s entertainment is that kids need things to be simple. Kids love diving deeply into complicated things, accumulating knowledge that is out of reach of the adults around them. Nintendo has always understood this, but Labo is a unique expression of this understanding, something that extends beyond the virtual world. More of a madcap engineering kit than a game, it feeds and rewards creativity and curiosity. As an adult, you’re along for the ride, but if you’ve got imaginative children in your life, seeing how they respond to this marvelous toy factory will be a great joy.”
TechRadar: “Creativity and problem solving skills are definitely engaged and developed here and, honestly, we can’t help but wonder if Nintendo is quietly creating the next generation of game designers. It’s like an early introduction to the thinking processes behind programming – while many games have us learn their mechanics to successfully play, in some ways Labo has us play to learn more about mechanics. ”
Destructoid: “The software is broken up into three sections: build, play, discover. Build is basically your construction manuals, while Play is the games you use with your Toy-Con, and Discover is instructions and other details. The coolest part for kids about discover is that it’s not just basic instructions. Through three lively characters kids can get outside-the-box ideas for how to play with their new Toy-Con, construct add-on items that expand the initial build’s abilities, and even learn the basic mechanics and programming that let their new toys do what they do. It’s far more in-depth than I thought it would be, and really opens up the educational and imaginative aspects of the game.”
Now these are just a few people as examples of the universal praise that seems to be floating around the Nintendo Labo. Now I get what people are getting at, it is a toy for children, but for that much money? Want to talk about fun learning and education? Get your kids to play with Lego, get them to read books, and all for less than the damned Labo. You can even print off replacement pieces, so it is obviously a fine product that requires nuance. I know there is more to it with the “Toy-Con” and the programs that go along with them, but still…
Want to talk about toys for fostering educational and engineering interest? Knex has got you covered and for much less of the cost and Lego as mentioned works as well. It just seems ridiculous to me that people are willing to spend the amount that Labo asks for just because it is Nintendo asking for it, and you know that is actually the reason for it too. It is in essence a neat concept, and without it being so damned pricey it could be worth someone looking into. As it stands however, it is hard to see it being worth it with that massive price value when there are far better alternatives to be had for toys since that is the primary argument people are going for here. Maybe it is actually as great as people claim it to be, but as a skeptic I believe it really is just the fact that it is the almighty Nintendo pushing it onto people especially for that kind of price point.
Downloadable content is always walking a fine line, and it is everywhere nowadays. The concept on it’s own isn’t so bad, they make more stuff after the game and sell it as well. Makes sense right? But the issue is when every game has some DLC or another planned. I remember first taking notice of this kind of stuff in Mass Effect 2 where if you got a certain DLC you got that mercenary guy.
Yeah that guy, and this came out while I was in high school on the Xbox 360. I didn’t have the guy and guess what? Turns out the game was just fine without him. Now this is the kind of DLC that is somewhat harmless, it adds stuff but if you don’t have it it isn’t a big deal. Though it can get ridiculous with games like Evolve that would charge you for a slightly different coloured gun. Again still fairly harmless as you can ignore that stupidity and move on with your life.
Now it starts to become a problem when season passes get introduced, incorporating the once innocent expansions into this corporate promise of future DLC. A season pass is like saying “give me the money for this thing that may or may not come in the future,” which wouldn’t be terrible if most companies weren’t out just to exploit whatever they can to make a quick buck. I could go look at Steam right now, find any big AAA title, and it is almost guaranteed to have a season pass as well as other garbage on release.
Because people were totally clamoring for a sequel to The Crew. So look you can spend CAD$ 129.99 for some extra vehicles and three outfits for your character, seems totally worth it right? And how did The Crew go again?
I mean alright there are more good than bad reviews, but by a small margin, and of course there are people who liked it. There is nothing wrong with this, but the point being that there were enough issues that made people angry on release, and more recently too. So why in their mind did it seem to be a good idea to do the same corporate DLC crap that could have someone paying up to $130 for an alright game? And it is Ubisoft we are talking about who aren’t exactly the most reliable for this kind of thing, they have one good game as of late (Rainbow Six Siege.)
This is where DLC and Season Passes start to be an issue, so when DBFZ announced that a “Fighter Pass” was coming it had me worried. So I waited until the characters Bardock and Broly, actually came out (which you can buy separately by the way) to get the pass after I had seen some actual game-play. Man did Arc Systems nail it, not only are the characters awesome, but it actually feels like they added more into the game as a result. Each character adds to the already existing dramatic finishes, and there is actually more added dialogue for the original roster characters. Which the Bardock dramatic finish is displayed below, and if you are a Dragon Ball Z fan like me you will appreciate how awesome it is.
Either way the addition of new characters brings the addition of new content. Now this might sound like a no-brainer, but look at Injustice 2. Over at Netherrealm Studios they were like “Let’s add all these characters (which only some are DC characters) and not record any voice-lines for the other guys to address these newcomers,” resulting in a rather stale experience. Don’t get me wrong I love Injustice 2, but it kills the mood of a DC fan like me when you see Aquaman give Black Manta a standard generic voice line when they are each-others mortal enemies (they blame each other for the deaths of their fathers.)
So having these added characters actually feel like they fit is a big deal, not to mention how they play is actually incredible. Bardock and Broly both play differently from the other existing characters being awesome in their own rights. These two characters also have their own awesome themes adding to the collection of awesome music in the game already.
So it is very nice to see someone not exactly screwing us over with DLC right now, so I wanted to give credit where credit is due as Dragon Ball FighterZ is incredibly made. Not all games are like this, so it is important to keep our heads on a swivel and our eyes on shady companies like Ubisoft. Anyway that’s all for this post, thanks for reading!
So recently Vermintide 2 came out, and if you were wondering if it was any good I have your answer right here.
Yes it is good, very good. Why is it good though? Well for a number of reasons, but to start I will say if you like the Left 4 Dead style and like Warhammer then this is the experience for you. Without further ado, let’s get into it.
To start I’ll set the mood, it is a time of desperation and destruction as the end of the old world nears. Now if you ask most people they will say they loved the End Times setting and book series both, as it took risks that were never before taken pushing Warhammer Fantasy to its brink (too bad Age of Sigmar can’t capture any of this.) So this is where Vermintide 1 and 2 are set as the inevitable end comes, but that doesn’t stop you from trying to prevent it as you parade through razed towns, sewers, chaos worshiper camps, etc. The desperation of the end times are visible in all the maps and they capture it beautifully. Despite usually having so many enemies and things going on at a time everything still manages to look really good, with some breath taking areas.
So I found the five characters in the Vermintide games to be somewhat interesting and their banter is entertaining (save for the incredibly annoying elf Kerillian,) always having something to say to fit the situation. The spread of archetypes are sure to give you one that you fancy, and although it starts to feel somewhat cramped when you get a full group of people who want to play different things from time to time, all the characters bring enough variety to be enjoyable to play. They all have different weapons, three different sub-classes with their own talent trees and skills (passive and active both) that give a plentiful amount of options to play with. For example Markus Kruber the former Imperial sergeant has the three sub-classes; 1) Mercenary dedicated to chopping up groups of enemies while having a war cry that gives the whole team temporary health, 2) Huntsman with a focus on ranged weapons that has a stealth ability allowing for better positioning or just an easy way to save allies, and 3) the Foot Knight who has more durability, more blocking stamina, a damage reduction aura, and a charge ability that allows you to move through groups of enemies at a time. Then as I mentioned before those each have their own talent trees that unlock as you level up. So the characters are varied, have progression and have a variety of play-styles within the weapons/talents that almost guarantee you find something you enjoy. Also as a fun tidbit all the sub-classes have a bit of backstory that pending which you play reflects how the character changed after the first game, neat.
Now normally I wouldn’t call the equipment in a game a big selling point, but here I feel like it really is, because you are constantly trying to get that ideal equipment as you climb the difficulties and become stronger. To earn equipment you have the rewards system or the crafting system, the rewards system gives you chests at the end of missions and when you level up. The end of missions rewards which pending your accumulative level, what difficulty you earn them on, and fulfilling certain objectives. The crafting allows you to dismantle old equipment for scrap allowing to craft whatever you want out of blueprints that you unlock as you go along. Here we have a “power level” system which combines your level with the values of your equipment determining your overall strength. I think it’s a good system that you don’t have to grind for the weapons that do the most damage (as your damage is determined by the power and the type of weapon,) but find the traits and qualities you want most in a weapon instead of the damage vs traits dance that often ends up happening in those scenarios.
As I mentioned before the weapons have lots of variety, and are different for each character. So for the Witch Hunter if you want something to cleave through lots of enemies you take a falchion, if you want some armour piercing go for the battle axe, or if you want something in-between you will take the rapier. The ranged weapons you take alongside the melee weapons adds more variety, want to snipe out enemies from a distance? Use a crossbow. Like the crossbow’s range but hate the reload? Take the repeater crossbow. This is just still using the Witch Hunter example, with still more weapon types and it being like this for all five characters. All in all there is lots of play-styles you can utilize with the weapons that fit all types of scenarios. There is also a risk reward system that has you collect tomes and grimoires throughout the maps that give you better items at the end of a successful game, but they will also hinder you, best example being the grimoires that reduce your maximum health making it harder to survive in the battles to come.
The drive to get newer equipment is quite enticing and keeps you coming back.
In any game ever the enemies that are featured have to be interesting, satisfying to face, and varied enough that you don’t get bored halfway through, so in other words they have to be engaging enough for you to want to engage them. In the first game it was just Skaven with their array of enemy types, Clanrats/slaves that swarm, Gutter Runners that ambush you, Packmasters that rope you up and drag you off, Ratling Gunners that shoot a warp-stone mini gun at you, and more, so the Skaven alone had a lot of variety in themselves. Adding the followers of chaos into the mix adds even greater amounts of variety the compliment the Skaven; you got the Leech who isolates allies and leeches their health, the Blightstormer who creates plague tornadoes to toss you around, Berserkers who hit hard, Chaos Warriors who are mountains of metal that inflict great amounts of damage, and those are just a few examples. The most basic chaos follower enemies are tougher than the basic Skaven so them thrown into a horde changes things up, especially if they have those pesky shields. The enemies also never attack in the same places or same ways (save for some scripted events) making each run different from the last.
The combat in this game is so utterly and viscerally satisfying that it is hard to have a bad time playing it (unless off course chopping the limbs off enemies isn’t something you enjoy.) The mechanics are pretty good too, with being able to dodge, block, push, and chop your way to victory. As I mentioned prior there are many types of equipment to use to get the job so you can address fights in many different ways that can all get the job done. Again it is REALLY SATISFYING to fight all these enemies and come out on top after a brutal battle.
So $33 CAD is what it costs for people in Canada, which for a game that will last you a while is a pretty big selling point especially in an era where new games cost upwards 70-80$. To get a quality game for less than half the price of something like EAfront 2 or Destiny 2 or any other crap that a AAA developer puts out is well worth it.
So in Conclusion…
If you like action RPGs or Warhammer, or Left 4 Dead horde survival style, with some visceral combat involved then this is the game for you. It is very fun, has lots of replay value and again for $30ish you cannot go wrong. It is also a great co-op game if you can manage to find enough friends to fill the ranks, so a big plus with that.
Also as a bonus have some of my personal game-play from the pre-order beta here:
Well I finally got around to finishing the story for Dragon Ball FighterZ and oh my what a treat that game is. We were blessed last month to be given two fantastic releases in both Dragon Ball FighterZ and Monster Hunter World, which is rare to have such gems at once. Both of these two games have provided me with exactly the experience I sought after. As I have previously stated fighting games have long been a staple in my gaming life and I am always happy to find one as quality as DBFZ (as it will henceforth be referred to as.) Made by the company Arc System Works, who brought us the ever popular Guilty Gear franchise as well as other gems like Persona 4 Arena. This game brought the spirit of the 2D anime style fighter with it to be one of the best.
The combat is fast paced surprisingly deep. I say it is surprising because it has the 3v3 style popularized by the Marvel vs Capcom series and those games (In my opinion) don’t have alot of character depth to them, like they feel really button-mashy more than skillful. This isn’t the case with DBFZ as each one of the characters is really good in their own right, but have distinct styles to bring to the table. You want someone with high mobility? Bam throw Trunks in there. Want to compliment that with a grappler? Android 16 is the one for you. Want someone who can mix-up and keep someone guessing? Android 18 suits the task. The thing is the variety and the usefulness of all the characters can make forming your ideal team tough as everyone is good. What I am trying to say is the combat is a great mix of fast pace and technical skill, with a great cast of characters. The art style is also incredible with an equally incredible soundtrack to match.
Now I mentioned the story before and normally in the past the Dragon Ball games follow the story of the show more or less, sometimes with some side stories (looking at you Budokai.) DBFZ has it’s own story written by Akira Toriyama that makes it feel authentic and like it could have been an actual arc in the show. With the introduction of Android 21 who is cool, fun to play, and has a unique design is also a treat for the game. All of these qualities has made her really popular which tells you they must have been doing something right. The story also rewards you with opportunities to see conversations/dialogues that would never take place in the show. How would Vegeta and Nappa interact? What would Cell and Adult Gohan have to say? Just things like that indulge a fan of the series, which is just strengthened by the returning of the original voice cast for all these characters. Hilarious to see some cutscenes with Yamcha or the Ginyu Force, and it is a real treat. The story mode also has a neat leveling system that gives you a bit of extra drive to play your favorite characters as well as a harder difficulty I can’t wait to jump into.
Also inherent to fighting games there is the unmatched pleasure of crushing fools online and this is something that isn’t lose with DBFZ. So for instance here are some ranked matches I had recorded earlier today just to show off some of the game-play.
All in all this is an incredible game-play experience for fighting game and Dragon Ball Z fans alike, likely I am both those things so it is even sweeter, and I could go on and on about how great it is, but I will end with this; I highly, highly, highly recommend this game to anyone, doubly so for those who enjoy fighting games as this is for sure the best one for a long time.
So it is a new month and I am making some good headway in the new Monster Hunter game. All I can say is that it is incredibly awesome! If you haven’t gotten to play a Monster Hunter game before, now is the time to get on it!
There are many things that make the Monster Hunter games very good, but I will attempt to touch on a few here as I am not yet complete the game but have put a good 40ish hours into it.
1) The Controls
The game-play of Monster Hunter World (henceforth to be referred to as MHW) has very tight responsive controls that make all the difference in battle with different kinds of monster where every second counts. Every action and movement is important as you navigate battles and the environments they take place in. Anyone who had to play the MH games on a 3DS or handheld of any sort will know what I say when the PS4 controller is a god send.
2) The Environments
The various wild environments are all playgrounds that beg for exploration and reward players keen on finding everything that there is to find. Aside from being well-crafted and beautiful looking, there are many useful things to be found around them. Need to make potions? Find herbs. Need to make that special ammunition? Find all the right natural materials. You also have the opportunity to build more camps to start your missions from, and find the natural cat inhabitants called Grimalkyne to help you in your quests. With different environments come different monsters and it is what drives you to unlock the new locales.
3) The Monsters
Would be a poorly name game if the monsters weren’t a massive feature in it, and the rightly take center stage. With all their own unique looks and styles of trying to fend off those who intend to slay them, they all offer unique experiences in their fights that leave impressions that are distinct from one another. Sometimes the big monsters will cross paths and even fight each other in a spectacle Godzilla type display that leaves a sense of awe. It is very exciting to see what each big monster has to offer in terms of battle, and more so to see what they have to offer for equipment you can make from the materials they provide once you have bested them.
4) The Equipment
Now it might seem strange to have the equipment as a separate section of why I find the game to be so mystifying, but if you have played one of these before then you will understand 100%. When I personally encounter a new monster all I can think is “what can I make out of you?” and that holds true throughout the game. As the monsters unlock different weapons and armour you find that they prepare you for different scenarios with different damage types or defenses. So I find myself preparing multiple sets of armour to deal with certain enemies, as when you start fighting harder enemies you require preparation. On the note of weapons the variety is great, with each weapon being surprisingly in-depth with their move-sets giving you much variety. Be it the slow, but strong great sword or the quick-striking dual swords every weapon can do the job of hunting monsters, so for every style of play there is a weapon to match.
So all in all Monster Hunter World is a great experience, and I love every moment of it. It is something I recommend that anyone try as it is the best boss fighting game series around.
Now if you are like me and love the Warhammer 40,000 universe you will usually take any chance at a video-game using the license. Though within the past few years the amount of games coming out of this license has actually been ludicrous, with the license being whore’d out left, right, and center. Now I realize that the video-game industry as of late turns out cheap garbage more oft than not and I think there is nothing that represents that more than the Warhammer 40K license.
Once upon a time there was a great company called THQ that had the license and made the great Dawn of War series (up until this latest one made by Relic which was formerly THQ Canada and clearly the magic was lost along the way) as well as the Space Marine game which was awesome. Once THQ went bankrupt and was sold off piece by piece that license also found itself adrift. Now this is where the mass production of phone games comes into play; Space Wolf, Regicide, Carnage, and Storm of Vengeance all fall under that gross brand of mobile game pay-to-win where the games more often than not lack any real depth.
Other than those though there are a few stand-outs that are good like Space Hulk: Deathwing or Eternal Crusade, and Gladius – Relics of War looks like it could be fun, but the issue lies with a lack of quality control. Eternal Crusade being a game with fun concept, but a lack of continued support from the developers have led it into a slow and unerring decay that would make Nurgle happy. One of the key issues with this is if you are a fan of things in 40K that aren’t Space Marine oriented then your options are fairly limited as many games just highlight SM happenings. As Eternal Crusade slowly dies, the fan base is all Space Marine or Chaos Space Marine with the games being one-sided stomps as the guilds who play respective sides come and go. Now don’t get me wrong there are good games that aren’t so one sided sometimes, but in my experience it usually isn’t that satisfying. There are brief periods during the day that you can find non-Space Marines playing, but it is a narrow window of time. It was me sitting in queue for about 30 minutes trying to find a game that inspired me to write this and while I have nothing against playing SM varieties it would be nice to play my favorite faction. The devs aren’t doing anything to really support it either, they are seemingly adopting the “release and drop” policy more as time goes on. Further cementing this is the fact that the game once had a price tag, and then went free to play leaving those who bought it with essentially nothing. Just an attempt to get a quick buck and exploit those who want something different than the Space Marine party that most 40K games are. It is just disappointing to see something that is legitimately fun be screwed around by negligent developers.
Seems like so long ago that Dark Souls graced our lives with all too well-known and all encompassing frustration. In reality it has been seven years since the cult classic launched in 2011 taking the reins from 2009’s Demon Souls which really started it all. For anyone who played Dark Souls on its original PC release you know of the nightmare it was to actually get the game to run as intended. The FPS lock made the game run like ass, the textures were terrible and you couldn’t even play with friends without massive difficulty. Enter DSFix which made the game look like something that wasn’t made in the 90s and made it look/run incredibly. So now that they will essentially be taking a second crack at it they have a chance to do the release properly, which if Dark Souls 3 is any indication it should be a fine launch. They also plan on making tweaks to it in the graphical and technical areas, which if they bring it up to snuff with DS3 then that would be rather nice. Also the apparent discount for Steam users who own the Prepare to Die exition is also a nice touch. As an ending note I would just like to state some concerns with this. I am hoping that they keep the remaster as just that and don’t fiddle with the actual gameplay mechanics as DS3 was boring as hell to play in comparison to its predecessors. Armor basically didn’t matter, heavy weapons were useless, it was a light-roll-fest as rolling took no stamina, and most boring was that most weapons had similar STR/DEX scaling. So as long as they keep it as just a remaster with some fine tuning then it should turn out just fine.