Is Wrath & Glory ever going to hit retail?

One thing that I have been looking forward to for a very long time has been the release of Wrath & Glory, the new 40K tabletop RPG. The release has been sloppy at best, with a digital copy being released rather quickly and the physical release being far far far behind when it was supposed to be out. Now I get some people would be fine with just the digital copy, but I personally (like many others) actually like having a hard copy of the book to use. This is a big issue for people who pre-ordered starting sets along with the core rules and other supplements that are coming out on release.

The Digital copy came out on DriveThruRPG.com in August and was available for purchase at a fairly low price, which I have to give props for. However, there was an issue with various inconsistencies, typos and the like, but when I finally got around to purchasing my digital copy it seemed that these were all cleaned up or I just couldn’t find any myself. I will say that the game itself is very cool, and I like the mechanics of it quite a bit so I want an physical copy so we can start running it at my table.

This is where we start having a problem, the physical copy, because I for the life of me can’t find it anywhere at all and my local hobby store has no idea about it either. It has started becoming a frustration for me as the release date has been constantly pushed back and back and back to the point where some people are still having issues getting their copies. Originally it was said that they were aiming for an October release.

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Alright cool, October rolled around and still nothing of a release date to be had for Wrath & Glory. November would come by and people would still be scratching their heads wondering what was going on for their orders.

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Ah there is that wording again “should be” which just signals a general lack of organization when it came to the physical release. Now there are reports of people starting to get their copies at the end of last month, which is good for them because it has been a long wait for it. The weird thing is that some people have gotten them and some haven’t, if you live in the United States it is probably very likely you have gotten your pre-order already.

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It is only the pre-orders that seem to have been sent out though, if you are waiting for a retail copy like me you are shit out of luck.

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On their Facebook Page they did make claims about how it would be available in retail as of January 1st.

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Now James for Ulisses does make a point about it does depend on the distributers as well and it isn’t wholly on them. Who knows how much of this is due to distribution issues, and not their fault at all? Hard to say.  But it does seem like retailers are kept just as much in the dark as everyone else because some of the online retailers that you could find this stuff on have no idea themselves.

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So I have no clue what is going on and it doesn’t seem like other people do either. Now don’t get me wrong I really like the game, and I WANT the physical copy which is why this irks me as much as it does. I want to play the damn game and I want to have a hardcover to do so with. I want to give them my money, but the amount of flip-flopping that has been going on with release dates and the general lack of information is incredibly frustrating to me. To me it just seems like they underestimated the amount of demand that this license would generate and were woefully unprepared to fill out the orders. Some people might call it an overreaction as it is only three months past the time they were originally aiming for and yeah I get that stuff happens, but a little more clarity on the release would have been nice. Instead of shoulds, coulds, and woulds, a little more concrete information would have gone a long way. I hopefully get my hands on a hard copy eventually and have some really nice stuff to say about the game itself, but I want the full hard copy and other supplements in my hands first.

Anyway thanks to anyone who read through this post shaped rant, and hopefully I will have some good news about the release in the near future.

 

 

Happy New Year Everyone!

Happy New Year everyone! As we leave behind 2018 it leaves us a chance to look back at the things we have done and what we have seen. It has been a great year for 40K players and fans as we have seen the game get expanded in so many ways. I wanted to take a look back at some of these releases and my personal favorites of them.

Kill Team

Kill Team is by far the release of the year that has meant the most to me personally, especially since I have had so much fun with it. Not only has it given increased value to the forces I already had, but it has inspired me to get my foot into forces that I would otherwise never go anywhere near.

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My Blood Angels, Death Guard, Eldar, and Dark Eldar were forces that I had already assembled prior to the release of Kill Team, but the release had caused me to examine my models closer than ever before. Now I was picking out my favorites, giving them more backstory, and putting more emphasis on getting models painted. This also meant that my Grey Knights, who I had only a squad of, were given extra purpose as they could be used to their full capacity now. It wasn’t just the ones I already owned that were given extra value, but it opened my eyes to new forces that I could sink my teeth into on this smaller front. This would lead to me collecting Genestealer Cult, Thousand Sons, Death Watch and Tempestus Scion teams. It serves as an excellent entry into other armies that I otherwise would have never gotten into at all, without this smaller stepping stone. This is why to me Kill Team was the greatest release we would see in 2018.

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The release of Kill Team would also bring us the Rogue Trader box set which gave us access to two new forces to play with the Elucidian Star Striders and the Gellerpox Infected. I appreciate these two new forces, as well as the suite of new play options the box gives us.

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Commanders allowed us to use some of our old favorite HQ and Elites slot units in the smaller scale field of Kill Team games. I relished the opportunity to take my Foul Blightspawn or Archons to this smaller field of battle that gave them more characterization than ever. Commanders also did highlight some concerning things, like the complete lack of regular Space Marine commanders, perhaps signaling the complete distancing from anything non-Primaris for the Space Marines. Though it is just conjecture, it is something interesting to really thing on. Overall Kill Team gave us many things and for me is the best thing that 2018 brought us.

Box Sets

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Tooth and Claw, Forgebane and Wake the Dead are the big box sets we saw some out in 2018 for Warhammer 40,000. These kinds of sets are always really nice to see as they bring with them great monetary value as well as a different kind of value. They serve as great entry points into the game allowing you to be able to get a great start on one or both of the forces in a box set. Dark Imperium is what got me back into 40K and 8th edition in full force, so to me these kinds of sets are always a treat to see. Seeing the Necrons and Adeptus Mechanicus paired together for Forgebane was my favorite of these sets to come out.

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Wake the Dead does hold some real importance to me as an Eldar player, and serves as another great example of a great way to enter the hobby. Tooth and Claw allowed for people who were fans of the Genestealer Cults to find their way into the game fairly easily, as well as providing a new way to obtain Aberrants for the Cults. These two boxes again presented to me the issue of how the Primaris were being put in the limelight a little too much, as it would have been nice to see other armies take their place. However, I am hopeful that 2019 will bring us many more box sets that put well deserving armies center stage.

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Battle Forces

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Speaking of box sets these Battle Force sets provide an incredible method to acquire units for the forces featured in these boxes.  Again seeing the Eldar having one of these box sets is quite appreciated by me and again the value of these boxes cannot be denied. I really wish the Deathguard Battle Force was around when I was assembling my Deathguard army, because being able to access all these units for the price is too hard to pass up. The biggest and best surprise was the Imperial Fists specific battle force as it pays homage to a chapter that was due to have some recognition. I know I go on about having too much Primaris being around, after all two of the six battle force boxes are Primaris, but it is nice to see the Imperial Fists get some love at least. Because let’s face it there are way too much Ultramarine representation lately, and Space Wolves are starting to get there in their own right.

Blackstone Fortress

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Blackstone Fortress is a hell of a lot of fun and after having played it a good deal I can say it is definitely worth getting. The game itself isn’t a direct adaptation of the full game, but could be seen as a light version that lets someone start getting into the world itself. The game allows up to five people, having rules that even let a person play alone, and is something I could easily recommend to any fan of board games as well. Simply put Blackstone Fortress is a really fun game, that also has some really cool models that any fan of 40K should consider picking up.

I will have some more of my own hobby progress to share in the next week or two as I have many models I have been working on over this holiday. I am very much looking forward to the things 2019 will bring us and am very excited to talk about them in the future. I have resolved to better manage my time for posts to be more consistent with them, and to actually get painting my models that need it. Anyways I hope everyone has enjoyed their holidays as they come to an end and wish everyone the best!

Start of month update.

As we start December I figured it is time for an update of my goings on and thoughts on some things.

Kill Team

My group of friends and I began drafting up our Kill Team campaign so we can get it started in a couple of weeks here. So far the factions we got are Adeptus Mechanicus, Adeptus Astartes (Space Wolves), Thousand Sons, Heretic Astartes (Night Lords) and Harlequins. So a mostly typical Imperium versus Chaos narrative by the looks of things, with a splash of clown troupe. Can’t say the direction the narrative will take is necessarily set in stone, but with two newer players I don’t foresee it being any too crazy. Those newer players will probably be more scared to set out on their own, and likely try to do alliances/teamwork where they can. We have highlighted that people can do this within the narrative as long as it makes sense, IE; no chaos and Imperium alliances. We isolated the kind of worlds that made sense, then did a vote out of those most ideal ones, and ended on a Forge World. I voted to do a Shrine World, but I am honestly more than happy with doing . The idea that was floating around is that it is an abandoned Forge World that has ancient knowledge and tech to offer the teams that have come to the world.

So the next thing, why Thousand Sons? Why not my favorite Deathguard? Well there are a couple answers to that question. For anyone who follows my posts have decently will see that I have quite a few options at my disposal for Kill Team, Blood Angels, Eldar, Dark Eldar, Grey Knights, Death Watch, Thousand Sons, Death Guard, and soon to be Genestealer Cults. Safe to say I have an issue, but point is I have a lot of choice. I really like the lore behind the Thousand Sons and I feel like playing Deathguard with a bunch of new players would be kind of mean. They are strong, hard to kill, have incredible weapon versatility, and their tactics are really good. I think the only option that would be less kind is the Deathwatch, Frag Cannon spam in particular. It would be an easy way to frustrate everyone at the table, especially when we have a couple people who aren’t as experienced. Besides the opportunity to do a narrative around Thousand Sons fighting Space Wolves is very intriguing to me. Now that is all I got for my thoughts on my Narrative Campaign that is in the works. Once there is more progress I will have more to talk about for sure.

Mechanicus and Inquisitor

I recently have finished Warhammer 40,000 Mechanicus and officially started playing Warhammer 40,000 Inquisitor: Martyr. I had planned write a small review about Mechanicus, but I am for now sticking with me saying that I did enjoy it and I would recommend it. Now about Inquisitor I originally decided to not get it on release as it sounded all over the place and not entirely worth the full price point. Though after some time, some patches, new content and the recent 25% off sale, I figured it was time to give it a shot. Now one thing I understood going into it is that it is at a slower pace when compared to other ARPGs like Diablo or Torchlight. I have played Diablo 2, Diablo 3, Torchlight, Torchlight 2, Path of Exile, Titan Quest, and now Inquisitor; so I have experience in the genre and understand that their faster pacing. I am okay with Inquisitor being slower and aiming to be more tactical than others of its genre. Just have to go into it with that understanding that it will be slower. I am having fun with it so far and will have something to write about that in the future.

That is all I had planned for this post, just some rambling about my Kill Team plans and my gaming endeavours. Will definitely have more to write about Mechanicus next weekend and get a proper review of it written up as I feel it definitely deserves that. Until next time everyone!

Space Marine Heroes!

Hope everyone is enjoying November so far! Been keeping busy myself and have a few smaller things that I wanted to share here.

40K

There are only a couple additions as far as my 40K ventures go, so lets get right into it. The Space Marine Heroes recently hit shelves here, and I figured I would go check it out at my local Games Workshop store. For those of you that don’t know Space Marine heroes are individual space marines that come in little boxes with a random marine in it. RNG marines essentially is what they are, but it is a neat little idea and they were cheap enough so I figured I would give it a shot since I could get some cool models out of it. Three boxes is what I settled with, and three marines are what I got. The ones I got are pictured below along with the cards, and I got the official pictures to show them off more.

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Brother Vaniel
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Brother Garus
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Brother-Sergeant Sevastus

I was pretty happy to get the guys that I got since they are the ones that I was more interested in getting, especially the Sergeant. They will eventually be painted up to be Blood Angels, and will fit nicely in a squad or a Kill Team. I think the whole concept is neat enough, as it tickles my old Magic The Gathering pack opening days, and for a cheap price I found that to be fair. I also was able to get my hands on a Daemon Prince of Nurgle at my local hobby store, so I made sure to get him assembled.

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Not a fan of resin, but I couldn’t resist

Need to get some green stuff work in on the big guy, since you can see there are some spaces that need to be filled up or just made to look better.

Mechanicus

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Been playing the newly released Warhammer 40,000 Mechanicus game for the PC, and I must say it is a lot of fun.  It is reminiscent of XCOM having you take a squad through a host of deadly missions that anyone of them can die on. I have roughly 9 hours in it, which isn’t anything crazy, but I have gotten into it enough to know that I like it. You get the real feeling of the Adeptus Mechanicus that we expect, and fits right into the 40K universe. I will be making a full post about it down the line, but for now I will say it is one of the better 40K games to come out in a long time.

Kill Team Narrative

My group and I are also planning a Kill Team narrative campaign which should be fun. It will give me lots to write about, I just need to decide what I am going to go with. Stuck between Deathguard or Thousand Sons. If anyone has any experiences to share about their narrative campaign adventures I would love to hear them!

Until Blackstone Fortress comes out and I sink my teeth into that this weekend, that is about all I have to share for now. I look forward to posting about that soon here!

Blackstone Fortress

So with the lastest Blackstone Fortress stuff being shown off and the pre-order coming up this weekend, there is lots to be excited about with this game. I wanted to take some time and share my thoughts on what they have shown off so far.

The Heroes

Now all these models look awesome and all have their different roles to fulfill in Blackstone Fortress. In today’s post about Blackstone Fortress we are shown so much about these heroes. I am just going to show off the characters I am most excited about and talk a little bit about them.

Praise the God-Emperor!

Now this is exactly my kind of character right here, has support/healing abilities and can throw down in melee. That is why I have always love Paladins/Clerics in D&D. It is just my kind of thing, and I can’t wait to play this guy in Blackstone. He will for sure be my number one choice just based on the description of his  capabilities alone. Not to mention the model does looks sweet and will be useful in some future Wrath & Glory stuff for me.

That is a mean looking gun.

Apart from loving the look of the model, the practical use of the character in game sounds really versatile. His ability to generate a resource as stated; “In games of Blackstone Fortress, players can gather inspiration points – a resource used for all sorts of handy in-game effects, from re-rolls to hunting for treasure.” So the applications sound really useful, and could be a character you absolutely want in any game. They don’t really make mention of his combat skills, but since he is a Kroot it might be safe to assume he will be good in close quarters at the least.

Can almost smell the pathways from here.

Then we come to the third of my three favorites, the archetypal Eldar ranger. Major points for her being from Biel-Tan the best craftworld in my opinion. Guaranteed you will be seeing her in many Eldar armies after this comes out. In Blackstone Fortress she is described as being “a fighter who excels at extremes – in classic Aeldari style!” I can’t argue with that assessment of the Eldar. So it sounds like she will be really awesome at range, really good in melee, and an overall compliment to any party style.

Despite my focus on my three favorites, all of the heroes sound incredible, so there sounds like a lot of fun to be had with all the characters!

The Enemies

So now that we have some good heroes set up, we need some villains for them to face off against, luckily we have some of the best around.

Quite a nice makeover.

The Chaos Space Marines… The Chaos Space Marines.. They look soooo good. I can only hope that future CSM models follow suit. I can’t wait to get my hands on these and it honestly makes me want to do some base Chaos Space Marines in the near future. They seriously look so good, and gives me hope for more updates to some of the older models.

 

These kind of guys dare a Commissar to try and execute them.

Now these are some traitor Guardsmen you will never forget! They look incredible, menacing, and altogether awesome! Definitely some cool kit bashing will come from these guys.

Look at that array of evil!

The Chaos Space Marines and Traitor Guard are among the full set of foes to be found in Blackstone. Notable mentions include beast men, which are super awesome to see, and I definitely will have to get some to supplement my Death Guard. The Ur-Ghuls also could make any Archon happy as that means there are yet more modeling options for your court. The techno cultists also could make for some potential modeling options that I am more than sure people will find a use for. Just the amount and quality of the models to come with the game is amazing!

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Just another look at your soon-to-be foes.

Other Things

They showed off their unboxing of the game (which I highly recommend checking out) and there was so much to the game that it would take me forever to talk about it all. The amount off stuff is staggering actually, so I will list/show some below.

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Five Rule supplements for the game.
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Fancy gameboard.
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The “combat track” for determining combat order
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Cards to build a unique scenario.

And the list goes on…

Conclusion

This game looks awesome and I can’t wait to get my hands on it later on in the month. I highly encourage everyone to go checkout their community website to get more info since I only touched on some of the things to be said about Blackstone Fortress, as I just wanted to give my opinion on certain things. The game comes out November 23rd, slightly over two weeks, so there is lots of time to study up and decide where you sit on getting it. I know my friends and I will be getting it for sure to supplement our Warhammer experience! Anyhow that is all for this post, until next time!

 

Happy Halloween! Have an update!

Happy Halloween! It has been a rather busy last half of October for me; I’ve had exams, papers due, had Soul Calibur 6 come out, and so it has been a little crazy for me. There are a good number of things to talk about now though, and I will work through some of those.

Soul Calibur 6

First I want to touch on Soul Calibur 6, and it has been fantastic so far, it reminds me much of the older games in the series. It is quite the departure from Soul Calibur 5 which sucked quite a bit in my opinion. They did that whole thing where they tried to replace most the characters you love with crappy younger replicas of them that make you wonder why bother replacing them at all? The sixth entry does not do that kind of thing and takes it back to its roots, which it does so amazingly. I wanted to say that I love this game and it is fantastic, I highly recommend it. I even broke down and bought a fancy edition which I haven’t done in a long time, I know I shouldn’t have but I did anyhow :/

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I do really like the talking steel book though…

Kill Team Commanders

I picked up the Commanders expansion to Kill Team and I like everything that is has to offer, especially since one can think of it as just an expansion to Kill Team. There are many who prefer the sanctity of keeping it just at the troop level and leaving the HQ/Elites at home, which I definitely understand. However, I do appreciate the narrative campaign opportunity to include some of these harder hitting models and do some cool stuff with them. The ones I am most excited to use are the Deathwatch Watch Master, Deathguard Plague Surgeon and the Dark Eldar Archon. Speaking of Deathwatch Watch Master that guy comes in at a whopping 125 points! That really makes taking a Primaris option actually attractive (and practical) despite my thoughts on having Primaris guys in any sort of command of veterans like the Deathwatch. Commanders comes stock with all new specialisms to give your Commanders, the Strategist and Strength ones making a return from Rogue Trader, with many of them being reminiscent of ones that the other troops can take. For example, the Melee specialism at base gives an extra attack to the model similar to the Combat specialism at a glance, but has different stratagems and better abilities the higher the level. Overall the types of commander specialists you can make are pretty cool and can probably fulfill whatever role you could think of.

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Definitely one of the cooler specialties.

On top of all the stats, specialisms, and stratagems, you have new missions in the book that sound pretty fun. This one Heroic Stand sounds like a lot of fun, and could be really awesome to play.

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The defending Commander is the only heroic one on their side.

Apart from Commanders I continued to fill my ranks of models and think I am done assembling various kinds of Kill Teams for now, save for maybe Necrons in the near future. Anyhow here have been my projects as of late:

 

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This guy is my converted Archon. Had a vision of an Archon who would serve in the Kabal, but is more militaristic liking to get into the thick of things. Lacks the cunning to make it as the Warlord, but is nonetheless quite the melee fighter.
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Finally got some Thousand Sons like I always wanted to, this is essentially all I would ever need for a Kill Team of theirs. Well maybe a Tzaangor or two as well…
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Finally converted a couple Storm Guardians for potential use in Kill Team, I got my hands on some really cheap Guardian bits and had the Storm Guardian conversion stuff lying around from when I converted my Autarch. Two is all I really need.
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Got my Deathwatch guys base coated and this Watch Sergeant started. Need to clean up the shoulder a bit, but a good start considering I lost my fine tip brush.

 

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My assembled Deathwatch Watch Master for a Kill Team commander, as expensive as he is (points wise) I really want to field the model in the near future. Gave him a helmet because Space Marines should always have helmets IMO.

 

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And my Primaris Chaplain who I love the model of. I decided that for all the Space Marine Commander options this was one that I liked, especially since Chaplains are very important to the Blood Angels. I also love the look of the Absolver Bolt Pistol.

Well that is all I have really been up to in the past couple weeks besides work and school, so that is all I really had to talk about for now. The Blackstone Fortress stuff that has been coming out will certainly give me more to talk about once it has all been revealed. I have also been slowly working on a post talking about Warhammer 40K video games after I played Space Hulk Tactics. Then finally I will definitely have more to say about Wrath & Glory as I finally sink my teeth into it. Anyhow that is all for now, until next time!

 

Kill Team Commanders

Alright now that we have gotten the previews for all the kinds of Kill Team Commanders there are some things that I wanted to point out about some of them and what I think in general. I don’t plan on going over all of the factions Commanders, but just the ones I play and actually have something to say about.  Mostly plan on talking about the options for the Commanders, but will touch on some tactics and the like.

Commanders of the Imperium

Adeptus Astartes Commanders

The Commanders:

  • Primaris Captain
  • Primaris Lieutenant
  • Primaris Chaplain
  • Primaris Librarian

Now I as well as many other people have an issue with this list of options, there is a certain something missing from it, the actual Space Marines? The so called “old type” they seem so eager to be rid of. Why no Techmarines? Captains? Apothecaries? Librarians? And I don’t mean the Primaris they love so damned much. Seriously this is really dumb that it is just Primaris, and the amount they attempt to shove them in your face is getting nuts. I find myself taking the Gabriel Seth anti-Primaris stance more and more as time goes on. Story wise they are cool in the sense they represent a new hope and a chance to produce a stronger soldier, but them trying to replace the older guys completely is crazy. Rant over.

They also showed off the Chaplain tactic which mirrors their passive in the full game, which I do like and the Chaplain is probably the one I would end up fielding with my Blood Angels.

It is of course awesome and will be very useful, especially for close combat oriented teams, which to be honest against most things any basic Space Marine will function well in close combat. Also got a look at the use of Might of Heroes and it would definitely be helpful especially put on a fighter or zealot specialism.

Deathwatch Commanders

  • Watchmaster
  • Primaris Captain
  • Primaris Chaplain
  • Primaris Librarian

Now again trying to force that Primaris on us, but thankfully the Watch Master is a quite nice option, admittedly the Librarion is always a nice option, but I would go Watch Master every time. I admit the Watch Captain lacks any sort of customization options, I still prefer him over Primaris choices for sure. I mean the Deathwatch are THE veterans and shouldn’t be commanded by the new blood Primaris guys, I am just happy to have the Watch Master though. The Master of Battle aura tactic the Watch Master gets is pretty sweet, so I do like that quite a bit, especially since it applies to all failed hit rolls period.

Grey Knights

  • Brotherhood Champion

Just the one option, but at least this wasn’t their big reveal of Primaris Grey Knights or something (felt like it might be). The champion looks like a very solid choice and has the Hammerhand psychic power.

Solid psychic power with a low charge value, tossed on a combat or zealot specialist will allow you to dish our some real damage.

Xenos Commanders

Eldar (Aeldari) Commanders

  • Autarch
  • Farseer
  • Warlock

There is nothing to complain about these options, especislly considering the Autarch can be geared out in many different ways via the Index. The codex Autarch is pretty solid with those swooping hawk wings, giving you some good battle field mobility. The aura tactic for the Autarch looks pretty good too, letting you re-roll hit rolls of one, so that is pretty nice.

Warlocks and Farseers mirror their functions on the full tabletop which is nice to see. Having the choice of some psykers to add to you Eldar Kill Team is always welcome, and I for sure would be likely to throw my Farseer into the mix as a Commander.

Dark Eldar (Drukhari) Commanders

  • Archon
  • Succubus
  • Haemonculus

Again all with great customization, having basically any option you could ever want. The Archon with Huskblade and Blast Pistol would be a deadly combination in any game, as well as being a personal favorite of mine. I would also love to see how the Shadow Field functions, because that 2++ could be incredible, if they did it the same way that is. The Succubus with those combat drugs will be a force to be reckoned with, and sure to slice up most enemies. Finally the Haemonculus with his host of deadly tools and the aura ability to boost toughness will be a god send to save our squishier units. These Commander units are top notch choices for sure.

Necron Commanders

  • Overlord
  • Cryptek

Okay let me start by saying I was going to skip over these guys since I don’t play them (despite wanting to), but I just couldn’t after seeing those abilities. First off Overlords are tough as nails with a good deal of survivability, so they already are awesome. Then you add the My Will Be Done aura which makes them better at shooting and charging, so regardless of how you play your Necrons it is a boon. On top of that the Resurrection Orb allowing you to bring a model back on a 2+ with 1 wound and no flesh wounds is super good, even if you can only use it once that is all you need. Maybe it is time to get some of these guys.

Chaos Commanders

Heretic Astartes

  • Exalted Champion
  • Chaos Sorcerer

 

Originally I thought these options weren’t the greatest, but then after some thought I changed my mind. Not only do both of these guys have a host of wargear options, but they can fit with any kind of Kill Team you got set up. The Champion (if keeping with full game stats) will be better at fighting than shooting with a 2+ WS and a 3+ BS, which are both really good. The aura tactic lets you re-roll wound rolls of one which is pretty decent honestly. The Sorcerer is the stand out here in my opinion, Death Hex and Diabolic Strength both will make him a force to be reckoned with. Overall I think these options are awesome. Though to be honest I would totally go for the Exalted Champion just because he is more choppy and has some cool gear options.

Deathguard Commanders

  • Biologus Putrifier
  • Plague Surgeon
  • Tallyman
  • Foul Blightspawn

So where to start? Well these Commanders don’t have a lot of customization, but are fantastic in their own right for what they bring to the table. The Putrifier brings those Hyper Blight Grenades with the extra damage and strength, as well as the added mortal wounds could deal some real damage. The Injector Pistols are also pretty good at bringing tougher guys down with the -1 AP and the D6 damage. The Plague Surgeon brings a Balesword to the mix, being able to re-roll DR rolls of 1 and being better at killing those pesky Adeptus in general. The Tainted Narthecium is an aura tactic that the Surgeon gets that will further increase the survivability of your already hard to kill Deathguard units, though they got to be within three inches. I think he is my favorite choice of all, plus what amounts to dank apothecaries is cool to me. The Tallyman is able to potentially refund any tactical points spent on the small chance you get a 7 on a 2d6 roll, though getting that back would be really sweet. A Tallyman also comes stock with a Plasma pistol so you can get some real work done with it, and the Festering Zealot aura tactic lets you re-roll failed hit rolls in the fight phase, so pretty good. Finally the foul Blightspawn has the incredible Plague Sprayer which is an Assault d6, with 2d6 Strength, -3 Ap, 3 Damage, auto-hitting, plague weapon? Yes please. This guy will shred so many units it isn’t even funny, and I will have a hard time choosing which Commander to take in games. All in all I love these choices for Commanders, and look forward to using them.

 

Anyway we have some really cool stuff coming out for Kill Team and I hope to see more in the near future! Until next time!

Drukhari additions and other things!

Since I am at the end of my Blood Angels army building it is officially time to start piecing together the rest of my Dark Eldar (Drukhari) force, so I have some progress outline down below here.

Dark Eldar

I picked up the full Court of the Archon and have put them together in all their resin glory. On top of getting the court, I also got myself another box of Kabalite Warriors since I will be needing about three more units of them (or more even). It is a small addition to my force, but I told myself I would only get a few things at any given time so I didn’t over do it.

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I want to take this opportunity to point out how cool I think the Court of the Archon models are (despite them being resin) and how fun I think they will be on the battle field. They are interesting models that occupy a myriad of roles between them, but definitely will supplement my main Archon well. Out of all of them I think the Sslyth is my favorite of all, I mean he looks cool and sounds very strong. Just look at this picture of a Sslyth, it is so awesome.

Sslyth art aside, I hope it won’t be too much of a pain to paint (whenever I finally get around to that). So the end goal aim is a Kabal based Drukhari force, that isn’t just Kabalite/transport spam, so we will see how that goes I suppose.

Blood Angels

To be fair I said I was at the end of my Blood Angel building, not done yet. Though this will be the last Space Marine stuff I pick up for a while I think, save for some divinely inspired conversion, which probably won’t happen. Anyhow some Devastators and some more Death Company to round out my options. Next and last Imperium oriented thing I get will be some Deathwatch guys, but then that will be it for the Imperium

Now the Big Faq 2 dropped and there were some major hits to FLY units, as far as charging is concerned. I am part of a Blood Angels group on Facebook and everyone went nuts for a couple days there. I only play for fun, and can barely get my stuff painted, so for me the changes while slightly regrettable aren’t the end of the world. I still love my Blood Angels, their lore is awesome, their models are cool, and they are fun to play. So as far as any nerfs to Upon Wings of Fire and to jump pack units go, it doesn’t really affect me all that much. Just might need to start fielding units like terminators more, or be more careful with your fast attack units. Ah well.

Speaking of playing Blood Angels, I had a Kill Team game with them against my friend’s Elucidian Starstriders, that was rather sweet. It took place on the Ministorum Shrine mat, using the “Free Prisoners” mission out of the Rogue Trader book. I even wrote a little narrative out for it that was pretty enjoyable to do, so maybe some of those will show up in the near future. The end result was a resounding victory for the Blood Angels, though sadly my Tactical Sergeant with Power Fist wasn’t able to do too much, ah well next time. Thinking the next Kill Team game I do will be utilizing my Dark Eldar, so that’ll be fun and might even write a report on the battle. Though I find battle reports rather tedious and they might even take away the fun of the game for me. Either way it will make for some more stuff to talk about.

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Other than the Warhammer happenings I don’t have too much to say about other things, I did play the Soul Calibur 6 network test though, and I got to say I was having a lot of fun with it. Thinking it will be what replaces the Street Fighter V shaped hole in my gaming retinue. I mean they got Geralt in it, whats not to love? Other than Reversal Edges, but that is neither here nor there.

Anyway that is all I had in mind for this post, until next time!

Rogue Trader and Blood Angels Updates

It has taken me far longer to get around to this post than I would have liked, but it happens I suppose. What with school, work, and social life, I have been rather busy. Story of everyone’s life right? Well I am coming here to discuss some of my Warhammer progress as of late.

Rogue Trader

I picked up the Rogue Trader box for Kill Team earlier in the week, and oh man I love everything it has to offer. There are quite a few things to talk about with this set, but nothing that I doubt others haven’t talked about yet. What I will say is that I love the Gellerpox Infected, and in the one Kill Team game I used them they were lots of fun. I very much look forwad to using them in the future, for Kill Team and full 40K both. One thing I will say is that I feel the whole ‘Commander’ role needs a little more clarification on if it can take the place of the required Leader position or not. Because it would seem a little silly to have your Commander not be THE Leader, and it doesn’t have anything to say about that what-so-ever. Other than that I think everything is pretty solid, between the missions and terrain there is some sweet stuff. Hope we can get more Gellerpox units separate from the set down the road, because I can definitely see some sweet conversions coming out of them, as well as their use in existing armies. Anyhow below I got some pictures of the Gellerpox guys and the game I had with them.

Blood Angels Army… Assembled!

That is right I got all my Blood Angels units fully assembled, and ready to be painted. It was quite the long road for these guys, and I never quite imagined I would get them done before my Dark Eldar or Deathguard (If Plagueburst Crawlers weren’t so expensive..) But yeah something about Space Marine models in general are just so fun to work with to me, just the sheer levels of customization, or just how cool they look (Blood Angels in particular) drove me to continue picking them up where I could. I had lots of fun with these guys, and can’t wait to start getting them painted in the near future. Here are some of my recent assemblies:

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First off a unit of Death Company marines, equipped with Jump Pack, Bolter and Chainsword. I got to say I love the concept of Death Company, and being able to take Bolters with Chainswords, but it does take a bit of extra work to make it happen.
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Some Space Marine Bikes to fill out Fast Attack slots, decided to go for the in-between of Scout and Attack bikes. I like these models and am somewhat excited to paint them down the road.
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A chaplain who I liberated the Jump Pack from, and gave him a regular backpack, because I figured why not? Already have the model and somewhat hard to use the rest of it for conversions, so may as well have a chaplain on foot.
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Then here we have a regular Captain with master-crafted Bolter and Lightning claw, I originally picked up the set for conversion use, but found that nothing in it was useful to me, so I figured may as well make a Captain I can use for the re-rolls. Figured I could have him be along side Intercessors, and Tactical Marines.
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Some good old Assault Marines for that Fast Attack slot, I’ve always liked them, and have fun assembling them. Too bad the Eviscerator isn’t good in this edition. They just seem really expensive for what they do.
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Then we got some Aggressors who I think generally people have a lot of fun assembling/painting, myself included. These guys have some good weapons at their disposal so I figured they would be a good fit, especially with Red Thirst on those Power Fists.
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Finally my very own Captain Slam. Took me a while to get this conversion done, but I am very happy with how it turned out.

Next?

I have a checklist of models for me to be getting down the road here to get my Deathguard and Dark Eldar collections completed..

Deathguard

– Poxwalkers x 2

– Plagueburst Crawler x 2

Dark Eldar

– Archon

– Kabalite Warriors x 3

– Sslyth

– Ur-Ghul

– Medusae

– Lhamean

– Mandrakes

– Scourges x 2

– Ravager x 3

– Haemonculus

– Wracks x 3

– Raider

Oh yeah also some of my desired Kill Team additions:

Harlequins

– Harlequin Troupe

Thousand Sons

– Rubric Marines

– Tzaangors

Deathwatch

– Deathwatch Kill Team

Eldar

– Guardians (For conversion into Storm Guardians)

I just like the idea of being able to dip a bit into these cool armies without having a massive investment. Anyhow that is all I had in mind for this post, will be having another one up next mind. Until next time!

September updates.

So with the coming of September it means I am once more back in school and also able to put more time (and money) into my hobbies. I know that sounds a little weird, as it is usually the opposite, but that is just how it works for me. So I just wanted to talk about some of the things I have been up to since my last update:

Warhammer 40K

Now for most of the summer (other than Kill Team) I was rather slow to get anything done on my current models, or to purchase new ones, but in the past week I have made quite a few updates to my lists.

  • Deathguard

I had this idea of a brigade planned for my 2000 point Deathguard list, but I found I didn’t like how many points I had to invest into Heavy Support and Fast Attack, which obviously I want some of those units, but honestly I ended up having not as many of the units I wanted. I am not a man who plays competitively, just one who has fun with it, so I decided to say ‘screw the brigade’ and went with a double battalion list instead. This limits the amount of spending I would have to do at minimum, while allowing me to make more use of what I do have. One less Plagueburst Crawler, one less Fast Attack option, and I can have more of the units I want; Plague Marines. Man I love Plague Marines, aesthetically, lorewise, and in usage. This is also why I love Deathguard in Kill Team, since I can have my Plague Marines do some real work. On that note I did play another Kill Team game with them today, and only lost a single Poxwalker, awesome.

  • Blood Angels

Now see this is where I have found most of my hobby efforts focused as of late, on the sons of Sanguinius, which probably can largely be attributed to my reading of the Dante and Devastation of Baal books. I have always liked the Blood Angels, and find them to be really interesting, on or off the tabletop, so when I made the decision to start them up a little while ago it was a decision I never looked back on. In the past little bit I have accumulated a good deal of my ideal brigade for my Blood Angels force, and I would like to talk about what it is that I have gotten to that end.

As an HQ option I picked up the Primaris Lieutenant Tolmeron model, as I like the ability to re-roll wound rolls of one on a character who I can use for awesome fight capabilities.

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And of course I modeled him to have a helmet, because I think Space Marines not having helmets is somewhat ridiculous, because why wouldn’t you have one?

Next I had managed to pick up a Start Collecting Blood Angels box, since the value of these boxes is undeniable, and it killed two birds with one stone.

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I had decided that for Kill Team I wanted some tactical marines, as well as their bits, and the Baal Predator was something I needed to get for my Brigade list. This made the Start Collecting the obvious choice for pure value alone, and it actually led to me making some changes in my list, to replacing a group of Primaris intercessors with a squad of tactical marines. This accomplished things on two different fronts, and I am rather pleased with it.

Then we come to my purchases today as shown below;

The mostly Blood Angels related purchases of the day; a single Bike Squad out of my required two, a Scout squad to outfit with Boltguns who will be having a role both in and out of Kill Team, and an Assault Squad to fill a Fast Attack spot (I also love the look of eviscerator weapon so I wanted it for some bitz). The other purchases include a journal to keep track of games/notes, data-cards which I sorely needed, and the set of Drukhari dice. I gotta say those dice did work for me in my Kill Team game today, so they are a for sure winner.

  • Next?

I am not too far off from finishing my full Blood Angels force now, so after finishing that my attentions will be turned to finishing my Drukhari Brigade, then the acquiring of both Harlequins and Thousand Sons Kill Teams. That is what I have my hobby goals set on for the near future and there will be a lot more coming about that.

Gaming

Another large chunk of time has been the gaming I have been doing, so I wanted to take a brief amount of time to talk about that a little bit.

The Shin Megami Tensei series has always been something that I have loved and their games don’t disappoint me.. Ever. Persona 5 is a game that I have sunk 50+ hours into and will for sure sink many more into, as I have yet to beat the game, forgetting the fact that I plan to do New Game+.

Street Fighter 5 is a constant grind, and I am rarely not playing it to some degree. I am making slow, but steady progress in the world of ranked. Would like to hit Diamond someday, but who knows if that will every transpire.

For Honor is a game that I picked up on release, stopped with for a bit, and recently just got back into. I have always thought the game was really fun, loved the aesthetic of it, and for all purposes it is a fighting game, which I love. The major downside was that on launch it was a peer-to-peer connection base, so it was a jumbled mess that would disconnect you rather frequently. In a game that sees 95% of its content in multiplayer, this was a terrible idea on their part. Fast forward to a week ago (ish) where it was free on steam, so there was a surge of people that started playing it again, so I figured I would try to get back into it. There is also that expansion that is coming out in October as well, which I can talk about more later. I got a buddy to play it with me, and have been having a blast with it since. Plus side is that they made the switch to dedicated servers a while back, so no more garbage connections.

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Conclusion

That is all I really had in mind to talk about for now, just some 40K stuff and some gaming stuff. Until next time everyone!