Thoughts on Drukhari Kill Teams and prep.

So among all the Kill Team previews the one I was actually most excited for was the Drukhari (Dark Eldar) preview to see what our dark angst-y boys and girls would be able to take in their teams.

Dark-Eldar-Art

Honestly I wasn’t as terribly disappointed as most people were upon seeing just Kabalites and Wyches being able to take the field, considering the amount of equipment options that you got, there is more than enough to compensate. Between the two groups Kabalites and Wyches, there’s a lot of cool equipment options between them, for ranged or melee combat respectively. Dark Eldar excel at killing infantry with their Splinter weaponry so it will be fun to see how that translates into Kill Team, but I imagine it will translate well. This also goes for weapons like Agonisers, Impalers/Shardnets or Hydra Gauntlets, that would be devastating in smaller scale combat. Wyches make for great melee units in the full game able to fight things like terminators pending the right strategies and drug usage, so them being up against other lighter units is easy by comparison. So all in all I believe the Dark Eldar will be strong in Kill Team due to their fast high damage nature.

darren-tan-wh40k-conquest-cu-03

Overall Drukhari have me extremely excited for Kill Team and I am hopeful to see what my other two crews, the Death Guard and Eldar have in store, though I suspect that Death Guard will just be Plague Marines with Poxwalkers. The regular Eldar I am sure will have Dire Avengers, Storm Guardians, and Guardian Defenders, giving some actual purpose to having some Storm Guardians other than their few uses, with some leeway to remove Dire Avengers for just Guardians.

eldar-black-guardians-ulthwe

In my own preparations I had zero reason to wait on picking up a Wyche Squad any longer as I will need them in Kill Team. Got them assembled and ready to go, while I was at it I also purchased a new Archon to do a slight conversion on him, to be rid of the self hug pose.

Anyway that is all for this post, until next time!

Pillars of Eternity and Warhammer!

Been a little quiet as of late, what with finals for University finishing up and getting into full time work.  So what I had in mind for this post here was a quick round-up of what has been going on and a couple things I wanted to talk about.

Pillars of Eternity 2

2e6a071865dabab3bb409e3c72bd4eee0a0d7255e721037c2ebb0e97d5f93ecc.jpg

Now if you haven’t played either this one or the first one, and are a fan of RPGs, then you are missing out. The Pillars of Eternity games both are magnificent, and manage to tell a great story that, you the player are a key definer of the events. There are sadly lots of games that boast giving you choice and big world to play around in, but fail to deliver, *cough* Fallout 4 *cough*. That isn’t an issue here though, as you can do quests in many different ways that have an impact on how the game will end, as well as seeing your actions from the first game coming back around. The amount of character options is also rather staggering as the many classes have so many options within themselves, with the added ability to multi-class you can set yourself up in any number of ways to try many different builds. The story and writing is also top-notch as expected, so it is very unlikely to get boring for any RPG fan at any point. In conclusion it is a fantastic game that is more than worth the price.

Wrath & Glory

40kRPG-Banner-1aq.jpg

Some exciting news from the Warhammer universe this week. Starting off with Wrath & Glory, I have wrote about this topic before as I am very keen to see how it comes along. Now it seems the release is in site as they are putting up pre order dates for their two starter bundles. Both of these are very appealing, especially the “All-in” bundle that comes with everything you would every need to run a game, and the price certainly reflects that. I have high hopes as I am very obviously a huge Warhammer 40K fan, and love tabletop RPGs, so to have both in one is ideal for me. With the loss of the Fantasy Flight Games tabletops, it is imperative that Wrath & Glory be good. Huge bonus is the implementation of Xeno characters that the FFG games really ignored, as well as the various “power levels” of different character archetypes that can allow you to tailor a game to have characters of the same strength. All of this makes me optimistic for the options that the game can offer.

Also here is a link to the official post about it: Wrath and Glory: A New Way to Experience the Dark Imperium.

Kill Team

KillTeam-Header-05-07sadf-1.jpg

People have been wanting new Kill Team rules for a while here, and now that we are getting them, I am very excited. It is the perfect setup for small scale battles not unlike Shadespire, that allows you to use some of the minis you already own for the full-scale game, and vice-versa. The customization of your units for Kill Team is very cool sounding, as well as the potential narrative stuff you can create with your friends. The rules are also different enough from the regular game that allows you to have a similar, but different enough experience to warrant playing it. The faction options they outline are quite encouraging as the list is rather varied with not many being left out.

Factions-Infographic-EDIT.jpg

I will 100% be getting Kill Team, and it is said to be coming out in the near future as well, so I will definitely have more to say about it moving forward. I can’t wait to use my Death Guard and Dark Eldar on these smaller scale battles!

Link to their post here: Kill Team: The Game You’ve Been Waiting For.

Conclusion

There have been lots of cool things going on, and I haven’t failed to notice them. Now that University is done for the summer I will have more time for posting things, especially will all the new stuff coming up there will be lots to post about. Also had the craziest idea of starting an Age of Sigmar army at some point, any recommendations that people have? Was thinking Maggotkin, Fyreslayers, Kharadron Overlords, or Khorne Bloodbound.

New Street Fighter stuff and new concerns.

So today there was an update listing all the new things they plan on adding to Street Fighter V, one of which was a bunch of cool looking costumes.

(Original post here)

All of which can be seen above, which I think are all pretty cool. Sadly, but no surprise, they will all cost actual money (other than the one meh Laura one). All in all good news as they all look great, and people have been wanting an Airman Rashid for a while.

The second announcement was a host of changes to the in-game Survival mode, which would see a host of changes coming to it. Now for those who don’t know the survival mode is exactly as it sounds pitting you against foe after foe, fight after fight, with your chosen character. You had to do this to unlock colours for certain costumes and was an easy way to play a character a bit, especially for those who shy away from online play. For a long time before the addition of the arcade mode and the general story, survival mode was the go-to for your offline play. So overall to see some change coming to survival is a good thing, and let us examine each change piece by piece.

Battle Goods

So this feature will be replacing the ‘supplements’ that the survival mode currently has and won’t be too great of a change. The supplements would allow you to spend points to regain health between fights, have a full super meter, have more defense, and other various things with varying cost. The battle goods are claimed to be similar, but are consumables that you can use up to five of before a given match. You earn more by playing survival mode or the new mode that we will get around to later here. All in all I believe these battle goods could be a good thing for survival mode, allowing you to be able to have the perfect effects you want to overcome certain tough points in any given survival run.

Saving Progress and Continuing

There will be the added functionalities of being able to save between fights, and being able to continue after a loss. The ability to save between is 100% a welcome addition especially considering that the longest survival mode can take 100 fights, that is right, 100 fights that you had to get through in one sitting.  Then we can look at the ability to continue after a loss, which would also be a good thing without question, except for the fact now it costs that in-game currency, fight money. Fight money used to be super easy to get and in large quantities, making getting new characters and stages super easy, but there feels like a drought of it now that is pretty hard to get it. It is only 1000 fight money that it will cost, but still that could start biting you pretty quick if you aren’t careful.

 

Other Improvements

They detail that characters fought will now be random, other than the pre-determined bosses that will show up in a set order. This will bring some freshness to the survival mode instead of it being the same thing every time, a small but nice change. The next thing is that V-gauge carries over to the next fight, which is a helpful little addition.

 

Fighting Chance…. AKA LOOT BOXES

Just read this here;

fightingchance

Yeah so spend that fight money to get a chance at some random crap… Hmm wonder what that sounds like.. maybe LOOT BOXES? Damn you Capcom for bringing this kind of garbage to Street Fighter V.

It was all looking pretty good until I saw that, the implementation could end up better than it sounds, but for now it sounds pretty bad. Just wanted to talk about that a bit, until next time all.

Thoughts about my Death Guard.

Now I know I have a lot on the go right now 40K wise, but that is just how I do it. I go between my armies and slowly get progress on one before moving to the other, just to keep things fresh. So what I had in mind for this post was talking about my plans to further expand my Death Guard force.

I was at a point where I met my 2000 point goal with my Death Guard and that was good enough for a while, until I started REALLY thinking about it. I was sitting there and had a though I was like “Whoa wait why didn’t I actually craft a Brigade and now have just a battalion?” Turns out the answer is that I was just getting back into the game and had just been trying to fill out points with all the cool stuff I wanted. Now that I have had more time with it I realize I want to have a brigade for all the CP. I suppose I could also swing a double battalion as well, but I want to keep it as one whole detachment.

So without further ado this is what I have currently as a main force. There is heavy investment into elites and soaking up a huge amount of points. The distinct lack of troops and heavy support make a conversion into a brigade a daunting task, considering the cost of plague marines.

Death Guard Battalion

++ Battalion Detachment +5CP (Chaos – Death Guard) [104 PL, 1981pts] ++

+ HQ +

Lord of Contagion [7 PL, 130pts]: Plaguereaper

Malignant Plaguecaster [6 PL, 110pts]: 2. Gift of Contagion, 4. Blades of Putrefaction

Typhus [9 PL, 175pts]: 3. Plague Wind, 6. Curse of the Leper

+ Troops +

Plague Marines [7 PL, 144pts]
. Plague Champion: Plague knife, Plasma pistol, Power fist
. Plague Marine w/ melee weapons: Flail of Corruption
. Plague Marine w/ melee weapons: Flail of Corruption
. Plague Marine w/ Special Weapon: Blight launcher
. Plague Marine w/ Special Weapon: Blight launcher

Plague Marines [7 PL, 149pts]
. Plague Champion: Plaguesword, Plasma pistol
. Plague Marine w/ melee weapons: Great plague cleaver
. Plague Marine w/ melee weapons: Great plague cleaver
. Plague Marine w/ Special Weapon: Plasma gun
. Plague Marine w/ Special Weapon: Plasma gun

Plague Marines [7 PL, 139pts]
. Plague Champion: Plague knife, Plasma pistol, Power fist
. Plague Marine w/ boltgun
. Plague Marine w/ melee weapons: Mace of Contagion and bubotic axe
. Plague Marine w/ Special Weapon: Plasma gun
. Plague Marine w/ Special Weapon: Blight launcher

Poxwalkers [6 PL, 120pts]: 20x Poxwalker

+ Elites +

Biologus Putrifier [4 PL, 74pts]

Blightlord Terminators [14 PL, 253pts]
. Blightlord Champion: Bubotic Axe, Combi-plasma
. Blightlord Terminator: Balesword, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Balesword, Reaper autocannon

Deathshroud Terminators [11 PL, 180pts]
. Deathshroud Champion: Manreaper, Plaguespurt gauntlets
. 2x Deathshroud Terminator: 2x Manreaper, 2x Plaguespurt gauntlets

Foul Blightspawn [4 PL, 77pts]

Helbrute [7 PL, 130pts]: Power scourge, Reaper autocannon

+ Fast Attack +

Foetid Bloat-drone [8 PL, 158pts]: 2x Plaguespitters, Plague probe

Myphitic Blight-haulers [7 PL, 142pts]
. Myphitic Blight-hauler: Bile spurt, Missile launcher, Multi-melta

++ Total: [104 PL, 1981pts] ++

So that is what I sit at now, and had planned numerous additions to get brigade ready, the list is as follows;

HQ
Daemon Prince of Nurgle – Now this isn’t necessarily a necessity for creating a brigade, but more something of a comfort that I would like to have at some point as they are strong and pretty cool honestly. Also wanted to think of some cool conversions to create that would have the wings.

Troops

Cultists x 20 – I have heard stories of how effective basic cultists actually are despite how cheap they are. An easy spot filler for the troop slots that don’t cost an arm and a leg like plague marines do. ( I also got ten of them sitting around already).

Fast Attack

Myphitic Blight Hauler – I really like these guys, because they are fast, have many weapon options and can be purchased for cheap. There is nothing to dislike about these in my opinion.

Heavy Support

Plagueburst Crawler x 3 – The obvious choice for the heavy support slot with their long range support, making them perfect for the foot slogging Death Guard. The only issue? Is their money price especially considering I need THREE of them.

Conclusion

This is what my standard 2000 point army would end up looking like in brigade form:

++ Brigade Detachment +12CP (Chaos – Death Guard) [109 PL, 1998pts] ++

+ HQ +

Lord of Contagion [7 PL, 130pts]: Plaguereaper, Warlord

Malignant Plaguecaster [6 PL, 110pts]: 1. Miasma of Pestilence, 3. Plague Wind

Typhus [9 PL, 175pts]

+ Troops +

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun
. Cultist Champion: Autogun

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun
. Cultist Champion: Autogun

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun
. Cultist Champion: Autogun

Plague Marines [7 PL, 150pts]
. Plague Champion: Plague knife, Plasma pistol, Power fist
. Plague Marine w/ melee weapons: Flail of Corruption
. Plague Marine w/ melee weapons: Flail of Corruption
. Plague Marine w/ Special Weapon: Plasma gun
. Plague Marine w/ Special Weapon: Plasma gun

Poxwalkers [3 PL, 60pts]: 10x Poxwalker

Poxwalkers [3 PL, 60pts]: 10x Poxwalker

+ Elites +

Biologus Putrifier [4 PL, 74pts]

Deathshroud Terminators [11 PL, 180pts]
. Deathshroud Champion: Manreaper, Plaguespurt gauntlets
. 2x Deathshroud Terminator: 2x Manreaper, 2x Plaguespurt gauntlets

Foul Blightspawn [4 PL, 77pts]

+ Fast Attack +

Foetid Bloat-drone [8 PL, 158pts]: 2x Plaguespitters, Plague probe

Myphitic Blight-haulers [7 PL, 142pts]
. Myphitic Blight-hauler: Bile spurt, Missile launcher, Multi-melta

Myphitic Blight-haulers [7 PL, 142pts]
. Myphitic Blight-hauler: Bile spurt, Missile launcher, Multi-melta

+ Heavy Support +

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy Slugger

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy Slugger

Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter, Heavy Slugger

++ Total: [109 PL, 1998pts] ++

This is my goal for my Warhammer minis for the next little while is to get these guys purchased and base painted over the summer here. Also to get my other units painted which I have a slight bit of progress on:


That is all I really had in mind for this post, any comments or advice just let me know! Until next time!

Vermintide 2 Patch – Okri’s Challenges and more!

So there was a nice “free content update” for Vermintide 2 that added a whole lot of stuff, making it even more valuable of a game. I must say I have a few thoughts about this update, first off I think the addition of challenges, cosmetics, and mod support definitely aids the longevity of the game.

The lot of changes are detailed here: http://www.vermintide.com/news/free-content-update/.

Challenges

Challenges however aren’t entirely retroactive ignoring most of the things you would have done before the update came out, which is definitely annoying. So it basically sets you back to square one making you almost feel like your efforts were ignored somewhat, especially when it comes to some of the challenges that want you to have 100 completions of Champion difficulty or higher to get a certain cosmetic. Like for example as shown below, the fact that it didn’t count my mission completions as Kruber from before so I have a measly four completions as Mercenary Kruber.

I have done more than four previously, I promise.

That is a minor gripe with the challenges in the grand scheme of the update, but still a bit annoying. The challenges are largely geared towards newer players as most reward commendation chests which once you reach a certain average item level aren’t so great, but still have a small chance for a cosmetic item.

Cosmetics

Now there were claims to have been 100+ cosmetics to the game and I have seen some of them so far, and they range from cool to damn near pointless. Some of them, like my buddy, has a Saltzpyre with nails in his head, just two nails. I will update and get the screenshot whenever I get the chance next time as it is hilarious. Either way the addition of cosmetics is rather nice and adds to what you can get in the game, making commendation chests more useful. I still haven’t gotten any cosmetics either way.

Quests

Now here is where my only issue with the update is at all, the additions of “quests”

There are two varieties to these, the daily and the event quests. The daily quests are at best a positive and a negative at the same time. It adds a nagging necessity to play with a pre-mandated frequency to make use of these dailies, I mean you could ignore them, but that is inefficient. The daily quests award an emperor’s chest at Champion difficulty which is nothing to sneeze at as it does have a chance to get you a coveted “Red” item, which are the highest rarity. You get one daily quest a day which can range from “Collect 4 tomes” to “Kill 3 bosses” (which the kill three bosses one is buggy) so there is a decent variety, and with the ability to re-roll them isn’t too bad. There is a maximum of three that you can hold on to at a time so you can save them up to do three at a time, so there is less of a strictly daily commitment. It is worth mentioning that both a friend and I got a Red rarity item from daily boxes so they are just even more justified. The aspect of dailies is just something that bothers me as every game feels the need to have them, and they are usually near pointless, so at least these ones have a point to them. As for the event quests, so far the only one is an easy “10 quick play completions” so there is nothing to complain about there as you will be doing those anyway.

 

Conclusion

In conclusion this free update is a great thing for the game adding so much added content, that in my eyes makes it even more worth getting. Basically if going for challenges, you can mostly do do recruit or the other lower difficulties, and if going just for red items you just do Legend runs, leaving Champion difficulty in a bit of a useless spot nowadays. For an example of how good Legend is for getting red rarity items:

Halberd doesn’t have a fancy skin 🙁

 

Anyway more than ever I recommend Vermintide 2, as it continues to add more stuff.

That Cody trailer (Street Fighter V)

I get that lately I have been far more about blabbering on about fighting game oriented stuff, but man Combo breaker was awesome. These tournaments never disappoint, love seeing Guilty Gear, Street Fighter, Tekken and others. The real highlight though? That Cody trailer.

Now Cody Travers is a character who was my absolute favorite especially in Street Fighter IV, so the minute I saw that they were putting him in the latest installment during their third season of character releases I was ecstatic. People were playing with estimates on how long it would take for him to come out, finally we would be met with the Street Fighter pages on Facebook and Instagram changing their profile picture to a brick wall being broken open. For those who know about Cody they will know that is his thing, breaking out of jail just to partake in his favorite past time of street fighting. Now given past experiences it was known that a trailer would be coming very soon, and with Combo Breaker coming up the stars were lining up perfectly.

After the grand finals of the Street Fighter portion of Combo Breaker, we would get that trailer. Also funny that there is a live action portion to it.

Now we can see how different he is from Street Fighter IV in so many ways, but I am truly excited for his changes. For some examples he gets the knife or pipe for V-trigger, throws the little tornadoes at people now, has some sweet looking target combos, and in conclusion just looks great. Cody has evolved as a character story wise too, from convict to mayor he is changing things up, but still has that thug alive in him as he still totes those knives claiming that “desk work just isn’t his thing”. It is all these things that make him so compelling to me as a character both in and out of game-play. Also can’t forget those upcoming costumes too, definitely need all of those, show that Capcom is putting extra care into this one after the flat release of their last character Falke. Either way I am super stoked for Cody, wish he was coming out earlier, but the more time to polish the better.

Also another bonus his theme is definitely pretty sweet sounding so far, VesperArcade has done a preview theme from what we got so check that out:

I just wanted to talk about Cody some as I am so excited for him to come out, and since I have been really getting back into Street Fighter the time is definitely right. Aside from that definitely been meaning to talk about Fortnite some as that persistently bothers me, perhaps get that battle report up that is weeks overdue, and also been playing Pillars of Eternity 2 casually so there will be something about that in the near future.

“Punishment by fist, not a bad policy ain’t it?” I dig it.

Canada Cup Masters Series

So this past weekend was the Canada Cup Master Series for fighting games (and Hearthstone… Ugh) and as it was taking place in the city I live in I was able to attend. This became something I wanted to post about because I love the fact there is a FGC (Fighting Game Community) and wanted to be able to go be a part of it.

It was an awesome time, personally I was there mostly for the Street Fighter V tourney, but it was great being able to see the Guilty Gear and Dragon Ball FighterZ stuff as well. People were so friendly with many casual games that were constantly taking place. Nice to see people meeting, making new friends, and just generally having a good time.

One thing I love is the pro players are actually really cool people, just in with and around everyone else. So you can meet these people that I wish I could play at the level at. People like Punk, Ceroblast, Justin Wong (If you know Street Fighter people) and many others are just really cool friendly people. Got to meet one of my favorite streamers and youtubers VesperArcade which was really awesome, got to see him play his games. I have learned much from seeing him play, hearing him talk it about, and from some of my personal questions he has answered. Touching with the local Canadian FGC was a great experience.

The community is a great thing and I know I will be doing my best to further link up with my local FGC.

Here are some pictures I have.

Anyway it was a fantastic experience and I recommend people get into their gaming community to experience these kind of events for themselves.

Blood Angels Progress

So got an update on the progress of my Blood Angels force, starting with the ones who have been officially based to varying degrees of awesomeness:

 

The Red Thirst-y Reivers are ready to go

 

The cheap, but effective knife Scouts.

 

Then here got the other group of Scouts sporting Mephiston Red as well.

 

My group of 10 Intercessors, to sometimes be split into squads of 5 also based and ready (other than the one backpack that fell off).

 

Then the three HQ I have so far look pretty good, other than the Librarian who I got a little too trigger happy on with the spray so for now his face is a little featureless… So that will be something I will have to fix moving forward, but is not something I am undertaking quite yet.

 

Then these steals of a deal that I found at my local hobby store. $35 CAD for what is normally $70? Such a steal I couldn’t resist, especially since I need exactly two for my planned Blood Angels list.

 

So my Blood angels army certainly has a strong start especially with those whirlwinds giving me options if I want to field a 1000 point army, which speaking of that I had a game today with them that I absolutely plan to post about once I sort through my scrawled battle report on paper, to be accompanied by pictures too. Spoiler alert Reivers and Whirlwinds are kick ass. Also in the next little bit decided to touch a bit on the toxicity that seems to plague both Overwatch/Heroes of the Storm as I experienced a good deal of it lately so that will be a fun post, then a Fortnite post at some point, and last thing I have planned is perhaps a talk about the things that made me return to Street Fighter V for my fighting game kicks.

Anyhow that is all for this post, hope everyone has a good weekend!

Expensive Cardboard (Updated)

I never originally planned on talking about this, but really? ‘Nintendo Labo’ bringing you overpriced cardboard? Now I have always thought this to be a ridiculous concept, but upon seeing everyone being blatant yes-men I knew I had to say something about it. Yes I get it is targeted to young children as a toy and is more than just the cardboard, but I can’t look past the basic variety kit starting CAD $89.99, pretty insane for pretty much just a toy.

Now for point of reference let’s look at what some people have to say about it.

Kotaku : “One of the great fallacies of children’s entertainment is that kids need things to be simple. Kids love diving deeply into complicated things, accumulating knowledge that is out of reach of the adults around them. Nintendo has always understood this, but Labo is a unique expression of this understanding, something that extends beyond the virtual world. More of a madcap engineering kit than a game, it feeds and rewards creativity and curiosity. As an adult, you’re along for the ride, but if you’ve got imaginative children in your life, seeing how they respond to this marvelous toy factory will be a great joy.”

TechRadar: “Creativity and problem solving skills are definitely engaged and developed here and, honestly, we can’t help but wonder if Nintendo is quietly creating the next generation of game designers. It’s like an early introduction to the thinking processes behind programming – while many games have us learn their mechanics to successfully play, in some ways Labo has us play to learn more about mechanics. ”

Destructoid: “The software is broken up into three sections: build, play, discover. Build is basically your construction manuals, while Play is the games you use with your Toy-Con, and Discover is instructions and other details. The coolest part for kids about discover is that it’s not just basic instructions. Through three lively characters kids can get outside-the-box ideas for how to play with their new Toy-Con, construct add-on items that expand the initial build’s abilities, and even learn the basic mechanics and programming that let their new toys do what they do. It’s far more in-depth than I thought it would be, and really opens up the educational and imaginative aspects of the game.”

Now these are just a few people as examples of the universal praise that seems to be floating around the Nintendo Labo. Now I get what people are getting at, it is a toy for children, but for that much money? Want to talk about fun learning and education? Get your kids to play with Lego, get them to read books, and all for less than the damned Labo. You can even print off replacement pieces, so it is obviously a fine product that requires nuance. I know there is more to it with the “Toy-Con” and the programs that go along with them, but still…

 

Want to talk about toys for fostering educational and engineering interest? Knex has got you covered and for much less of the cost and Lego as mentioned works as well. It just seems ridiculous to me that people are willing to spend the amount that Labo asks for just because it is Nintendo asking for it, and you know that is actually the reason for it too. It is in essence a neat concept, and without it being so damned pricey it could be worth someone looking into. As it stands however, it is hard to see it being worth it with that massive price value when there are far better alternatives to be had for toys since that is the primary argument people are going for here. Maybe it is actually as great as people claim it to be, but as a skeptic I believe it really is just the fact that it is the almighty Nintendo pushing it onto people especially for that kind of price point.

Been a busy couple of weeks.

Been busy with research papers and final exams as of late so I’ve been relatively quiet, but thankfully the semester is over so I can have more free time with everything else.

For the next little while I planned on talking about Street Fighter V and how is still going strong after releasing a couple years back. As well as some of the drawbacks I’ve been finding about Dragon Ball FighterZ.

Going to get some painting progress on my small fledgling Blood Angels force weather permitting (because spray painting in -20 doesn’t go well).

The popularity of Fortnite, which is rather puzzeling to me and how it dominates the Twitch viewer statistics as of late.

So those are just a few things I am looking at talking about over the rest of the month, but for now this is just a small update. Hope everything is going well for everyone, and I look forward to getting back into the rhythm of things starting next week!