Alright now that we have gotten the previews for all the kinds of Kill Team Commanders there are some things that I wanted to point out about some of them and what I think in general. I don’t plan on going over all of the factions Commanders, but just the ones I play and actually have something to say about. Mostly plan on talking about the options for the Commanders, but will touch on some tactics and the like.
Commanders of the Imperium
Adeptus Astartes Commanders
- Primaris Captain
- Primaris Lieutenant
- Primaris Chaplain
- Primaris Librarian
Now I as well as many other people have an issue with this list of options, there is a certain something missing from it, the actual Space Marines? The so called “old type” they seem so eager to be rid of. Why no Techmarines? Captains? Apothecaries? Librarians? And I don’t mean the Primaris they love so damned much. Seriously this is really dumb that it is just Primaris, and the amount they attempt to shove them in your face is getting nuts. I find myself taking the Gabriel Seth anti-Primaris stance more and more as time goes on. Story wise they are cool in the sense they represent a new hope and a chance to produce a stronger soldier, but them trying to replace the older guys completely is crazy. Rant over.
They also showed off the Chaplain tactic which mirrors their passive in the full game, which I do like and the Chaplain is probably the one I would end up fielding with my Blood Angels.
It is of course awesome and will be very useful, especially for close combat oriented teams, which to be honest against most things any basic Space Marine will function well in close combat. Also got a look at the use of Might of Heroes and it would definitely be helpful especially put on a fighter or zealot specialism.
- Primaris Captain
- Primaris Chaplain
- Primaris Librarian
Now again trying to force that Primaris on us, but thankfully the Watch Master is a quite nice option, admittedly the Librarion is always a nice option, but I would go Watch Master every time. I admit the Watch Captain lacks any sort of customization options, I still prefer him over Primaris choices for sure. I mean the Deathwatch are THE veterans and shouldn’t be commanded by the new blood Primaris guys, I am just happy to have the Watch Master though. The Master of Battle aura tactic the Watch Master gets is pretty sweet, so I do like that quite a bit, especially since it applies to all failed hit rolls period.
Just the one option, but at least this wasn’t their big reveal of Primaris Grey Knights or something (felt like it might be). The champion looks like a very solid choice and has the Hammerhand psychic power.
Solid psychic power with a low charge value, tossed on a combat or zealot specialist will allow you to dish our some real damage.
Eldar (Aeldari) Commanders
There is nothing to complain about these options, especislly considering the Autarch can be geared out in many different ways via the Index. The codex Autarch is pretty solid with those swooping hawk wings, giving you some good battle field mobility. The aura tactic for the Autarch looks pretty good too, letting you re-roll hit rolls of one, so that is pretty nice.
Warlocks and Farseers mirror their functions on the full tabletop which is nice to see. Having the choice of some psykers to add to you Eldar Kill Team is always welcome, and I for sure would be likely to throw my Farseer into the mix as a Commander.
Dark Eldar (Drukhari) Commanders
Again all with great customization, having basically any option you could ever want. The Archon with Huskblade and Blast Pistol would be a deadly combination in any game, as well as being a personal favorite of mine. I would also love to see how the Shadow Field functions, because that 2++ could be incredible, if they did it the same way that is. The Succubus with those combat drugs will be a force to be reckoned with, and sure to slice up most enemies. Finally the Haemonculus with his host of deadly tools and the aura ability to boost toughness will be a god send to save our squishier units. These Commander units are top notch choices for sure.
Okay let me start by saying I was going to skip over these guys since I don’t play them (despite wanting to), but I just couldn’t after seeing those abilities. First off Overlords are tough as nails with a good deal of survivability, so they already are awesome. Then you add the My Will Be Done aura which makes them better at shooting and charging, so regardless of how you play your Necrons it is a boon. On top of that the Resurrection Orb allowing you to bring a model back on a 2+ with 1 wound and no flesh wounds is super good, even if you can only use it once that is all you need. Maybe it is time to get some of these guys.
- Exalted Champion
- Chaos Sorcerer
Originally I thought these options weren’t the greatest, but then after some thought I changed my mind. Not only do both of these guys have a host of wargear options, but they can fit with any kind of Kill Team you got set up. The Champion (if keeping with full game stats) will be better at fighting than shooting with a 2+ WS and a 3+ BS, which are both really good. The aura tactic lets you re-roll wound rolls of one which is pretty decent honestly. The Sorcerer is the stand out here in my opinion, Death Hex and Diabolic Strength both will make him a force to be reckoned with. Overall I think these options are awesome. Though to be honest I would totally go for the Exalted Champion just because he is more choppy and has some cool gear options.
- Biologus Putrifier
- Plague Surgeon
- Foul Blightspawn
So where to start? Well these Commanders don’t have a lot of customization, but are fantastic in their own right for what they bring to the table. The Putrifier brings those Hyper Blight Grenades with the extra damage and strength, as well as the added mortal wounds could deal some real damage. The Injector Pistols are also pretty good at bringing tougher guys down with the -1 AP and the D6 damage. The Plague Surgeon brings a Balesword to the mix, being able to re-roll DR rolls of 1 and being better at killing those pesky Adeptus in general. The Tainted Narthecium is an aura tactic that the Surgeon gets that will further increase the survivability of your already hard to kill Deathguard units, though they got to be within three inches. I think he is my favorite choice of all, plus what amounts to dank apothecaries is cool to me. The Tallyman is able to potentially refund any tactical points spent on the small chance you get a 7 on a 2d6 roll, though getting that back would be really sweet. A Tallyman also comes stock with a Plasma pistol so you can get some real work done with it, and the Festering Zealot aura tactic lets you re-roll failed hit rolls in the fight phase, so pretty good. Finally the foul Blightspawn has the incredible Plague Sprayer which is an Assault d6, with 2d6 Strength, -3 Ap, 3 Damage, auto-hitting, plague weapon? Yes please. This guy will shred so many units it isn’t even funny, and I will have a hard time choosing which Commander to take in games. All in all I love these choices for Commanders, and look forward to using them.
Anyway we have some really cool stuff coming out for Kill Team and I hope to see more in the near future! Until next time!