Space Marine Chapter Switch?

Now as I have been attempting to gather an army of Ultramarines as I had decided a little while back, I got to thinking about the other Space Marine Chapters out there. Now while the Ultramarines are and always will be my first 40K love, sporting a shade of my favourite colour, I found myself considering other chapters. After I looked over my plotted Ultramarines force I realized that it wasn’t exactly something that vibe’d with me or something that exactly made much sense when compared to my other forces.

I got a Death Guard force for a good foot-slog force with enough firepower to hold people down until their hard hitters can get into combo and wreck in the fight phase. These guys are just survivability incarnate as they can shrug off damage like it is nobody’s business and outlast just about any who come up to them. Naturally they are slow moving, but if they manage to tough it out they will bring the win.

Then the Eldar for a ranged heavy power force to mow foes down in a Biel-Tan themed flurry of shuriken weapons with a few specialist melee forces to ambush weak units who cannot defend themselves in melee. Even got some Dark Eldar to reinforce these Eldar in a potential Ynnari force if they ever decide to separate the Triumvirate of Ynnead, So that I can actually acquire tow out of three of them without spending for the whole thing. Eldar as opposed to the Death Guard are squishy, and hit fast from a range reducing enemies to rubbish.

Those two forces occupy different styles, so it required that a third force be something different, otherwise what was the point? So I needed something melee oriented and fast, the first thing that came to mind? Blood Angels.

Ahhh yes the Blood Angels, my other Space Marine love. Ultramarines being the first and Blood Angels being the favorite for the majority of my adult life. There is something about their cursed bloodline that makes them all so very close to becoming blood-thirsty beasts that so very closely resemble their Khornite worshipping lost brothers. This not only makes for awesome story telling, but also makes for great melee rules for them. The aptly named Red Thirst makes their charges even more effective than their brethren, and with a lot of their specialist units focused on close combat this makes it all the sweeter.

So with that melee focus and the use of quick strikes, makes for a good third force to find itself between my other two. Apart from the statistical and rules basis on choosing the Blood Angels, their models look so awesome.

Not that I am any sort of painter of great skill, but these models look amazing and would be a treat to paint.

So all in all I am very excited to start myself a Blood Angels force, as opposed to my original plan of starting an Ultramarines force, which thankfully I didn’t get too done much with before I had a change of heart, I mean other than the Macragge Blue Reivers… even then it is just three of them who If I really wanted to could prime over ’em. Either way I am happy and excited to move forward with a Blood Angels force. As a final note look at my Sanguinary Priest I did a very minor conversion on.

Anyways thats all for this post, have a good one!




Dragon Ball FighterZ is Amazing

Well I finally got around to finishing the story for Dragon Ball FighterZ and oh my what a treat that game is. We were blessed last month to be given two fantastic releases in both Dragon Ball FighterZ and Monster Hunter World, which is rare to have such gems at once. Both of these two games have provided me with exactly the experience I sought after. As I have previously stated fighting games have long been a staple in my gaming life and I am always happy to find one as quality as DBFZ (as it will henceforth be referred to as.) Made by the company Arc System Works, who brought us the ever popular Guilty Gear franchise as well as other gems like Persona 4 Arena. This game brought the spirit of the 2D anime style fighter with it to be one of the best.

Arc System Works the best of the best.

The combat is fast paced surprisingly deep. I say it is surprising because it has the 3v3 style popularized by the Marvel vs Capcom series and those games (In my opinion) don’t have alot of character depth to them, like they feel really button-mashy more than skillful. This isn’t the case with DBFZ as each one of the characters is really good in their own right, but have distinct styles to bring to the table. You want someone with high mobility? Bam throw Trunks in there. Want to compliment that with a grappler? Android 16 is the one for you. Want someone who can mix-up and keep someone guessing? Android 18 suits the task. The thing is the variety and the usefulness of all the characters can make forming your ideal team tough as everyone is good. What I am trying to say is the combat is a great mix of fast pace and technical skill, with a great cast of characters. The art style is also incredible with an equally incredible soundtrack to match.

Now I mentioned the story before and normally in the past the Dragon Ball games follow the story of the show more or less, sometimes with some side stories (looking at you Budokai.) DBFZ has it’s own story written by Akira Toriyama that makes it feel authentic and like it could have been an actual arc in the show. With the introduction of Android 21 who is cool, fun to play, and has a unique design is also a treat for the game. All of these qualities has made her really popular which tells you they must have been doing something right. The story also rewards you with opportunities to see conversations/dialogues that would never take place in the show. How would Vegeta and Nappa interact? What would Cell and Adult Gohan have to say? Just things like that indulge a fan of the series, which is just strengthened by the returning of the original voice cast for all these characters. Hilarious to see some cutscenes with Yamcha or the Ginyu Force, and it is a real treat. The story mode also has a neat leveling system that gives you a bit of extra drive to play your favorite characters as well as a harder difficulty I can’t wait to jump into.

Also inherent to fighting games there is the unmatched pleasure of crushing fools online and this is something that isn’t lose with DBFZ. So for instance here are some ranked matches I had recorded earlier today just to show off some of the game-play.

All in all this is an incredible game-play experience for fighting game and Dragon Ball Z fans alike, likely I am both those things so it is even sweeter, and I could go on and on about how great it is, but I will end with this; I highly, highly, highly recommend this game to anyone, doubly so for those who enjoy fighting games as this is for sure the best one for a long time.

 




A tale of two armies.

Today was a somewhat productive day for my Warhammer life, got fifteen Dire Avengers, Asurmen, and three Primaris reivers primed with that oh so lovely Macragge Blue.

I have been waiting the better part of two weeks for an ample opportunity to spray my Dire Avengers/Asurmen because the weather where I love isn’t the most favorable conditions for spraying models this time of year. Finally it came to today where it was only -8° C and it wasn’t snowing, so as soon as I got back from the University I was blue-ing those bad boys up. Honestly I love the look of Macragge Blue and is a far better colour to paint with than the Corax White I was using for just about everything else. Plus the best part is for those Dire Avengers there isn’t too much else to do on them after (unless I decide to get fancy) since they are mostly blue. Asurmen is the one that scares me to fully paint as he is pretty detailed and as a linchpin to my force he better be looking his best. Either way the first step for them is done.

Now we come to the aforementioned Reivers which I picked up this past weekend after I broke down and decided to start up my Ultramarines in glorious fashion once more. So I decided to start real cheap, picking up the Reivers easy to assemble kit with the three models, and after assembling those I wanted more. I was able to barter with my roommate for some of his unused Intercessors from the Dark Vengeance kit he and I split, him with Space Marines and me getting Deathguard. At the time I had no interest in the Primaris marines or Space Marines in general, but in hindsight I wish I kept both. Ah well live and learn, anyhow after assembling the Intercessors with their standard Bolt Rifle setup I definitely fell in love with the look and feel of the Primaris Marines. I set about acquiring the Dark Vengeance Captain in Gravis armour and found a cheap deal on EBay; 20 (USD) with shipping, which is a great deal. Only downside is it’ll take a long time as it ships from Russia. Ah well better than paying 45+ dollars in other places if you could find one even. Back to the painting tales though, as I was finishing the Reivers and getting to the Intercessors it began to snow rather heavily which is most unfortunate. Anyhow have some pictures of the models mentioned above.

Asurmen primed and ready to go.
Dire Avenger Squad the 1st
Dire Avenger Squad the 2nd
Dire Avenger Squad the 3rd
Poor un-primed Intercessors, snow started to fall rather heavily before I could get to them 🙁
Three primed Reivers

That is the tale of my army progress as I paint my Eldar and acquire some more Space Marines. Only issue left is coming up with a decent Primaris Ultramarine list. If anyone has any thoughts to add to help me figure it out, just comment or email me at; thegameapostle@gmail.com

Anyway that’s all for now, until next time!




Quick Site Update!

Just a quick update, made some changes to the overall theme and look of the site! So I hope it is to everyone’s liking! The old look was okay for a bit, but I decided it was time to change it to something a little easier on the eyes. Overall a little more simplified with some minor changes to it, so again I hope everyone who views it enjoys the changes made.

Also if there are any suggestions anyone wants to make on how to improve the site/blog just fire me an email or make a comment!




To Primaris or to not Primaris?

I have been tinkering with the idea of resurrecting my old Ultramarines army as they were my first love in Warhammer. This all started a few days ago when I was playing some Eternal Crusade as a Ultramarine and somehow it just got me thinking about my old battleforce. So I went to dig them up from my closet and as luck would have it I would eventually finding them after much searching. As I set them on display, it gave me a feeling of sadness that they were basically all but forgotten amidst a bunch of other old stuff.

They were from a time back when I had no idea how to thin paints or even how to use primer. I had been given that Space Marines Battleforce for Christmas by my mother. Getting that battleforce box for Christmas was still one of the best gifts I had ever gotten in my days of youth. It just represented one of the first times I had ever gotten something like that for Christmas, as it seemed to be the first hobby that my parents acknowledged as legitimate (as they never would buy me videogames save for a couple instances.) Just thinking about it brings me back to those days and makes me grin.

I ended up resolving to start gradually building them back up into a force that I could be proud of and do my original battleforce some justice.

So I now stand at a place where I am unsure of what kind of army composition I would go for. Though the most looming question is to make use of the new fancy Primaris marines or not to? Truly the Primaris would represent the greatest of revivals and usher them into 8th, but would it truly do my old force justice?

If you guys have any thoughts to help me decide what direction to take that classic battleforce and company, it would make for a very interesting project.




Monster Hunter World (In progress)

So it is a new month and I am making some good headway in the new Monster Hunter game. All I can say is that it is incredibly awesome! If you haven’t gotten to play a Monster Hunter game before, now is the time to get on it!

There are many things that make the Monster Hunter games very good, but I will attempt to touch on a few here as I am not yet complete the game but have put a good 40ish hours into it.

1) The Controls

source:https://pisces.bbystatic.com/image2/BestBuy_US/images/products/5580/5580915_sd.jpg;maxHeight=640;maxWidth=550
A far cry from the cramped 3DS.

The game-play of Monster Hunter World (henceforth to be referred to as MHW) has very tight responsive controls that make all the difference in battle with different kinds of monster where every second counts. Every action and movement is important as you navigate battles and the environments they take place in. Anyone who had to play the MH games on a 3DS or handheld of any sort will know what I say when the PS4 controller is a god send.

2) The Environments

source:https://assets.rockpapershotgun.com/images//2018/01/MHW-Coral_Highlands_Artwork_001-620x300.jpg
Beautiful Coral Highlands

The various wild environments are all playgrounds that beg for exploration and reward players keen on finding everything that there is to find. Aside from being well-crafted and beautiful looking, there are many useful things to be found around them. Need to make potions? Find herbs. Need to make that special ammunition? Find all the right natural materials. You also have the opportunity to build more camps to start your missions from, and find the natural cat inhabitants called Grimalkyne to help you in your quests. With different environments come different monsters and it is what drives you to unlock the new locales.

3) The Monsters

source:https://cdnb.artstation.com/p/assets/images/images/007/835/603/large/raph-lomotan-anjanathcomp.jpg?1508833353
The Anjanath is quite the dick, but makes a cool armour set.

Would be a poorly name game if the monsters weren’t a massive feature in it, and the rightly take center stage. With all their own unique looks and styles of trying to fend off those who intend to slay them, they all offer unique experiences in their fights that leave impressions that are distinct from one another. Sometimes the big monsters will cross paths and even fight each other in a spectacle Godzilla type display that leaves a sense of awe. It is very exciting to see what each big monster has to offer in terms of battle, and more so to see what they have to offer for equipment you can make from the materials they provide once you have bested them.

4) The Equipment

source: https://monsterhunterworld.wiki.fextralife.com/file/Monster-Hunter-World/anja_armor_set_mhw_wiki_guide.jpg
The set created from that dino up above.

Now it might seem strange to have the equipment as a separate section of why I find the game to be so mystifying, but if you have played one of these before then you will understand 100%. When I personally encounter a new monster all I can think is “what can I make out of you?” and that holds true throughout the game. As the monsters unlock different weapons and armour you find that they prepare you for different scenarios with different damage types or defenses. So I find myself preparing multiple sets of armour to deal with certain enemies, as when you start fighting harder enemies you require preparation. On the note of weapons the variety is great, with each weapon being surprisingly in-depth with their move-sets giving you much variety. Be it the slow, but strong great sword or the quick-striking dual swords every weapon can do the job of hunting monsters, so for every style of play there is a weapon to match.

So all in all Monster Hunter World is a great experience, and I love every moment of it. It is something I recommend that anyone try as it is the best boss fighting game series around.